Uhhhg. Dont try and drag me into the actual discussion please.
Uhhhg. Dont try and drag me into the actual discussion please.
Ingel_Riday wrote: »They tend to be balanced enough that I don't mind them so much. You buy one patch of 15 crates and you can usually get the emotes you want and have enough gems left over for a costume. Done.
I do feel though for the addicts who spend hundreds trying to get a specific rare mount. I also miss the old days before investor demands and psychological warfare against the consumer kicked in. I took a marketing class recently and this game uses ALL the tactics. Not some. ALL of them. To give a brief list:
1. Daily log-in bonuses to "boost engagement." Every day, you can log-in to claim a small prize and, hey, while you're here... did you see our new crown store offerings? For only 1,000 crowns, you can look like a renegade dragon priest. Oh, and...
2. Use of a micro-transaction currency to obfuscate dollar cost. I could have said $10, but then you might balk. "10 Dollars! I could buy a fairly decent pizza for that, or buy an entire retro-game for my Xbox, or get a six pack of beer! All that, for a costume that looks like a reskin of an older costume with a dragon mask glued on?" Hey now, it doesn't cost $10. It cost... 1,000 crowns. Speaking of which...
3. Sell such said micro-transaction currency in odd increments that don't match item prices. You can't buy 1,000 crowns, but you can buy 750 or 1,500. If you want this costume, you'll spend $14.99 for the 1,500 and have 500 crowns leftover that will tempt you to buy the next thing we advertise on the crown store. I mean, that Sheogorath-costumed guar is only 750 crowns and you already have 500. Might as well get some more crowns and get it. Notice again that I didn't say the critter cost $7.50. $7.50 for a single pet appearance in a full priced game with a subscription fee if you want full functionality. Oh, and you better decide soon, because...
4. Fear of Missing Out. I could leave everything on my storefront, organized by logical categories, for you to buy whenever you want... but where is the sense of urgency? You might just wait until you receive your allotment of crowns from your subscription and then use those to buy only the things you really care about. But what if things "expire" because I only have so much room for inventory in my VIRTUAL STOREFRONT MADE UP OF ZEROES AND ONES. "Gotta make room for new stock!" Oh, you might say that you'll buy the renegade dragon priest costume later... but it's only up for ten days and then it might be gone for years! That sheogorath-guar? 5 day window. The Dark Stag mount? I offer that once a year, on a random day near Halloween, for 24 hours. Costs $42 after tax... I mean *coughs* 5,000 crowns. That leaves you with 500 crowns left. See point 3. Dare you miss out on this sweet transient deal for virtual swag? At least I'm letting you buy it directly. I could always.
5. Use gambling mechanics to increase player expenditures. Instead of letting you just buy The Dark Stag, I could stick it in a loot crate. In exchange for 5,000 crowns, you can have 15 crates. The Dark Stag has a .1% chance of dropping in each crate. Oh, the average person will see this and give up on getting the mount... but not the addict. The addict will buy crate after crate to amass a collection of items they don't want that they can "dismantle" into yet another micro-transaction currency called, in this case, "gems." The Dark Stag will cost 400 gems. Duplicate trash will net you 1 gem each, duplicate regular items will net you 5, rarer items 10, and very rare items 40. If you're very unlucky, it could take you more than 80 crates to get that mount. Since you have to buy them in clusters of 15, that's six batches at $42 *coughs* 5,000 crowns each. But hey, at least you're not in it alone. I also sell new emotes through these. So instead of spending $20 every three months for a pack of three emotes, your fellow players have to spend $42 to get crates, sigh in vexation as an in-game Khajiit thief named Pacrouti openly mocks them each and every time they open one (because nothing can ever be TOO ON THE NOSE), and hope that the emotes randomly drop for them. Don't worry, though. I'll give them just enough gem trash that they can buy all of them, usually. Sometimes I'll need to meet quarterly revenue projections and I'll put one emote at 100 gems with a 1% drop rate to really rub in the salt.
So, yeah. This game is kind of textbook AAA with the Crown Store. Ironically, I detested the efforts to get the government involved with game regulation in the early digits and now I'm all for it to curtail the kind of psychological tomfoolery detailed above. This industry is not going to regulate itself, and it's just going to get worse from here. Look at Call of Duty and NBA 2K20. The Crown Store is tame compared to them, which doesn't bode well when investors realize that and start ramping things up still further. Pacrouti next to a roulette wheel comes to mind. "This one always bets on black."
IndianaJames7 wrote: »IndianaJames7 wrote: »I personally don't have an issue with the concept of crown crates. All of the rare items in them are purely cosmetic and offer no in game advantage to having (not pay2win). This allows zos to price discriminate players who are more willing to spend money on the game, meaning that they are able to offer a lower price entry point into the game and for monthly subs (in theory at least; I have no idea what their actual profit margins are).
The only issue I have is that they should be more up front about the drop rate of some of their rarest mounts. Many people likely buy crates thinking that the odds of getting a radiant apex are MUCH higher than they actually are.
