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NO COLOSSUS STACKING - Must increase duration of debuff

  • MehrunesFlagon
    MehrunesFlagon
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    Zalathorm wrote: »
    Zalathorm wrote: »
    katorga wrote: »
    It doesn’t matter what group buff it has if they wreck the ultimate with broken mechanics, cooldowns or other nonsense to solve the “stacking” problem.

    They are well on their way to ruining it already. I’d settle for a selfish damage buff in exchange for stll having an ultimate i would slot.

    it just depends on the balance of the skill. If colossus grants major vuln for 15 seconds, and cant be repplied for 30 seconds, that's pretty damn good. You would want at least two necros in the raid for that utility. If they go selfish as you suggest, necro loses group utility and becomes just another dps class with nothing to add.

    That sounds like a nightmare to try to track, especially for consoles without addons. There should not be an arbitrary cooldown while the effect is not active. I do like the idea of longer duration though, since this would allow easy tracking of the debuff even in vanilla ESO.

    To maintain the original strength it could give a weaker Major Vuln for a longer duration, maybe 10%-12% damage increase for 15-20s. I would say lower with the % to allow longer duration, but it can’t really be lower than Minor Vuln at 8%. 3-4 Necromancers would be able to keep full uptime, and more than that would be pointless. It would still be powerful, but less bursty and more constant.

    People already do it with off balance in PVE and CC immune in PVP. It would take some time to get a feel for certainly.

    Reducing major vuln to 12%, on top of all the DPS and DoT nerfs, would be adding fuel to the flame. People are already speculating how much content will be completely out of reach for elite raid teams, and how much more difficult progression will be for average raids teams. Nerfing major vuln by over 50% would be too extreme.

    I honestly don't think they know a percentage lower than 50 when it comes to toning things down.
  • SodanTok
    SodanTok
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    Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.

    Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.
  • wheem_ESO
    wheem_ESO
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    SodanTok wrote: »
    Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.

    Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.
    Again, this is apparently coming from a PvE-only perspective. Nerfing the debuff down to 8% with no other changes might cut down on mono-class PvE trials, but would leave the ultimate in a state of uselessness for PvP...along with both of the other class ultimates.
  • SodanTok
    SodanTok
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    wheem_ESO wrote: »
    SodanTok wrote: »
    Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.

    Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.
    Again, this is apparently coming from a PvE-only perspective. Nerfing the debuff down to 8% with no other changes might cut down on mono-class PvE trials, but would leave the ultimate in a state of uselessness for PvP...along with both of the other class ultimates.

    It wouldnt be nerfing it, but moving the power from the debuff to the damage of hits, something PVP can appreciate too. It would still make necro less interesting in PVP, but thats because the whole class is just pure bad with one great ulti (that is currently already being butchered with the last hit to debuff change)
    Edited by SodanTok on October 5, 2019 8:48AM
  • Dr_Ganknstein
    Dr_Ganknstein
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    I want to see a colossus pick someone up and bite them in half, like the rancor from star wars. I'd even be the first test victim
  • Zalathorm
    Zalathorm
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    SodanTok wrote: »
    Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.

    Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.

    You're arguing that they shouldn't add an immunity period because there is no precedent. This isn't true... off balance bosses get 15s immunity AND CC immunity exists in PvP.

    Then, you're recommending having a major debuff duplicate and stack at the same percent as the minor form (for which there is no precedent).

    Even if you were right that there is no precedent for an immunity period, you then go and recommend something that also has no precedent. Your logic is inconsistent.
  • luizpaulom17
    luizpaulom17
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    How hard the conten will be lol...
    People will still burn most bosses the same way thry already do. Just bosses like the triples wont be burned, meaning U will have to do mechanics which is how it should be
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