Ingel_Riday wrote: »They tend to be balanced enough that I don't mind them so much. You buy one patch of 15 crates and you can usually get the emotes you want and have enough gems left over for a costume. Done.
I do feel though for the addicts who spend hundreds trying to get a specific rare mount. I also miss the old days before investor demands and psychological warfare against the consumer kicked in. I took a marketing class recently and this game uses ALL the tactics. Not some. ALL of them. To give a brief list:
1. Daily log-in bonuses to "boost engagement." Every day, you can log-in to claim a small prize and, hey, while you're here... did you see our new crown store offerings? For only 1,000 crowns, you can look like a renegade dragon priest. Oh, and...
2. Use of a micro-transaction currency to obfuscate dollar cost. I could have said $10, but then you might balk. "10 Dollars! I could buy a fairly decent pizza for that, or buy an entire retro-game for my Xbox, or get a six pack of beer! All that, for a costume that looks like a reskin of an older costume with a dragon mask glued on?" Hey now, it doesn't cost $10. It cost... 1,000 crowns. Speaking of which...
3. Sell such said micro-transaction currency in odd increments that don't match item prices. You can't buy 1,000 crowns, but you can buy 750 or 1,500. If you want this costume, you'll spend $14.99 for the 1,500 and have 500 crowns leftover that will tempt you to buy the next thing we advertise on the crown store. I mean, that Sheogorath-costumed guar is only 750 crowns and you already have 500. Might as well get some more crowns and get it. Notice again that I didn't say the critter cost $7.50. $7.50 for a single pet appearance in a full priced game with a subscription fee if you want full functionality. Oh, and you better decide soon, because...
4. Fear of Missing Out. I could leave everything on my storefront, organized by logical categories, for you to buy whenever you want... but where is the sense of urgency? You might just wait until you receive your allotment of crowns from your subscription and then use those to buy only the things you really care about. But what if things "expire" because I only have so much room for inventory in my VIRTUAL STOREFRONT MADE UP OF ZEROES AND ONES. "Gotta make room for new stock!" Oh, you might say that you'll buy the renegade dragon priest costume later... but it's only up for ten days and then it might be gone for years! That sheogorath-guar? 5 day window. The Dark Stag mount? I offer that once a year, on a random day near Halloween, for 24 hours. Costs $42 after tax... I mean *coughs* 5,000 crowns. That leaves you with 500 crowns left. See point 3. Dare you miss out on this sweet transient deal for virtual swag? At least I'm letting you buy it directly. I could always.
5. Use gambling mechanics to increase player expenditures. Instead of letting you just buy The Dark Stag, I could stick it in a loot crate. In exchange for 5,000 crowns, you can have 15 crates. The Dark Stag has a .1% chance of dropping in each crate. Oh, the average person will see this and give up on getting the mount... but not the addict. The addict will buy crate after crate to amass a collection of items they don't want that they can "dismantle" into yet another micro-transaction currency called, in this case, "gems." The Dark Stag will cost 400 gems. Duplicate trash will net you 1 gem each, duplicate regular items will net you 5, rarer items 10, and very rare items 40. If you're very unlucky, it could take you more than 80 crates to get that mount. Since you have to buy them in clusters of 15, that's six batches at $42 *coughs* 5,000 crowns each. But hey, at least you're not in it alone. I also sell new emotes through these. So instead of spending $20 every three months for a pack of three emotes, your fellow players have to spend $42 to get crates, sigh in vexation as an in-game Khajiit thief named Pacrouti openly mocks them each and every time they open one (because nothing can ever be TOO ON THE NOSE), and hope that the emotes randomly drop for them. Don't worry, though. I'll give them just enough gem trash that they can buy all of them, usually. Sometimes I'll need to meet quarterly revenue projections and I'll put one emote at 100 gems with a 1% drop rate to really rub in the salt.
So, yeah. This game is kind of textbook AAA with the Crown Store. Ironically, I detested the efforts to get the government involved with game regulation in the early digits and now I'm all for it to curtail the kind of psychological tomfoolery detailed above. This industry is not going to regulate itself, and it's just going to get worse from here. Look at Call of Duty and NBA 2K20. The Crown Store is tame compared to them, which doesn't bode well when investors realize that and start ramping things up still further. Pacrouti next to a roulette wheel comes to mind. "This one always bets on black."