So you believe that it's ok for one portion of the population (role players/collectors/achievement hunters etc) to be expected to fork out LITERALLY THOUSANDS of dollars on top of the purchase of the game, and expansions, and subscriptions in order to have as much fun as the other portion of the population who likes to just kill things?
People play MMORPG's for different reasons. How come the role players/collectors/achievement hunters have to spend thousands of more dollars to have as much fun as the kill kill kill crowd?
You aren't forced to do that in any way. These are cosmetic items that have no affect in game other than 'look at me, I have this rare item that other people don't'. I am one of those collectors/achievement hunters you have mentioned who is not willing to spend thousands of dollars for a radiant apex mount. So I spend like $100 for each crown season to get the apex camel mount (plus whatever else the crates may drop) and then I call a day. If I have enough crown gems left over to get the new camel I don't buy any crowns for that season etc...
If all crown items were cheap, there would be no such thing as rare mounts. As an adult (as mandated by TOS) it is your own responsibility to determine how much you are willing to spend on in-game pixels and make your own decisions from there.
And yes, I do think it is acceptable for one portion of the population to make their own decision to spend significantly more money than other populations in the game on cosmetics. No one is forcing you to do this. However, there are many people in game who because of IRL situations are unable to spend much money in game.
If lowering the price floor on content (DLC's and QOL from ESO+) is an outcome of these crown crates (I don't know for certain that this is what is happening, and if it isn't then my view on the issue would possibly be different) allows more people to enjoy the game then I think this is a good thing. I have been in enough nCR groups where some members were unable to port in because they don't own Summerset to know that many people who play this game do not have all of the DLCs because they can't afford it. Some of these people are members of guilds that I am in, and add to the overall health of the game through their activity.
We might have to agree to disagree on this, but I believe that price discrimination on cosmetics is healthy for MMOs if it allows them to charge less for other content.
I have an idea, we start charging 1000 crowns per dungeon run. 2000 for Trial runs. Every time you enter Cyrodiil it should cost 500 crowns. Its right in line with the way they monetize the rest of the game.
If you want more content then zos needs revenue, its that simple. Its a way you can support the game and zos can keep paying the bills.
If you want more content then zos needs revenue, its that simple. Its a way you can support the game and zos can keep paying the bills.
Reistr_the_Unbroken wrote: »I hope someday ZoS lets us buy some items from the crates, the only items I can think of that did this during my time here was the River ice wolf and matching wolf pup from the flame Atronach Crates.
Edit: but I’m not holding my breath on it
Deathlord92 wrote: »I laugh so hard when I watched this I think they believe there own bs lol 😂
*bolded what I am replying to*IndianaJames7 wrote: »IndianaJames7 wrote: »I personally don't have an issue with the concept of crown crates. All of the rare items in them are purely cosmetic and offer no in game advantage to having (not pay2win). This allows zos to price discriminate players who are more willing to spend money on the game, meaning that they are able to offer a lower price entry point into the game and for monthly subs (in theory at least; I have no idea what their actual profit margins are).
The only issue I have is that they should be more up front about the drop rate of some of their rarest mounts. Many people likely buy crates thinking that the odds of getting a radiant apex are MUCH higher than they actually are.
So you believe that it's ok for one portion of the population (role players/collectors/achievement hunters etc) to be expected to fork out LITERALLY THOUSANDS of dollars on top of the purchase of the game, and expansions, and subscriptions in order to have as much fun as the other portion of the population who likes to just kill things?
People play MMORPG's for different reasons. How come the role players/collectors/achievement hunters have to spend thousands of more dollars to have as much fun as the kill kill kill crowd?
You aren't forced to do that in any way. These are cosmetic items that have no affect in game other than 'look at me, I have this rare item that other people don't'. I am one of those collectors/achievement hunters you have mentioned who is not willing to spend thousands of dollars for a radiant apex mount. So I spend like $100 for each crown season to get the apex camel mount (plus whatever else the crates may drop) and then I call a day. If I have enough crown gems left over to get the new camel I don't buy any crowns for that season etc...
If all crown items were cheap, there would be no such thing as rare mounts. As an adult (as mandated by TOS) it is your own responsibility to determine how much you are willing to spend on in-game pixels and make your own decisions from there.
And yes, I do think it is acceptable for one portion of the population to make their own decision to spend significantly more money than other populations in the game on cosmetics. No one is forcing you to do this. However, there are many people in game who because of IRL situations are unable to spend much money in game.
If lowering the price floor on content (DLC's and QOL from ESO+) is an outcome of these crown crates (I don't know for certain that this is what is happening, and if it isn't then my view on the issue would possibly be different) allows more people to enjoy the game then I think this is a good thing. I have been in enough nCR groups where some members were unable to port in because they don't own Summerset to know that many people who play this game do not have all of the DLCs because they can't afford it. Some of these people are members of guilds that I am in, and add to the overall health of the game through their activity.
We might have to agree to disagree on this, but I believe that price discrimination on cosmetics is healthy for MMOs if it allows them to charge less for other content.