I'm kind of stoked molten armernment will hit hard on Stam builds. I'll use stonefist as a supplemental damage after DS lands instead of a gap closer or as an opener with lethal arrow or heavy attack>PI>Stonefist swap crit charge
Does stonefist stun thru block? No one has mentioned it one way or another
ketsparrowhawk wrote: »Visual issues aside, the 3-stack stun is a bad idea. More than anything, that will be what keeps me from using it in PVP. I think that more often than not, I'll just end up giving enemies CC immunity when I don't really want to, hence making it difficult to land my combo. Would rather just use the new dizzy + turn evil so that I have more control over what my abilities do and when.
If we absolutely must have yet another stacking mechanic, make it do something besides stun. Minor fracture + a snare? Or even just immobilization would be better than a stun.
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
Lughlongarm wrote: »Stack up to 3 times regardless to the number of DK'S.
Will work with every tick of damage(dot or direct).
This not a buff for the caster but rather a debuff for the target, and it will work on all damage sources, not only your own.
asneakybanana wrote: »Lughlongarm wrote: »Stack up to 3 times regardless to the number of DK'S.
Will work with every tick of damage(dot or direct).
This not a buff for the caster but rather a debuff for the target, and it will work on all damage sources, not only your own.
Okay so it isn't like curse or PoTL or something where you can have multiple debuffs on the target because I could imagine that being very broken. 8 DKs in a PVE raid all keeping up 135 damage and all running dot heavy builds, could easily have been like 50-60k dps increase for the group.
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
135 dmg on each attack, including dot ticks.
I don't think it's that bad. In fact it makes me want to build a dw stamDK again. The stun + ruffian seems quite strong + axe bleed, procs
Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
see... this is my concern. 135 well never actually happen, and 90 will happen at 5 sec at most.Increased the damage taken per stack of Stagger with the Stone Giant morph to 45, up from 25, to offset (and slightly buff) the adjustments to the stacks. Please note that while this number may look small, it works with everything. Yes, everything. Like, all the damage.
thats from the notes.
i dont get it though. sorry im off sick i havent tried in PTS yet.
so I stack it 3x, theoritically i get 135 damage extra wep damage then? how exactly does this work? 135 extra damage from skills/abilities? from light/heavy attacks?
Its technically not 135 dmg because the 3rd hit consumes the stack when you knock them down
its actually 45 /2 = 22.5 TOOL TIP dmg .. its not weapon dmg .. it increases how much dmg the skill does by 22.5 in PVP lol
ketsparrowhawk wrote: »Visual issues aside, the 3-stack stun is a bad idea. More than anything, that will be what keeps me from using it in PVP. I think that more often than not, I'll just end up giving enemies CC immunity when I don't really want to, hence making it difficult to land my combo. Would rather just use the new dizzy + turn evil so that I have more control over what my abilities do and when.
If we absolutely must have yet another stacking mechanic, make it do something besides stun. Minor fracture + a snare? Or even just immobilization would be better than a stun.
see... this is my concern. 135 well never actually happen, and 90 will happen at 5 sec at most.
like, why can't the damage debuff stays extra long?
i say it should be 135 after stack of 3, then it'll last for 10 (or 20??) sec.
techprince wrote: »The damage buff component is too low. Its not even weapon damage. Just static damage. It should at least be at 75 (similar to Molten Whip passive).