Huge StarWars fan....will never touch a EA game. That company can burn.
Hallothiel wrote: »@Ingel_Riday
What did you think? That Zos was doing this out of the goodness of their hearts for our benefit? This game is a product to make money. As are the majority of things in this world. Capitalism is the norm. Has been for quite a while now.
There is an odd thread of thought running through some gamers, in that these games should be some lovely free thing like ‘back in the day’. That is naive, wistful & doesn’t help.
And the response to marketing is to be aware of how it works. That is what should be taught to children - be suspicious of adverts and anyone trying to sell you things to make your life ‘better’ or some aspirational crap so you can buy this product to be more like them.
But if you know this, and don’t care about Fomo or whatever, and chose to buy what you like when you can afford it, then that is fine. Got the dark stag this time as had enough crowns & have not bought in past when didn’t.
And there are ways to get crowns cheaper, you know. Be proactive and work it out.
lordrichter wrote: »uuhm, just don't buy them then? Why does anyone care what another person buys? Especially when the purchase helps funds an activity for other people
Even if they are not purchased by a player, there is an impact. Those who do not buy have to accept that they are left out of things. This is not unusual for games, but in the past, these things have been in the game, presented for free in exchange for skill, not presented for money, in exchange for cash.
Also, we do not know what the purchase of Crowns and ESO Plus funds. Show me the ledger. ZOS has three games in various states of development and is beholden to Bethesda, Zenimax Media, and the various investors that are involved. You might be very surprised at how much of your money actually goes to the game you play.
lordrichter wrote: »uuhm, just don't buy them then? Why does anyone care what another person buys? Especially when the purchase helps funds an activity for other people
Even if they are not purchased by a player, there is an impact. Those who do not buy have to accept that they are left out of things. This is not unusual for games, but in the past, these things have been in the game, presented for free in exchange for skill, not presented for money, in exchange for cash.
Also, we do not know what the purchase of Crowns and ESO Plus funds. Show me the ledger. ZOS has three games in various states of development and is beholden to Bethesda, Zenimax Media, and the various investors that are involved. You might be very surprised at how much of your money actually goes to the game you play.
So when I bought my Lexus GS 350 I forced an impact on others because they are left out of things. That is called Envy and is one of the seven deadly sins. I do not recall envy ever being considered a positive attribute for either the religious or the athiest.
Hallothiel wrote: »@Ingel_Riday
What did you think? That Zos was doing this out of the goodness of their hearts for our benefit? This game is a product to make money. As are the majority of things in this world. Capitalism is the norm. Has been for quite a while now.
There is an odd thread of thought running through some gamers, in that these games should be some lovely free thing like ‘back in the day’. That is naive, wistful & doesn’t help.
And the response to marketing is to be aware of how it works. That is what should be taught to children - be suspicious of adverts and anyone trying to sell you things to make your life ‘better’ or some aspirational crap so you can buy this product to be more like them.
But if you know this, and don’t care about Fomo or whatever, and chose to buy what you like when you can afford it, then that is fine. Got the dark stag this time as had enough crowns & have not bought in past when didn’t.
And there are ways to get crowns cheaper, you know. Be proactive and work it out.
ITs not about them making profit, its about profit taking the front seat with fun taking the back seat. Old games were fun first, profit second. New games are profit first, fun second.
the issue is that fun is not guaranteed AND can change drastically (in the case of nerfing dots by 50%). The "old days" did not have this problem. A game was made, packaged up, sold and if it was good it made money.
GOOD is key word here. Today they don't have to make games good, just addictive using psychological hooks.
Hallothiel wrote: »@Ingel_Riday
What did you think? That Zos was doing this out of the goodness of their hearts for our benefit? This game is a product to make money. As are the majority of things in this world. Capitalism is the norm. Has been for quite a while now.
There is an odd thread of thought running through some gamers, in that these games should be some lovely free thing like ‘back in the day’. That is naive, wistful & doesn’t help.
