b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago.
These types of comment are futile. I’ll explain like everyone else does. If you nerf damage those who parse high will not feel the effects as those that parse low. If someone was bad a a rotation NOW they won’t magically gain a better parse if here skills are doing less damage.
I am confused on how so many people don’t understand this. By cutting all damage those that don’t don’t do a lot of damage will do even less making MORE content out of their reach......smh
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago when they demolished the heavy swing molten armaments build I was using just before elf land got released.
I had a few threads complaining about things I disliked, such as literally every dps build revolving around bow back bar to get dots. Thankfully, you're changing (nerfing?) dots in such a way that MAYBE we'll see more build variety now. Hopefully DOTS will end up in a place where you can build a rotation around them or you can stick to direct damage dealing and skip having to feel like xXLegolas1235Xx
Also, overall nerfing damage is probably good for the game. When the difference between meta builds and non-meta builds is basically double, you feel compelled to only use the meta. If the top end damage potential goes way down to something like 30k while the bottom end sits around 20k, it makes it easier to swallow.
b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago when they demolished the heavy swing molten armaments build I was using just before elf land got released.
I had a few threads complaining about things I disliked, such as literally every dps build revolving around bow back bar to get dots. Thankfully, you're changing (nerfing?) dots in such a way that MAYBE we'll see more build variety now. Hopefully DOTS will end up in a place where you can build a rotation around them or you can stick to direct damage dealing and skip having to feel like xXLegolas1235Xx
Also, overall nerfing damage is probably good for the game. When the difference between meta builds and non-meta builds is basically double, you feel compelled to only use the meta. If the top end damage potential goes way down to something like 30k while the bottom end sits around 20k, it makes it easier to swallow.
kathandira wrote: »b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago when they demolished the heavy swing molten armaments build I was using just before elf land got released.
I had a few threads complaining about things I disliked, such as literally every dps build revolving around bow back bar to get dots. Thankfully, you're changing (nerfing?) dots in such a way that MAYBE we'll see more build variety now. Hopefully DOTS will end up in a place where you can build a rotation around them or you can stick to direct damage dealing and skip having to feel like xXLegolas1235Xx
Also, overall nerfing damage is probably good for the game. When the difference between meta builds and non-meta builds is basically double, you feel compelled to only use the meta. If the top end damage potential goes way down to something like 30k while the bottom end sits around 20k, it makes it easier to swallow.
Problem is, If a 70k DPS was dropped to 60k DPS, and a 20k DPS was dropped to 10k DPS, it hurt the lower end more than the top end. It did nearly nothing to close the gap between the floor and the ceiling.
Only way to do that is to analyze what the top is doing that the bottom isn't. If we are to take the forums for their word, it is Light Attack Weaving and Animation Canceling. These two things can make a huge difference between two players who have the exact same gear, skills, and CP allotment. If one does it perfectly, and the other is sloppy, you can see a huge DPS difference between their parses.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Don't forget gear. A huge portion of the casual playerbase don't have a dedicated trial group to run with, or the gold to pay for runs. Many of them still PUG harder content with subpar gear though.kathandira wrote: »Only way to do that is to analyze what the top is doing that the bottom isn't. If we are to take the forums for their word, it is Light Attack Weaving and Animation Canceling.
kathandira wrote: »b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago when they demolished the heavy swing molten armaments build I was using just before elf land got released.
I had a few threads complaining about things I disliked, such as literally every dps build revolving around bow back bar to get dots. Thankfully, you're changing (nerfing?) dots in such a way that MAYBE we'll see more build variety now. Hopefully DOTS will end up in a place where you can build a rotation around them or you can stick to direct damage dealing and skip having to feel like xXLegolas1235Xx
Also, overall nerfing damage is probably good for the game. When the difference between meta builds and non-meta builds is basically double, you feel compelled to only use the meta. If the top end damage potential goes way down to something like 30k while the bottom end sits around 20k, it makes it easier to swallow.
Problem is, If a 70k DPS was dropped to 60k DPS, and a 20k DPS was dropped to 10k DPS, it hurt the lower end more than the top end. It did nearly nothing to close the gap between the floor and the ceiling.
Only way to do that is to analyze what the top is doing that the bottom isn't. If we are to take the forums for their word, it is Light Attack Weaving and Animation Canceling. These two things can make a huge difference between two players who have the exact same gear, skills, and CP allotment. If one does it perfectly, and the other is sloppy, you can see a huge DPS difference between their parses.
The only way someone is NOT getting at least 20k is by refusing to attack weaving and by using NO dots whatsoever. So dot changes are not going to reduce a 20k parse down to 10k.
The cognitive dissonance on these forums is insane.
