"I Had A Dream!!" Fishing Needs An Upgrade!!

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Dirtybyrd
Dirtybyrd
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Fishing is way to long! and not enough holds. We really need upgraded fishing poles and suits that give us a percentage to fishing other than fishing in groups. Maybe fishing can be done anywhere rather than finding holds?? But I am just dreaming of a much better experience so just wake me once it has come to play. And just so you know I know you Zos are really busy...
Dirtybyrd
  • Neoealth
    Neoealth
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    Upgraded fishing poles and other equipment is a great idea. It's something i thought should of been there since the start.
  • Ysbriel
    Ysbriel
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    Edited by Ysbriel on September 27, 2019 8:18AM
  • kargen27
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    Fishing doesn't need to be easier or shorter. It needs to be more fun. Should be a mini game. You should have to move the rod based on the direction the fish is going. The rare fish would put up a harder fight. Would be nice to level fishing with the higher levels giving a chance at rare (not the rare fish) drops.
    There should also be a very slight chance of hooking a monster that will attack as soon as it is hooked. Make it a little weaker than the average base game world boss and easy to run away from if you choose not to fight. Knowing you might hook a boss fight would inspire more group fishing.
    and then the parrot said, "must be the water mines green too."
  • Dirtybyrd
    Dirtybyrd
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    Neoealth wrote: »
    Upgraded fishing poles and other equipment is a great idea. It's something i thought should of been there since the start.

    No doubt it could be like we find better fishing poles by fishing, just something to improve it because its more like some old tiring game from the early/late 1990's game I mean its so out of date. : (
    Dirtybyrd
  • Dirtybyrd
    Dirtybyrd
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  • Dirtybyrd
    Dirtybyrd
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    kargen27 wrote: »
    Fishing doesn't need to be easier or shorter. It needs to be more fun. Should be a mini game. You should have to move the rod based on the direction the fish is going. The rare fish would put up a harder fight. Would be nice to level fishing with the higher levels giving a chance at rare (not the rare fish) drops.
    There should also be a very slight chance of hooking a monster that will attack as soon as it is hooked. Make it a little weaker than the average base game world boss and easy to run away from if you choose not to fight. Knowing you might hook a boss fight would inspire more group fishing.

    I though I had a dream!
    But I feel you!
    Dirtybyrd
  • Dirtybyrd
    Dirtybyrd
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    I loved fishing in some other game but I am not calling it out I don't want to be comparing it to any other. It will be better if it was more rewarding! I mean all this for a both to sit in your house? and some achievements! And lets not forget the dyes.
    We need more for sure and it will improve our quality of life.
    Dirtybyrd
  • Benzux
    Benzux
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    This was all I could think of when I read that title:
    https://youtube.com/watch?v=O15B5FF_xyE
    Free internet cookie for anyone who recognizes the show ;)

    But, onto the topic, if ZoS were to make fishing actually fun and not just "sit there and wait for RNG to be merciful", I would probably start doing it. More rewards for fishing would also give incentive to pick up fishing. As it is now, I don't feel any need or want to fish in-game, but that can be changed with the right tweaks.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Spoiler
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
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    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
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    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
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  • Dirtybyrd
    Dirtybyrd
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    Benzux wrote: »
    This was all I could think of when I read that title:
    https://youtube.com/watch?v=O15B5FF_xyE
    Free internet cookie for anyone who recognizes the show ;)

    But, onto the topic, if ZoS were to make fishing actually fun and not just "sit there and wait for RNG to be merciful", I would probably start doing it. More rewards for fishing would also give incentive to pick up fishing. As it is now, I don't feel any need or want to fish in-game, but that can be changed with the right tweaks.

    "See ZoS?"
    Only you all can make it better for players like myself and others! We are really in need of a Fishing Upgrade!
    This player is saying they do not even fish in eso, That's not good.
    Dirtybyrd
  • InvictusApollo
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    I hate fishing irl and I hate fishing in games. However I hope that eveyrone who enjoys it in ESO, will get some upgrade to their experience. I wish you all the best.
  • Banana
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    I like to sometimes go for a swim where the fishing is going on. The fish keep getting caught.
  • Dirtybyrd
    Dirtybyrd
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    I just had another dream!! lol
    But really like once we achieve the boat from fishing we could summon it to use while over water!