And the response to marketing is to be aware of how it works. That is what should be taught to children - be suspicious of adverts and anyone trying to sell you things to make your life ‘better’ or some aspirational crap so you can buy this product to be more like them.
But if you know this, and don’t care about Fomo or whatever, and chose to buy what you like when you can afford it, then that is fine. Got the dark stag this time as had enough crowns & have not bought in past when didn’t.
And there are ways to get crowns cheaper, you know. Be proactive and work it out.
Hmm lets see
Typical "surpise mechanics" in Crown Crates (per crate)
Crown Potions (I make the ones I actually use by the 100)
Crown meal (I also make food by the 100)
Crown soul gem (I think I have around 4000 regular soul gems on my account atm)
Riding lesson (especially common when all your characters have maxed out horses)
XP scrolls (for the player with 18 max level characters)
Crown repair kit (the only useful item to a max level player)
Oh What a "surprise"......more crap I cant use.....and I get about 10 gems for
It's true that crates exist to use psychology to make us want to give them more money than we would in a traditional sale, so they're not a beacon of ethical behavior, but to make it worse EA got greedy and made people feel like they needed the crates to play the game well.
It's true that crates exist to use psychology to make us want to give them more money than we would in a traditional sale, so they're not a beacon of ethical behavior, but to make it worse EA got greedy and made people feel like they needed the crates to play the game well.
Oh there is no "feel like they need the crate" about it. Not with the way EA likes to lock actual progression behind crates. There's no question you really do need crates in order to advance.
Reistr_the_Unbroken wrote: »
Watch they make a set in game that converts to store stats
The Way of the Gambler
1) When you buy crowns 2% chance of obtaining 50% more crowns
2) 2% chance of obtaining crowns when spent on the store
3) .5% chance of doubling purchased crowns
4) 5% chance of better odds in crown crates
5) 10% chance of obtaining a daily crate after logging in for 4 hours
IndianaJames7 wrote: »I personally don't have an issue with the concept of crown crates. All of the rare items in them are purely cosmetic and offer no in game advantage to having (not pay2win). This allows zos to price discriminate players who are more willing to spend money on the game, meaning that they are able to offer a lower price entry point into the game and for monthly subs (in theory at least; I have no idea what their actual profit margins are).
The only issue I have is that they should be more up front about the drop rate of some of their rarest mounts. Many people likely buy crates thinking that the odds of getting a radiant apex are MUCH higher than they actually are.
Girl_Number8 wrote: »She sounds like a skooma dealer
Deathlord92 wrote: »I laugh so hard when I watched this I think they believe there own bs lol 😂
IndianaJames7 wrote: »I personally don't have an issue with the concept of crown crates. All of the rare items in them are purely cosmetic and offer no in game advantage to having (not pay2win). This allows zos to price discriminate players who are more willing to spend money on the game, meaning that they are able to offer a lower price entry point into the game and for monthly subs (in theory at least; I have no idea what their actual profit margins are).
The only issue I have is that they should be more up front about the drop rate of some of their rarest mounts. Many people likely buy crates thinking that the odds of getting a radiant apex are MUCH higher than they actually are.
So you believe that it's ok for one portion of the population (role players/collectors/achievement hunters etc) to be expected to fork out LITERALLY THOUSANDS of dollars on top of the purchase of the game, and expansions, and subscriptions in order to have as much fun as the other portion of the population who likes to just kill things?
People play MMORPG's for different reasons. How come the role players/collectors/achievement hunters have to spend thousands of more dollars to have as much fun as the kill kill kill crowd?
Ingel_Riday wrote: »They tend to be balanced enough that I don't mind them so much. You buy one patch of 15 crates and you can usually get the emotes you want and have enough gems left over for a costume. Done.
I do feel though for the addicts who spend hundreds trying to get a specific rare mount. I also miss the old days before investor demands and psychological warfare against the consumer kicked in. I took a marketing class recently and this game uses ALL the tactics. Not some. ALL of them. To give a brief list:
1. Daily log-in bonuses to "boost engagement." Every day, you can log-in to claim a small prize and, hey, while you're here... did you see our new crown store offerings? For only 1,000 crowns, you can look like a renegade dragon priest. Oh, and...
