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5.2.1 LOTTERY

Masty_Spy
Masty_Spy
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Guess changes
need more dps

5.2.1 LOTTERY 122 votes

Dots buffed (from 5.2.0)
41% 51 votes
Dots reverted to 5.1 state
5% 7 votes
Only spammable changes
52% 64 votes
  • NirnStorm
    NirnStorm
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    My bet is it'll take more than just one cycle before dots get a buff back up. Might take anything between 2 cycles to 6 months :|
    Characters: (PC NA)
    Ruerock | mDK ___________________________________ Nirnstorm | Magplar
    Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
    Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
    Necrotic Orb | Magcro ____________________________ Bluerock | mDK
    Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
    Characters: (PC EU)
    Reurock | mDK ___________________________________ Nirnstorm | Magplar
    Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
    Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
    Faction Locked | Magblade _______________________ Bae Blade| Stamblade
    You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

    🔥 Nirnstorm.com - Top Tier PvP Builds & Guides 🔥

    ESO Stream Team Member
    Twitch
    : Twitch.tv/Nirnstorm
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    PvP Guild - Flame - [ Videos ]

    Faction Lock contradicts the One-Tamriel concept.
    Please do NOT keep it in the game.
  • Squidgaurd
    Squidgaurd
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    We need a new spammable stam sorcs arw gonna be missing one if the dizzy change goes live and magdens have no viable cc just a reminder cc's are dor pvp only.
  • GeorgeBlack
    GeorgeBlack
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    Week 2. Magsorc nerf.
    Week 4. Magsorc buff.
  • Vapirko
    Vapirko
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    Ima go with DoTs buffed based on two things. 1) The massive outcry early on in PTS and 2) ZOS actually has no real vision so they usually just overdo whatever gets QQ'd about the loudest.

    I don't think they will revert dizzy swing though.
  • Olupajmibanan
    Olupajmibanan
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    My 5.2.1. prediction
    - Dots kept nerfed
    - Mystic Orb nerfed as well (it avoided all nerfs in 5.2.0)
    - spammables kept as they are now

    My 5.2.2. prediction
    - Dots buffed as the answer to riot that will break out after 5.2.1.
    - spammables kept as they are

    They let us test something for two weeks and than make a 180 degree turn. They do this pretty often. So instead of 5 weeks of testing we have effectively only 3.
    Edited by Olupajmibanan on September 23, 2019 7:42AM
  • BigBragg
    BigBragg
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    I don't even know anymore. I've given up on logic with them. Think I will try a Ouija Board next. Should provide better results.
  • satanio
    satanio
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    Its very optimistic to think that they’ve gathered all the feedback during one week and managed to fix things according to it.

    But whatever, let the pendulum swing again.
    Edited by satanio on September 23, 2019 7:50AM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Banana
    Banana
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    Not much happens in .1 Maybe .2 common sense starts to appear. Although there hasnt been much in the past.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Other:
    - Nightblade: Shadow Cloak:
    This skill and its morphs was removed and added to mages guild line.
    Comment: Since NB already lost its class identity, we decided to finish what we have started. This will improve build diversity. Also this would be a buff if you are not a NB.
    - New Moon Acolyte: we have tweaked this set slightly. It no longer gives 481 weapon and spell dmg, but instead increases cost of your active abilities by 85%.
    - Werewolf: we decided to block this ultimate for now, till we figure out what to do with it.
    Note: all your werewolf skill points will be refunded automatically. You will not lose Werewolf skill line, but the ultimate will be grayed out, and you wont be able to slot it.
    - Sorcerer: we decided to tweak this class a little bit. All Sorcerer's damaging abilities received roughly 90% damage increase. Additionally all passives were increased in strength and duration by 85%.
    Comment: this will lay a strong foundation balance wise and will improve Sorcerer class identity as an ultimate force on the battlefield.
    - Cyrodill: We decided to remove 7 day campaign and also changed our idea of introducing 30 day alliance unlocked campaign. Instead we will add:
    Special mode in which you spawn randomly in one of 3 Alliances home base: Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact. Since this campaign is not alliance locked, you can spawn at ANY base, no matter of your alliance. In this mode we also unlocked cross - faction transitue shrine, so you can travel to your friend (or enemy) base directly from your base.