    7SzFWiC.jpg
    Edited by Dirtybyrd on September 27, 2019 9:32AM
    Dirtybyrd
  • Ysbriel
    Ysbriel
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    The Summerset Psijic Villa has a nice open sea area with no fishing spots. I don't know if any other houses with water streams have a fishing hole, if not that's huge missed opportunity there as well. I also noticed that a lot of the fishing spots are in the weirdest of places to even think its possible to be fish present. Yes lets compare with other games, because even on Breath of Fire 3 back in the SNES there was more fun fishing than here but then again, adding something in the lines of a bar with a meter that calculates tension and the fish stamina wouldn't make sense when the fishing spot is a 3 meter puddle that isn’t even ankle deep
  • peacenote
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    I actually like fishing in this game. Personally I wouldn't want it to become too interactive and stressful, for example having to slam a button a bunch of times to reel in a larger fish, because I like how peaceful it is. I like that being a Master Angler is extremely rare and requires patience, and I like chances to get perfect roe, furniture, etc.

    I do think enhancements that wouldn't ruin the current experience would be great, though, such as:
    • Fishing poles (although this could potentially just be done with more types of food or drink to align with the current game structure)
    • Fishing holes in our homes
    • Fishing surveys, the benefit of which would be "rich" fishing holes where you could stay longer to fish them out before moving, with maybe a slightly higher drop rate for rare fish and other special rewards
    • Fishing buff that's rare or made with expensive ingredients that allows you to see the active fishing holes on a map (similar to how on PC there are mods that will show the "x" where your treasure map or crafting survey is)
    • More fishing outfits or maybe pets that take a specific interest in you when you fish; have different animations, help you fish, etc. to potentially add entertainment value. For example a bear that circles around you, looks at your fishing pole, and every once in a while swipes at the fishing hole for you and catches a fish.
    • Cool, weird fish collectibles that can be mounted as you work through Master Angler achievements, similar to the monster head collectibles.

    I also have always thought that fishing should have more of a direct tie to provisioning. This would provide a direct avenue to some of these ideas. Here is an older write-up I did on the subject:
    Spoiler
    Finally, a food that's better than Witchmother's Potent Brew! ...except it uses *** perfect roe.

    FB_IMG_1508786822139.jpg

    Way to ruin a good thing, ZOS.


    When are you going to accept that most people aren't going to burn perfect roes for anything outside of ambrosias?
    You're wasting your time making food that the overwhelming majority of people will never use.

    peacenote wrote: »
    I like that there is gold food and I have no issue with the fact that it is difficult and expensive to make.

    What's odd about the whole thing (to me) is that the gold ingredient can't be obtained directly as a Provisioner. You have to be a fisherman. With Blacksmithing, Clothier, or Woodworking, you can obtain your gold ingredient by refining materials, deconstructing items, via a hireling, or via crafting writs.

    Compare this to Provisioning where the only way to obtain the gold material is the first option (refining), and, even then, to gather the raw materials one must invest in mats for a different skill, and any skill points I have in Provisioning do not help with increasing the percentage of perfect roe I receive when "refining" my fish. "Refining" fish also doesn't increase my skill in Provisioning. Compare this to node gathering where I can run around all day without any gathering tool or skill, and improvements to node gathering are gained by investing in my direct profession.

    If the perfect roe is going to be a key ingredient for all of the "best" recipes, I think Provisioners should get the opportunity to obtain one rarely through their hirelings and writs, which I don't think is the case today.

    By the way, I'm all for making fishing more integral to the game, and I do also like that the perfect roe has made fishing more profitable. It just seems inconsistent to me that food now has a gold level but the ingredient can't be gathered directly through the profession.

    I think there are lot of possibilities here for fishing, too:

    Option 1: Make fishing part of Provisioning, and make some of the Provisioning writs require "x amount" of rare fish. Also, add a skill to Provisioning line where fishing holes can be seen easier, fishing holes can drop more than one type of fish (Lake, River, etc.), and/or the type of bait can be known.

