WrathOfInnos wrote: »It doesn’t matter what group buff it has if they wreck the ultimate with broken mechanics, cooldowns or other nonsense to solve the “stacking” problem.
They are well on their way to ruining it already. I’d settle for a selfish damage buff in exchange for stll having an ultimate i would slot.
it just depends on the balance of the skill. If colossus grants major vuln for 15 seconds, and cant be repplied for 30 seconds, that's pretty damn good. You would want at least two necros in the raid for that utility. If they go selfish as you suggest, necro loses group utility and becomes just another dps class with nothing to add.
That sounds like a nightmare to try to track, especially for consoles without addons. There should not be an arbitrary cooldown while the effect is not active. I do like the idea of longer duration though, since this would allow easy tracking of the debuff even in vanilla ESO.
To maintain the original strength it could give a weaker Major Vuln for a longer duration, maybe 10%-12% damage increase for 15-20s. I would say lower with the % to allow longer duration, but it can’t really be lower than Minor Vuln at 8%. 3-4 Necromancers would be able to keep full uptime, and more than that would be pointless. It would still be powerful, but less bursty and more constant.
People already do it with off balance in PVE and CC immune in PVP. It would take some time to get a feel for certainly.
Reducing major vuln to 12%, on top of all the DPS and DoT nerfs, would be adding fuel to the flame. People are already speculating how much content will be completely out of reach for elite raid teams, and how much more difficult progression will be for average raids teams. Nerfing major vuln by over 50% would be too extreme.
Again, this is apparently coming from a PvE-only perspective. Nerfing the debuff down to 8% with no other changes might cut down on mono-class PvE trials, but would leave the ultimate in a state of uselessness for PvP...along with both of the other class ultimates.Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.
Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.
Again, this is apparently coming from a PvE-only perspective. Nerfing the debuff down to 8% with no other changes might cut down on mono-class PvE trials, but would leave the ultimate in a state of uselessness for PvP...along with both of the other class ultimates.Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.
Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.
Cooldown on Major Vulnerability makes as much sense as cooldown on Major Fracture or Major Vitality... There is no precedent for this behavior and they are gonna make one and screw the game for years to come? I dont think so.
Making the ultimate apply much longer but weaker debuff is far more plausible. Even if it meant giving it unique debuff with 8% that can stack with minor vuln.