Either restore the AoE DoTs to pre-Elsweyr state, where they are doing comparable damage to ST DoTs
.... Dots are completely worthless now - not just AoE ones.
I did provide data, read my OP.Parses anyone?
Data?
Or are we all just reading patch notes and waving our arms around?
Parses anyone?
Data?
Or are we all just reading patch notes and waving our arms around?
Parses anyone?
Data?
Or are we all just reading patch notes and waving our arms around?
MartiniDaniels wrote: »
MartiniDaniels wrote: »
How much the magicka pool and spell dmg you have please ?
FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
Single-target DoTs needed a nerf, especially that ridiculous Soul Trap. The big surprise here is the hefty double nerf, damage and cost, and also the nerf of AoE DoTs. We didn't ask for that. In classical ZOS fashion, they completely overshot the goal. This is what is so baffling.
@LiquidPony Yeah, I know you've been in PTS and parsing, I would just like to see maybe a representative parse on a 21m or something.
I mean, they are intentionally shifting the meta away from stacking dots, so that's cool, but how does that actually look?
Are we back to a spammable meta?
How does that look now?
I guess more to the point, the devs know what the tool tips look like and what's in the patch notes, but do they know exactly
what impact this is going to have on end game builds. Are they aware of exactly how much dps loss this equates to compared to live?
All this thread is doing is saying "hey, you know that thing you did? yeah, you did that!"
FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
Single-target DoTs needed a nerf, especially that ridiculous Soul Trap. The big surprise here is the hefty double nerf, damage and cost, and also the nerf of AoE DoTs. We didn't ask for that. In classical ZOS fashion, they completely overshot the goal. This is what is so baffling.
FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
LiquidPony wrote: »FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
Single-target DoTs needed a nerf, especially that ridiculous Soul Trap. The big surprise here is the hefty double nerf, damage and cost, and also the nerf of AoE DoTs. We didn't ask for that. In classical ZOS fashion, they completely overshot the goal. This is what is so baffling.
I just did a number of parses on a stamden ...
Starting with a typical-ish (from prior patches):
DW: Cutting Dive, Rending Slashes, Growing Swarm, Sub Assault, Bird of Prey. Bear.
Bow: Arrow Barrage, Poison Injection, Barbed Trap, Bull Netch, Bird of Prey. Bear.
I hit about 77k
Looking at the DPS per each DoT, wasn't really sure many of them were worth running.
So I removed Rending Slashes, moved some things around. 77k.
Ok ... so I removed Growing Swarm, moved some things around again. 77k.
Ok ... so I removed Poison Injection, swapped from a Master Bow to a Maelstrom Bow and morphed from Arrow Barrage to Endless Hail. Guess what? 77k.
With literally a rotation that is:
Endless Hail, swap
(Sub Assault, Cutting Dive x 2) x 4
Cast the Bear when it's up. Recast Barbed Trap and Bull Netch when they're up. Under ~25%, replace Cutting Dive with Whirling Blades. Under ~10%, replace Sub Assault with Whirling Blades.
This is a bad joke.
Skjaldbjorn wrote: »LiquidPony wrote: »FearlessOne_2014 wrote: »People begged hardcore for nerfs to DoTs. This is the results. Read em and weep em. I hope yall are happy with what yall wrought on yourselves. Very few on these forums, can rightfully fix their fingers, to cry about the very nerfs they lobbied for.
Single-target DoTs needed a nerf, especially that ridiculous Soul Trap. The big surprise here is the hefty double nerf, damage and cost, and also the nerf of AoE DoTs. We didn't ask for that. In classical ZOS fashion, they completely overshot the goal. This is what is so baffling.
I just did a number of parses on a stamden ...
Starting with a typical-ish (from prior patches):
DW: Cutting Dive, Rending Slashes, Growing Swarm, Sub Assault, Bird of Prey. Bear.
Bow: Arrow Barrage, Poison Injection, Barbed Trap, Bull Netch, Bird of Prey. Bear.
I hit about 77k
Looking at the DPS per each DoT, wasn't really sure many of them were worth running.
So I removed Rending Slashes, moved some things around. 77k.
Ok ... so I removed Growing Swarm, moved some things around again. 77k.
Ok ... so I removed Poison Injection, swapped from a Master Bow to a Maelstrom Bow and morphed from Arrow Barrage to Endless Hail. Guess what? 77k.
With literally a rotation that is:
Endless Hail, swap
(Sub Assault, Cutting Dive x 2) x 4
Cast the Bear when it's up. Recast Barbed Trap and Bull Netch when they're up. Under ~25%, replace Cutting Dive with Whirling Blades. Under ~10%, replace Sub Assault with Whirling Blades.
This is a bad joke.
Ironically, I parsed higher with a 2her. The execute is quite nice for Warden atm. Imma try dropping dots though. They really are just trash.
LiquidPony wrote: ».... Dots are completely worthless now - not just AoE ones.
It's pretty amazing that we can go from 5.1.x, DoTs are so strong that many builds use nothing else ... to 5.2.x, where DoTs are so trash that most of them aren't even worth using at all.
ZOS does this over and over again. There's never any finesse in their balance adjustments. They buff the ever-loving *** out of something one patch and then smash it the next.
I'm not surprised by the direction of this flaming trashcan of a patch, but somehow ZOS has managed to disappoint me despite my extremely low expectations.
every time they alter the skills or sets for so called re-balancing it is always done for resons of people complaining in pvp. Yet it screws up peoples ability to play the game most in pve
What I'd like to see in the next patch notes:I believe we have an out of control combat dev team that ZoS management best get in line BEFORE we start seeing major player retention issues. It has already reached a point where these ludicrous swings in skills from patch to patch is completely overshadowing the excitement of the new content coming.
Patch Notes wrote:Combat dev team:
- Reduced the salaries by 66%,
- Lead dev now does flat surface maintenance instead of the previous function,
- Increased the working hours per week to 64 from the previous value of 40.