    Option 2: Increase the probability slightly for wet gunny sacks to have "gold" items for other professions so that fishing can be a stronger feeder to all professions, and give fishing its own writs that drops bait, perfect roe, and maybe some cool novelty furnishings and surveys where sacks of fish can be found. Fish scales could become a drop that could be used in other professions... say, for example, as part of transmutation? Or "transmorgification?" ;)

    Alchemy doesn't have gold potions (yet) and at least for Enchanting you can have hirelings and probably writ rewards (although I admit I am not a master enchanter and haven't experienced this firsthand). Therefore, requiring perfect roe as a provisioning ingredient, as things stand today, does seem illogical and I think is part of the reason for the objections in this thread. :D

    Edited by peacenote on September 27, 2019 2:29PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • BXR_Lonestar
    BXR_Lonestar
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    I agree with this. Would be nice to have a few craftable sets or overland sets that boosted your fishing performance. It'd be hard to have ones that increase fishing spawn spots for particular individuals, but they could give you buffs like increased chances to catch the rarer fish, increased chance of getting perfect roe out of common fish, etc. Heck, they could even have buffs that increase the quality of drops found in the gunny sacks you catch (and increased chances of catching gunny sacks?)

    Then they could adjust the drop table and start putting recipes, furniture items or blueprints in the gunny sacks.

    If they did this, I'd probably spend more time fishing. Right now, unless your going for master angler achievement, it feels pointless. And perfect roe drop rate is so insanely low you could have a stack of 200 fish and not get one (has happened to me before).
  • Kagukan
    Kagukan
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    Fishing has needed some love for a long time now.
    Crafting for fishing, daily fishing quests, ect...
  • Dirtybyrd
    Dirtybyrd
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    peacenote wrote: »
    I actually like fishing in this game. Personally I wouldn't want it to become too interactive and stressful, for example having to slam a button a bunch of times to reel in a larger fish, because I like how peaceful it is. I like that being a Master Angler is extremely rare and requires patience, and I like chances to get perfect roe, furniture, etc.

    I do think enhancements that wouldn't ruin the current experience would be great, though, such as:
    • Fishing poles (although this could potentially just be done with more types of food or drink to align with the current game structure)
    • Fishing holes in our homes
    • Fishing surveys, the benefit of which would be "rich" fishing holes where you could stay longer to fish them out before moving, with maybe a slightly higher drop rate for rare fish and other special rewards
    • Fishing buff that's rare or made with expensive ingredients that allows you to see the active fishing holes on a map (similar to how on PC there are mods that will show the "x" where your treasure map or crafting survey is)
    • More fishing outfits or maybe pets that take a specific interest in you when you fish; have different animations, help you fish, etc. to potentially add entertainment value. For example a bear that circles around you, looks at your fishing pole, and every once in a while swipes at the fishing hole for you and catches a fish.
    • Cool, weird fish collectibles that can be mounted as you work through Master Angler achievements, similar to the monster head collectibles.

    I also have always thought that fishing should have more of a direct tie to provisioning. This would provide a direct avenue to some of these ideas. Here is an older write-up I did on the subject:
    Spoiler
    Finally, a food that's better than Witchmother's Potent Brew! ...except it uses *** perfect roe.

    FB_IMG_1508786822139.jpg

    Way to ruin a good thing, ZOS.


    When are you going to accept that most people aren't going to burn perfect roes for anything outside of ambrosias?
    You're wasting your time making food that the overwhelming majority of people will never use.

    peacenote wrote: »
    I like that there is gold food and I have no issue with the fact that it is difficult and expensive to make.

    What's odd about the whole thing (to me) is that the gold ingredient can't be obtained directly as a Provisioner. You have to be a fisherman. With Blacksmithing, Clothier, or Woodworking, you can obtain your gold ingredient by refining materials, deconstructing items, via a hireling, or via crafting writs.