"You use a bad rotation and have a terrible parse because you don't use appropriate actions and skills. Therefore a nerf to the 'appropriate actions and skills' is going to lower your parse. Therefore this patch is bad because it hurts noobs, so please don't nerf MY dps."
kathandira wrote: »b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago when they demolished the heavy swing molten armaments build I was using just before elf land got released.
I had a few threads complaining about things I disliked, such as literally every dps build revolving around bow back bar to get dots. Thankfully, you're changing (nerfing?) dots in such a way that MAYBE we'll see more build variety now. Hopefully DOTS will end up in a place where you can build a rotation around them or you can stick to direct damage dealing and skip having to feel like xXLegolas1235Xx
Also, overall nerfing damage is probably good for the game. When the difference between meta builds and non-meta builds is basically double, you feel compelled to only use the meta. If the top end damage potential goes way down to something like 30k while the bottom end sits around 20k, it makes it easier to swallow.
Problem is, If a 70k DPS was dropped to 60k DPS, and a 20k DPS was dropped to 10k DPS, it hurt the lower end more than the top end. It did nearly nothing to close the gap between the floor and the ceiling.
Only way to do that is to analyze what the top is doing that the bottom isn't. If we are to take the forums for their word, it is Light Attack Weaving and Animation Canceling. These two things can make a huge difference between two players who have the exact same gear, skills, and CP allotment. If one does it perfectly, and the other is sloppy, you can see a huge DPS difference between their parses.
The only way someone is NOT getting at least 20k is by refusing to attack weaving and by using NO dots whatsoever. So dot changes are not going to reduce a 20k parse down to 10k.
The cognitive dissonance on these forums is insane.
"You use a bad rotation and have a terrible parse because you don't use appropriate actions and skills. Therefore a nerf to the 'appropriate actions and skills' is going to lower your parse. Therefore this patch is bad because it hurts noobs, so please don't nerf MY dps."
b.bredfeldtub17_ESO wrote: »I stopped playing an eon ago.
so basically you don’t know what you’re talking about
b.bredfeldtub17_ESO wrote: »"People with bad rotations will be hurt even moreso by this" Yeah well people who chose to not indulge the meta like me using a molten armaments heavyweaving build and no bow backbar will now be doing better because dots weren't a part of our rotation.
LadyNalcarya wrote: »
Eh, actually heavy attack builds are not getting buffed in this new patch. If you're not using any dots at all, your dps is probably not very high, and it will still be comparatively low regardless of the nerfs. And if you use any of the dots affected by the patch, it's gonna be lower. The fact that 100k dps dds are getting their dps reduced to 80k is not going to affect you in any positive way.
b.bredfeldtub17_ESO wrote: »LadyNalcarya wrote: »
Eh, actually heavy attack builds are not getting buffed in this new patch. If you're not using any dots at all, your dps is probably not very high, and it will still be comparatively low regardless of the nerfs. And if you use any of the dots affected by the patch, it's gonna be lower. The fact that 100k dps dds are getting their dps reduced to 80k is not going to affect you in any positive way.
"if you're not using the thing that just got gutted to the point where it might be more feasible to not use them at all and instead use direct damage attacks or other buffs as rotation fillers instead..."
You're right about the heavy attack build portion. That's why I quit originally and still don't actually plan to come back just yet. I'll happily wait and leave the game uninstalled till I'm sure. However, as I said, this is a step towards making back bar bow less than mandatory for stam DPS. Before I quit, the "good DPS" was 40k. I could get 30k using a 2h front bar and 2h back bar. The back bar would have buffs that the front bar didn't and the AoE skills I needed for trash. If I can get back to being anywhere CLOSE to that kind of horrible discrepancy of "only" 25%... as opposed to what it currently is... I'd be happy. FWIW, I did switch to light attack weaving and bow bar for all of two days, practiced, got near 40k, hated every minute of that gameplay, and decided it was time to quit.
Bows can DIAF.
DOTS can DIAF.
Here's hoping something different comes about for once for stam dps.
Also, if you think they won't re-tune content around the lost performance and the death of middling guilds as a result, I bet you're wrong.
Correct. Not since prepatch to Summerset.LadyNalcarya wrote: »So you don't even play the game? Eh, ok then.
My non-meta was already wrecked and doesn't look like it's getting fully fixed. That's why this is simply a step in the right direction for me.But anyway, what's so good about this? One meta is getting replaced with another, the best you can hope for is that your non-meta build is not getting rekt.
Right, and this is where I think you're crazy. Now I'm talking out of my ace about this, but I saw someone talking about their mag something going from 100k to 80k, and that it would be nearly mathematically impossible for groups to push one of the vet trials as a result. There is no way ZOS lets that stand. The instant they see no one clearing stuff, they will nerf those bosses/encounters/whatever.Even then, it won't become any more viable because dps checks in dungeons and trials remain unchanged, and this is what most people actually care about.