2. Use of a micro-transaction currency to obfuscate dollar cost. I could have said $10, but then you might balk. "10 Dollars! I could buy a fairly decent pizza for that, or buy an entire retro-game for my Xbox, or get a six pack of beer! All that, for a costume that looks like a reskin of an older costume with a dragon mask glued on?" Hey now, it doesn't cost $10. It cost... 1,000 crowns. Speaking of which...
3. Sell such said micro-transaction currency in odd increments that don't match item prices. You can't buy 1,000 crowns, but you can buy 750 or 1,500. If you want this costume, you'll spend $14.99 for the 1,500 and have 500 crowns leftover that will tempt you to buy the next thing we advertise on the crown store. I mean, that Sheogorath-costumed guar is only 750 crowns and you already have 500. Might as well get some more crowns and get it. Notice again that I didn't say the critter cost $7.50. $7.50 for a single pet appearance in a full priced game with a subscription fee if you want full functionality. Oh, and you better decide soon, because...
4. Fear of Missing Out. I could leave everything on my storefront, organized by logical categories, for you to buy whenever you want... but where is the sense of urgency? You might just wait until you receive your allotment of crowns from your subscription and then use those to buy only the things you really care about. But what if things "expire" because I only have so much room for inventory in my VIRTUAL STOREFRONT MADE UP OF ZEROES AND ONES. "Gotta make room for new stock!" Oh, you might say that you'll buy the renegade dragon priest costume later... but it's only up for ten days and then it might be gone for years! That sheogorath-guar? 5 day window. The Dark Stag mount? I offer that once a year, on a random day near Halloween, for 24 hours. Costs $42 after tax... I mean *coughs* 5,000 crowns. That leaves you with 500 crowns left. See point 3. Dare you miss out on this sweet transient deal for virtual swag? At least I'm letting you buy it directly. I could always.
5. Use gambling mechanics to increase player expenditures. Instead of letting you just buy The Dark Stag, I could stick it in a loot crate. In exchange for 5,000 crowns, you can have 15 crates. The Dark Stag has a .1% chance of dropping in each crate. Oh, the average person will see this and give up on getting the mount... but not the addict. The addict will buy crate after crate to amass a collection of items they don't want that they can "dismantle" into yet another micro-transaction currency called, in this case, "gems." The Dark Stag will cost 400 gems. Duplicate trash will net you 1 gem each, duplicate regular items will net you 5, rarer items 10, and very rare items 40. If you're very unlucky, it could take you more than 80 crates to get that mount. Since you have to buy them in clusters of 15, that's six batches at $42 *coughs* 5,000 crowns each. But hey, at least you're not in it alone. I also sell new emotes through these. So instead of spending $20 every three months for a pack of three emotes, your fellow players have to spend $42 to get crates, sigh in vexation as an in-game Khajiit thief named Pacrouti openly mocks them each and every time they open one (because nothing can ever be TOO ON THE NOSE), and hope that the emotes randomly drop for them. Don't worry, though. I'll give them just enough gem trash that they can buy all of them, usually. Sometimes I'll need to meet quarterly revenue projections and I'll put one emote at 100 gems with a 1% drop rate to really rub in the salt.
So, yeah. This game is kind of textbook AAA with the Crown Store. Ironically, I detested the efforts to get the government involved with game regulation in the early digits and now I'm all for it to curtail the kind of psychological tomfoolery detailed above. This industry is not going to regulate itself, and it's just going to get worse from here. Look at Call of Duty and NBA 2K20. The Crown Store is tame compared to them, which doesn't bode well when investors realize that and start ramping things up still further. Pacrouti next to a roulette wheel comes to mind. "This one always bets on black."
Huge StarWars fan....will never touch a EA game. That company can burn.
I WAS a huge Star Wars fan...but Disney and their blatant greed to capitalize on everything Star Wars out of sheer greed, not love for the franchise has really put me off.
The Mandalorian looks like it will be the only new Star Wars film/series that has any potential. Solo was ok, the rest meh...a huge meh.
Ingel_Riday wrote: »They tend to be balanced enough that I don't mind them so much. You buy one patch of 15 crates and you can usually get the emotes you want and have enough gems left over for a costume. Done.
