Upgraded fishing poles and other equipment is a great idea. It's something i thought should of been there since the start.
Fishing doesn't need to be easier or shorter. It needs to be more fun. Should be a mini game. You should have to move the rod based on the direction the fish is going. The rare fish would put up a harder fight. Would be nice to level fishing with the higher levels giving a chance at rare (not the rare fish) drops.
There should also be a very slight chance of hooking a monster that will attack as soon as it is hooked. Make it a little weaker than the average base game world boss and easy to run away from if you choose not to fight. Knowing you might hook a boss fight would inspire more group fishing.
This was all I could think of when I read that title:
https://youtube.com/watch?v=O15B5FF_xyE
Free internet cookie for anyone who recognizes the show
But, onto the topic, if ZoS were to make fishing actually fun and not just "sit there and wait for RNG to be merciful", I would probably start doing it. More rewards for fishing would also give incentive to pick up fishing. As it is now, I don't feel any need or want to fish in-game, but that can be changed with the right tweaks.
AlienatedGoat wrote: »Finally, a food that's better than Witchmother's Potent Brew! ...except it uses *** perfect roe.
Way to ruin a good thing, ZOS.
When are you going to accept that most people aren't going to burn perfect roes for anything outside of ambrosias? You're wasting your time making food that the overwhelming majority of people will never use.
I like that there is gold food and I have no issue with the fact that it is difficult and expensive to make.
What's odd about the whole thing (to me) is that the gold ingredient can't be obtained directly as a Provisioner. You have to be a fisherman. With Blacksmithing, Clothier, or Woodworking, you can obtain your gold ingredient by refining materials, deconstructing items, via a hireling, or via crafting writs.
Compare this to Provisioning where the only way to obtain the gold material is the first option (refining), and, even then, to gather the raw materials one must invest in mats for a different skill, and any skill points I have in Provisioning do not help with increasing the percentage of perfect roe I receive when "refining" my fish. "Refining" fish also doesn't increase my skill in Provisioning. Compare this to node gathering where I can run around all day without any gathering tool or skill, and improvements to node gathering are gained by investing in my direct profession.
If the perfect roe is going to be a key ingredient for all of the "best" recipes, I think Provisioners should get the opportunity to obtain one rarely through their hirelings and writs, which I don't think is the case today.
By the way, I'm all for making fishing more integral to the game, and I do also like that the perfect roe has made fishing more profitable. It just seems inconsistent to me that food now has a gold level but the ingredient can't be gathered directly through the profession.
I think there are lot of possibilities here for fishing, too:
Option 1: Make fishing part of Provisioning, and make some of the Provisioning writs require "x amount" of rare fish. Also, add a skill to Provisioning line where fishing holes can be seen easier, fishing holes can drop more than one type of fish (Lake, River, etc.), and/or the type of bait can be known.
Option 2: Increase the probability slightly for wet gunny sacks to have "gold" items for other professions so that fishing can be a stronger feeder to all professions, and give fishing its own writs that drops bait, perfect roe, and maybe some cool novelty furnishings and surveys where sacks of fish can be found. Fish scales could become a drop that could be used in other professions... say, for example, as part of transmutation? Or "transmorgification?"
Alchemy doesn't have gold potions (yet) and at least for Enchanting you can have hirelings and probably writ rewards (although I admit I am not a master enchanter and haven't experienced this firsthand). Therefore, requiring perfect roe as a provisioning ingredient, as things stand today, does seem illogical and I think is part of the reason for the objections in this thread.
I actually like fishing in this game. Personally I wouldn't want it to become too interactive and stressful, for example having to slam a button a bunch of times to reel in a larger fish, because I like how peaceful it is. I like that being a Master Angler is extremely rare and requires patience, and I like chances to get perfect roe, furniture, etc.
I do think enhancements that wouldn't ruin the current experience would be great, though, such as:
- Fishing poles (although this could potentially just be done with more types of food or drink to align with the current game structure)
- Fishing holes in our homes
- Fishing surveys, the benefit of which would be "rich" fishing holes where you could stay longer to fish them out before moving, with maybe a slightly higher drop rate for rare fish and other special rewards
- Fishing buff that's rare or made with expensive ingredients that allows you to see the active fishing holes on a map (similar to how on PC there are mods that will show the "x" where your treasure map or crafting survey is)
- More fishing outfits or maybe pets that take a specific interest in you when you fish; have different animations, help you fish, etc. to potentially add entertainment value. For example a bear that circles around you, looks at your fishing pole, and every once in a while swipes at the fishing hole for you and catches a fish.
- Cool, weird fish collectibles that can be mounted as you work through Master Angler achievements, similar to the monster head collectibles.
I also have always thought that fishing should have more of a direct tie to provisioning. This would provide a direct avenue to some of these ideas. Here is an older write-up I did on the subject:SpoilerAlienatedGoat wrote: »Finally, a food that's better than Witchmother's Potent Brew! ...except it uses *** perfect roe.
Way to ruin a good thing, ZOS.
When are you going to accept that most people aren't going to burn perfect roes for anything outside of ambrosias? You're wasting your time making food that the overwhelming majority of people will never use.I like that there is gold food and I have no issue with the fact that it is difficult and expensive to make.
What's odd about the whole thing (to me) is that the gold ingredient can't be obtained directly as a Provisioner. You have to be a fisherman. With Blacksmithing, Clothier, or Woodworking, you can obtain your gold ingredient by refining materials, deconstructing items, via a hireling, or via crafting writs.
Compare this to Provisioning where the only way to obtain the gold material is the first option (refining), and, even then, to gather the raw materials one must invest in mats for a different skill, and any skill points I have in Provisioning do not help with increasing the percentage of perfect roe I receive when "refining" my fish. "Refining" fish also doesn't increase my skill in Provisioning. Compare this to node gathering where I can run around all day without any gathering tool or skill, and improvements to node gathering are gained by investing in my direct profession.
If the perfect roe is going to be a key ingredient for all of the "best" recipes, I think Provisioners should get the opportunity to obtain one rarely through their hirelings and writs, which I don't think is the case today.
By the way, I'm all for making fishing more integral to the game, and I do also like that the perfect roe has made fishing more profitable. It just seems inconsistent to me that food now has a gold level but the ingredient can't be gathered directly through the profession.
I think there are lot of possibilities here for fishing, too:
Option 1: Make fishing part of Provisioning, and make some of the Provisioning writs require "x amount" of rare fish. Also, add a skill to Provisioning line where fishing holes can be seen easier, fishing holes can drop more than one type of fish (Lake, River, etc.), and/or the type of bait can be known.
Option 2: Increase the probability slightly for wet gunny sacks to have "gold" items for other professions so that fishing can be a stronger feeder to all professions, and give fishing its own writs that drops bait, perfect roe, and maybe some cool novelty furnishings and surveys where sacks of fish can be found. Fish scales could become a drop that could be used in other professions... say, for example, as part of transmutation? Or "transmorgification?"
Alchemy doesn't have gold potions (yet) and at least for Enchanting you can have hirelings and probably writ rewards (although I admit I am not a master enchanter and haven't experienced this firsthand). Therefore, requiring perfect roe as a provisioning ingredient, as things stand today, does seem illogical and I think is part of the reason for the objections in this thread.
Fishing is way to long! and not enough holds. We really need upgraded fishing poles and suits that give us a percentage to fishing other than fishing in groups. Maybe fishing can be done anywhere rather than finding holds?? But I am just dreaming of a much better experience so just wake me once it has come to play. And just so you know I know you Zos are really busy...