That's fair, but besides the point. 55k is worse than 100k by a factor larger than 30k is worse than 40k.As for 30 vs 40k dps thing, it's just the new iron atronach dummy. If you killed that dummy with your 30k char, you'd get 50-55k. It gives you trial buffs, basically. Those are not unbuffed numbers and you shouldnt compare them to your unbuffed parse.
These types of comment are futile. I’ll explain like everyone else does. If you nerf damage those who parse high will not feel the effects as those that parse low. If someone was bad a a rotation NOW they won’t magically gain a better parse if here skills are doing less damage.
I am confused on how so many people don’t understand this. By cutting all damage those that don’t don’t do a lot of damage will do even less making MORE content out of their reach......smh
Yes you ARE confused. Those with "high parses" are using a dot-focused meta rotation.
Those with a "bad rotation" do not.
"Damage" was not nerfed this patch. Dots were nerfed.
So OP is literally correct, in that the "meta rotation" full of dots is going to plummet, however "bad rotations" that didn't rely on dot meta aren't going to be hit pretty much at all.
b.bredfeldtub17_ESO wrote: »LadyNalcarya wrote: »
Eh, actually heavy attack builds are not getting buffed in this new patch. If you're not using any dots at all, your dps is probably not very high, and it will still be comparatively low regardless of the nerfs. And if you use any of the dots affected by the patch, it's gonna be lower. The fact that 100k dps dds are getting their dps reduced to 80k is not going to affect you in any positive way.
"if you're not using the thing that just got gutted to the point where it might be more feasible to not use them at all and instead use direct damage attacks or other buffs as rotation fillers instead..."
You're right about the heavy attack build portion. That's why I quit originally and still don't actually plan to come back just yet. I'll happily wait and leave the game uninstalled till I'm sure. However, as I said, this is a step towards making back bar bow less than mandatory for stam DPS. Before I quit, the "good DPS" was 40k. I could get 30k using a 2h front bar and 2h back bar. The back bar would have buffs that the front bar didn't and the AoE skills I needed for trash. If I can get back to being anywhere CLOSE to that kind of horrible discrepancy of "only" 25%... as opposed to what it currently is... I'd be happy. FWIW, I did switch to light attack weaving and bow bar for all of two days, practiced, got near 40k, hated every minute of that gameplay, and decided it was time to quit.
Bows can DIAF.
DOTS can DIAF.
Here's hoping something different comes about for once for stam dps.
Also, if you think they won't re-tune content around the lost performance and the death of middling guilds as a result, I bet you're wrong.
Problem is because DoTs will become weaker now even higher percentage of DPS will come from light attacks so light attack weaving will become even more important now and we all know people who have issues with rotations have even bigger issues with light attack weaving.
b.bredfeldtub17_ESO wrote: »LadyNalcarya wrote: »
Eh, actually heavy attack builds are not getting buffed in this new patch. If you're not using any dots at all, your dps is probably not very high, and it will still be comparatively low regardless of the nerfs. And if you use any of the dots affected by the patch, it's gonna be lower. The fact that 100k dps dds are getting their dps reduced to 80k is not going to affect you in any positive way.
"if you're not using the thing that just got gutted to the point where it might be more feasible to not use them at all and instead use direct damage attacks or other buffs as rotation fillers instead..."
You're right about the heavy attack build portion. That's why I quit originally and still don't actually plan to come back just yet. I'll happily wait and leave the game uninstalled till I'm sure. However, as I said, this is a step towards making back bar bow less than mandatory for stam DPS. Before I quit, the "good DPS" was 40k. I could get 30k using a 2h front bar and 2h back bar. The back bar would have buffs that the front bar didn't and the AoE skills I needed for trash. If I can get back to being anywhere CLOSE to that kind of horrible discrepancy of "only" 25%... as opposed to what it currently is... I'd be happy. FWIW, I did switch to light attack weaving and bow bar for all of two days, practiced, got near 40k, hated every minute of that gameplay, and decided it was time to quit.
Bows can DIAF.
DOTS can DIAF.
Here's hoping something different comes about for once for stam dps.
Also, if you think they won't re-tune content around the lost performance and the death of middling guilds as a result, I bet you're wrong.
No offence, but if you don't know the situation on live server (hearsay and Alcast vids do not provide a full picture), then how can you judge the situation and what's good for the game?Correct. Not since prepatch to Summerset.