I do feel though for the addicts who spend hundreds trying to get a specific rare mount. I also miss the old days before investor demands and psychological warfare against the consumer kicked in. I took a marketing class recently and this game uses ALL the tactics. Not some. ALL of them. To give a brief list:
1. Daily log-in bonuses to "boost engagement." Every day, you can log-in to claim a small prize and, hey, while you're here... did you see our new crown store offerings? For only 1,000 crowns, you can look like a renegade dragon priest. Oh, and...
2. Use of a micro-transaction currency to obfuscate dollar cost. I could have said $10, but then you might balk. "10 Dollars! I could buy a fairly decent pizza for that, or buy an entire retro-game for my Xbox, or get a six pack of beer! All that, for a costume that looks like a reskin of an older costume with a dragon mask glued on?" Hey now, it doesn't cost $10. It cost... 1,000 crowns. Speaking of which...
3. Sell such said micro-transaction currency in odd increments that don't match item prices. You can't buy 1,000 crowns, but you can buy 750 or 1,500. If you want this costume, you'll spend $14.99 for the 1,500 and have 500 crowns leftover that will tempt you to buy the next thing we advertise on the crown store. I mean, that Sheogorath-costumed guar is only 750 crowns and you already have 500. Might as well get some more crowns and get it. Notice again that I didn't say the critter cost $7.50. $7.50 for a single pet appearance in a full priced game with a subscription fee if you want full functionality. Oh, and you better decide soon, because...
4. Fear of Missing Out. I could leave everything on my storefront, organized by logical categories, for you to buy whenever you want... but where is the sense of urgency? You might just wait until you receive your allotment of crowns from your subscription and then use those to buy only the things you really care about. But what if things "expire" because I only have so much room for inventory in my VIRTUAL STOREFRONT MADE UP OF ZEROES AND ONES. "Gotta make room for new stock!" Oh, you might say that you'll buy the renegade dragon priest costume later... but it's only up for ten days and then it might be gone for years! That sheogorath-guar? 5 day window. The Dark Stag mount? I offer that once a year, on a random day near Halloween, for 24 hours. Costs $42 after tax... I mean *coughs* 5,000 crowns. That leaves you with 500 crowns left. See point 3. Dare you miss out on this sweet transient deal for virtual swag? At least I'm letting you buy it directly. I could always.
5. Use gambling mechanics to increase player expenditures. Instead of letting you just buy The Dark Stag, I could stick it in a loot crate. In exchange for 5,000 crowns, you can have 15 crates. The Dark Stag has a .1% chance of dropping in each crate. Oh, the average person will see this and give up on getting the mount... but not the addict. The addict will buy crate after crate to amass a collection of items they don't want that they can "dismantle" into yet another micro-transaction currency called, in this case, "gems." The Dark Stag will cost 400 gems. Duplicate trash will net you 1 gem each, duplicate regular items will net you 5, rarer items 10, and very rare items 40. If you're very unlucky, it could take you more than 80 crates to get that mount. Since you have to buy them in clusters of 15, that's six batches at $42 *coughs* 5,000 crowns each. But hey, at least you're not in it alone. I also sell new emotes through these. So instead of spending $20 every three months for a pack of three emotes, your fellow players have to spend $42 to get crates, sigh in vexation as an in-game Khajiit thief named Pacrouti openly mocks them each and every time they open one (because nothing can ever be TOO ON THE NOSE), and hope that the emotes randomly drop for them. Don't worry, though. I'll give them just enough gem trash that they can buy all of them, usually. Sometimes I'll need to meet quarterly revenue projections and I'll put one emote at 100 gems with a 1% drop rate to really rub in the salt.
So, yeah. This game is kind of textbook AAA with the Crown Store. Ironically, I detested the efforts to get the government involved with game regulation in the early digits and now I'm all for it to curtail the kind of psychological tomfoolery detailed above. This industry is not going to regulate itself, and it's just going to get worse from here. Look at Call of Duty and NBA 2K20. The Crown Store is tame compared to them, which doesn't bode well when investors realize that and start ramping things up still further. Pacrouti next to a roulette wheel comes to mind. "This one always bets on black."