    :D
    Edited by Tommy_The_Gun on September 23, 2019 12:06PM
  • Cadbury
    Cadbury
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    I'm going to say next they'll address healing and HOTs . Then Direct Damage skills (I'm thinking Master at Arms is going to be changed). Finally, adjustments to attributes ( diminishing returns; prioritize putting points into Health)

    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • frozzzen101
    frozzzen101
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    Lottery? It's more akin to russian roulette.
  • Epicasballs
    Epicasballs
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    In no CP DoTs are fine. I'd like to see them roll the 20% resource buff from CP trees into your base resource pool and disable CP all together while keeping u23 changes as they were. CP is the real issue in this game.
    Edited by Epicasballs on September 23, 2019 9:20AM
  • Saril_Durzam
    Saril_Durzam
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    5.2.1. Correction on bugs. Maybe, just maybe, Orbs "standarized".
  • Elsonso
    Elsonso
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    No change to DoT damage in 5.2.1
  • Ratzkifal
    Ratzkifal
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    Lottery? Why not play Bingo? That's more exciting. Everyone has to fill a bingo board with predictions for the next patch and once it comes around we'll see who gets a bingo first.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Parasaurolophus
    Parasaurolophus
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    Onslaught nerf
    PC/EU
  • LuxLunae
    LuxLunae
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    Onslaught nerf

    If zos nerfs onslaught, with dots, with 2h. Everybody is going magicka.
  • Van_Winkle
    Van_Winkle
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    Once i waited patch notes with great interest, now - with terror and disgust.
  • rafaelcsmaia
    rafaelcsmaia
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    You sir are highly optimistic with these options
  • Rehdaun
    Rehdaun
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    Where's the nothing will change because Zos are a bunch of arrogant cusses that don't give two licks about the player base and only care about the almighty dollar option?

    That's the option I pick.
  • OtarTheMad
    OtarTheMad
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    My guess? They started to work on 5.2.1 before the feedback came back so not much will be in this update. Feedback changes won't be until next week
  • LoreToo
    LoreToo
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    5.2.1
    Decreased single-target DoTs damage by approximately 70%. Each cast of volley/elemental blockade costs 1 crown. Anyway no1 gonna use them so why not.
  • Elwendryll
    Elwendryll
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    I don't expect any change before 5.2.2
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Vapirko
    Vapirko
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    Cadbury wrote: »
    I'm going to say next they'll address healing and HOTs . Then Direct Damage skills (I'm thinking Master at Arms is going to be changed). Finally, adjustments to attributes ( diminishing returns; prioritize putting points into Health)

    I doubt they’ll be touching CP this time around.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Vapirko wrote: »
    Cadbury wrote: »
    I'm going to say next they'll address healing and HOTs . Then Direct Damage skills (I'm thinking Master at Arms is going to be changed). Finally, adjustments to attributes ( diminishing returns; prioritize putting points into Health)

    I doubt they’ll be touching CP this time around.

    They waiting to "fix" CP in early 2020.
    9FD6hLD.png
    ( ^ Those playing another game that Bethesda is constantly "fixing" will understand)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • redspecter23
    redspecter23
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    I think they will double down on nerfs and go back and hit anything that accidentally slipped by.

    Orbs
    Fire Rune
    Dual Wield Axe bleed
    Maelstrom destro staff (on stam toons)

    Basically any way the players have found to work around the nerfs (instead of just eating the losses) will result in more nerfs.
  • StrandedMonkey
    StrandedMonkey
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    wheres the option for dswing not getting fixed after community outcry
  • ThePedge
    ThePedge
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    Nothing will change this week.
  • evoniee
    evoniee
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    aoe dot cost tweaked
  • SapAndFury
    SapAndFury
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    Corrected an issue where players still appear to be dying in Cyrodiil. Reduced damage of all primary “spammable” skills by 66%. Please note that damage over time abilities still follow our previous 1.25X standardization rule, and have been adjusted accordingly. This will be a buff if more competitive and experienced player base decides to leave the game.
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