Right, and this is where I think you're crazy. Now I'm talking out of my ace about this, but I saw someone talking about their mag something going from 100k to 80k, and that it would be nearly mathematically impossible for groups to push one of the vet trials as a result. There is no way ZOS lets that stand. The instant they see no one clearing stuff, they will nerf those bosses/encounters/whatever.
That's fair, but besides the point. 55k is worse than 100k by a factor larger than 30k is worse than 40k.
I didn't say it in this thread unfortunately, but I definitely only tend towards caring if what I personally want is OPTIMAL. It's like ret discussions on the classic wow sub-forum all over again. "Well, ret might be only doing 50% of the damage of other actual optimal classes, but you don't need that!"LiquidPony wrote: »Well, apparently in that time you've been gone, you missed the fact that non-bow builds like 2H/DW and 2H/2H and DW/DW are already viable. Not optimal, but definitely viable.
I think this remains to be seen. This would only be the case if DOTS even get used at all. It might finally end up being more efficient, time and resource wise, to just use another direct attack... or to maintain a plethora of buffs instead of dots, etc.This patch is not a step towards making backbar bow less mandatory. If anything it's regression, because Stampede and Carve both took significant DPS nerfs.
Problem with new update though is that basically nothing is required on back bar because differences in DPS between spams on 1 bar and rotations where You swap between 2 bars have very low DPS difference when 1 bar spams are way easier to maintain. It got so silly that destro staff on back bar is reaching similar or even higher DPS on stamina characters then other stamina based weapons.
I didn't say it in this thread unfortunately, but I definitely only tend towards caring if what I personally want is OPTIMAL. It's like ret discussions on the classic wow sub-forum all over again. "Well, ret might be only doing 50% of the damage of other actual optimal classes, but you don't need that!"
I suppose I'm too egotistical to not want to be optimal, but too vain to not want to use what I want to use. Ergo, only time I'm happy in any game is when the two cross sections meet. In fantasy land, that means being a heavy armor wearing, 2h greatsword using badass smashing faces, topping meters.
b.bredfeldtub17_ESO wrote: »Problem is because DoTs will become weaker now even higher percentage of DPS will come from light attacks so light attack weaving will become even more important now and we all know people who have issues with rotations have even bigger issues with light attack weaving.
1) Light attack weaving was easy when I attempted to do it, so people can just gitgud, but...
2) The community at large seems to hate attack weaving, so they can fix that the same way they fixed "maintaining 10 different secondary damage sources"
Light attacks being better DPS than heavy attacks never made sense to me anyways. Heavy attack should be the thing you do for damage and light attacks are what you do to allow stamina to regenerate, just like actual ES games. Boom. Meta of light attack weaving now crushed.
b.bredfeldtub17_ESO wrote: »Problem with new update though is that basically nothing is required on back bar because differences in DPS between spams on 1 bar and rotations where You swap between 2 bars have very low DPS difference when 1 bar spams are way easier to maintain. It got so silly that destro staff on back bar is reaching similar or even higher DPS on stamina characters then other stamina based weapons.
I'm okay with this as well. Swapping bar should be for two completely different combat situations. If the combat situation stays the same, I shouldn't be bar swapping IMO.
Like I said, my back bar when I used MA heavy weaving build was strictly just to get AoE 2h abilities on there with ANOTHER great sword and a few extra buffs I could put in the rotation to make my front bar stuff hit harder. I basically only ever want to look at a 2h sword, so you saying less bar switching is needed is just magic to my ears.
I'm definitely well aware that my knowledge is out of date, though, so thank you for showing me that build. Any and all of my knowledge comes from the same place it came from before, under the assumption that alcast is still the best at OP build making.
I still maintain that this is all just good news to me and I like the change and am eager to see what else comes.
b.bredfeldtub17_ESO wrote: »Problem with new update though is that basically nothing is required on back bar because differences in DPS between spams on 1 bar and rotations where You swap between 2 bars have very low DPS difference when 1 bar spams are way easier to maintain. It got so silly that destro staff on back bar is reaching similar or even higher DPS on stamina characters then other stamina based weapons.
I'm okay with this as well. Swapping bar should be for two completely different combat situations. If the combat situation stays the same, I shouldn't be bar swapping IMO.
Like I said, my back bar when I used MA heavy weaving build was strictly just to get AoE 2h abilities on there with ANOTHER great sword and a few extra buffs I could put in the rotation to make my front bar stuff hit harder. I basically only ever want to look at a 2h sword, so you saying less bar switching is needed is just magic to my ears.
I'm definitely well aware that my knowledge is out of date, though, so thank you for showing me that build. Any and all of my knowledge comes from the same place it came from before, under the assumption that alcast is still the best at OP build making.
I still maintain that this is all just good news to me and I like the change and am eager to see what else comes.