    Compare this to Provisioning where the only way to obtain the gold material is the first option (refining), and, even then, to gather the raw materials one must invest in mats for a different skill, and any skill points I have in Provisioning do not help with increasing the percentage of perfect roe I receive when "refining" my fish. "Refining" fish also doesn't increase my skill in Provisioning. Compare this to node gathering where I can run around all day without any gathering tool or skill, and improvements to node gathering are gained by investing in my direct profession.

    If the perfect roe is going to be a key ingredient for all of the "best" recipes, I think Provisioners should get the opportunity to obtain one rarely through their hirelings and writs, which I don't think is the case today.

    By the way, I'm all for making fishing more integral to the game, and I do also like that the perfect roe has made fishing more profitable. It just seems inconsistent to me that food now has a gold level but the ingredient can't be gathered directly through the profession.

    I think there are lot of possibilities here for fishing, too:

    Option 1: Make fishing part of Provisioning, and make some of the Provisioning writs require "x amount" of rare fish. Also, add a skill to Provisioning line where fishing holes can be seen easier, fishing holes can drop more than one type of fish (Lake, River, etc.), and/or the type of bait can be known.

    Option 2: Increase the probability slightly for wet gunny sacks to have "gold" items for other professions so that fishing can be a stronger feeder to all professions, and give fishing its own writs that drops bait, perfect roe, and maybe some cool novelty furnishings and surveys where sacks of fish can be found. Fish scales could become a drop that could be used in other professions... say, for example, as part of transmutation? Or "transmorgification?" ;)

    Alchemy doesn't have gold potions (yet) and at least for Enchanting you can have hirelings and probably writ rewards (although I admit I am not a master enchanter and haven't experienced this firsthand). Therefore, requiring perfect roe as a provisioning ingredient, as things stand today, does seem illogical and I think is part of the reason for the objections in this thread. :D

    You are so right, I am with you all the way I have been out fishing off and on for some time now working on the Master Angler and still have a good bit to go but it would surely be more fun with what you are speaking on!! Zos can make it happen we just need them to pay attention to our post and if we keep writing on it it may come true.
    Dirtybyrd
  • Krec
    Krec
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    this certainly needs to be considered as part of future road as we transition to a fishing sim
  • Vevvev
    Vevvev
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    I think it would also be cool if we got different kinds of fishing like using nets and spears. I know in Warframe they had spear fishing and it made it a little more fun since you had to be accurate and equip the right kind of spear. Also someone mentioned boss fights and it made me remember the giant slaughterfish I barely defeated in Oblivion....

    20190926171158_1.jpg
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Dirtybyrd
    Dirtybyrd
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    I am crossing my fingers in hopes of something in one our dreams gets added and we need it soon a year or 2 is way off! WoW has a pretty good system but in ESO they can do even better. And I agree with a lot of what is said and ZoS can do even better with what they have. So here's to making it happen!

    pGI9cr7.png

    u3GXTS8.png
    I have been around since beta and still working on that achievement fishing from time to time but I am hard after it now!! and thank you all for trying to get ZoS to look into this with me
    Dirtybyrd
  • Jeremy
    Jeremy
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    Dirtybyrd wrote: »
    Fishing is way to long! and not enough holds. We really need upgraded fishing poles and suits that give us a percentage to fishing other than fishing in groups. Maybe fishing can be done anywhere rather than finding holds?? But I am just dreaming of a much better experience so just wake me once it has come to play. And just so you know I know you Zos are really busy...

    Fishing on this game could use some more depth. It's a pretty shallow system (no pun intended).

    Maybe a future crafting line complete with its own guild and skills. How to incorporate it into the game play would be the challenge. Perhaps add a new line of food to the game with significant stat increases that required rare fish to make. Something like that might work.
    Edited by Jeremy on September 27, 2019 8:19PM
  • TheImperfect
    TheImperfect
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    I don't know if regular fishers would want it or if it makes logical sense but it would be great to get random furnishings from fishing occasionally to me.
  • El_Borracho
    El_Borracho
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    Been saying it for years: VMA Fishing Pole. Guaranteed to catch rare fish
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