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ZOS, the playerbase has made it clear that flat dps nerfs aren't acceptable, so stop it

MojaveHeld
MojaveHeld
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Vet trials groups are furious right now. Making us adjust our rotation and adapt to a new, but equally as good one, is one thing. But just flat out nerfing the amount of dps? Completely unacceptable. That idea was always a non-starter. So who on earth thought it was okay to clearly aim for doing exactly that with the latest design changes? This wasn't a direction the playerbase was willing to go, so whoever at ZOS thought this was a good idea probably shouldn't have a job anymore. Absolutely despicable. The only way to fix it is to admit you were wrong and immediately scrap these plans. Hopefully ZOS will come to its senses and do just that, but most of us aren't real hopeful.
  • tmbrinks
    tmbrinks
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    Ironically... patch after patch people complain about "nerfs" Yet DPS seems to go up most patches B)

    (it may not this one, I don't know... haven't tested yet)
    Raid Leader - Nightfighters - Healer - Raiding Rainbow

    I do writs. Lots and lots of writs. I share the data.
    Thread: https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates
    Spreadsheet: https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI

    Main Character
    Elearium - Argonian Templar - EP - Dawnbringer - Tick-Tock Tormenter - Gryphon Heart - Immortal Redeemer - Extinguisher of Flames - Dro-m’Athra Destroyer - Flawless Conquerer - Former Empress - Master Angler - Grand Master Crafter - AR41 - 42.4k+ Achievement Points
    (True Genius - Bane of Thorns - No Rest for the Wicked - In Defiance of Death - Defanged the Devourer - Nature's Wrath - Depth's Defiler - Leave No Bone Unbroken)

    Top Scores
    vAA - 142,087
    vSO - 143,342
    vHRC - 143,151
    vMoL - 154,324
    vHoF - 217,849 (TTT)
    vAS - 113,052 (IR)
    vCR - 128,377 (GH)
    vSS - 176,542
    vKA - 225,167 (KW)
    vDSA - 44,719
    vBRP - 71,573
    vMA - 563,660
  • Skullstachio
    Skullstachio
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    Clearly we need a new combat designer because “Left, Right and center,” Mistakes are being made.

    Like Boneyard for example in this pts patch note: Instead of Increasing it’s cost and reducing damage, Why not just reduce the damage but leave the cost as it is.

    Because as far as I am concerned, an active ability should Only have its ability cost increased if its damage numbers are high, but if it has low damage numbers, then the cost should be reduced. But instead, they just make one butchered mess that results in a raging community that they possibly won’t even listen to. (It’s basically Todd Howard all over again.)

    Xbox LIVE: Skullstachio

    Timezone: (+10:00 AEST) (+11:00 AEDT During Daylight Saving Hours.)

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  • tmbrinks
    tmbrinks
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    Tastes great!
    Less filling!

    (Old timer commercial, for all you kids)

    That's an "old timer" commercial?

    How old does that make me then?

    :(
    Raid Leader - Nightfighters - Healer - Raiding Rainbow

    I do writs. Lots and lots of writs. I share the data.
    Thread: https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates
    Spreadsheet: https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI

    Main Character
    Elearium - Argonian Templar - EP - Dawnbringer - Tick-Tock Tormenter - Gryphon Heart - Immortal Redeemer - Extinguisher of Flames - Dro-m’Athra Destroyer - Flawless Conquerer - Former Empress - Master Angler - Grand Master Crafter - AR41 - 42.4k+ Achievement Points
    (True Genius - Bane of Thorns - No Rest for the Wicked - In Defiance of Death - Defanged the Devourer - Nature's Wrath - Depth's Defiler - Leave No Bone Unbroken)

    Top Scores
    vAA - 142,087
    vSO - 143,342
    vHRC - 143,151
    vMoL - 154,324
    vHoF - 217,849 (TTT)
    vAS - 113,052 (IR)
    vCR - 128,377 (GH)
    vSS - 176,542
    vKA - 225,167 (KW)
    vDSA - 44,719
    vBRP - 71,573
    vMA - 563,660
  • rotaugen454
    rotaugen454
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    tmbrinks wrote: »
    Tastes great!
    Less filling!

    (Old timer commercial, for all you kids)

    That's an "old timer" commercial?

    How old does that make me then?

    :(

    As old as me.
    "Get off my lawn!"
  • ShellaSunshine
    ShellaSunshine
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    The changes haven't been that bad. Just adapt. It's not that hard.
  • FierceSam
    FierceSam
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    given its PTS v1, why not give constructive feedback, which might have some effect.

    Going rage quit at this point seems somewhat counterproductive.
  • TequilaFire
    TequilaFire
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    Nope just continue to stand in the Rosey Lion and pretend the mead is real! :D
    Lupis Mortis EP Magplar Healer
    Duke of Blood EP Stamplar DPS
    Tequilafire EP StamDK Tank
    Nick Dagger DC Stamsorc DPS
    Aphotic Delirium DC Magplar Healer
    Roll Your Bones DC Stamcro DPS
    Blueblade DC Stamblade DPS
    Omari DC Stamden DPS

    PSN: Tequilafire
    PC: @Tequilafire

  • WrathOfInnos
    WrathOfInnos
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    I don’t mind meta shifts, and changing skills/gear/class every few months, but I agree that this patch looks disappointing. There’s nothing to shift to if everything is getting weaker (exceptions being maybe Purifying Light crit and the new Bound Armaments).
  • norrisnick
    norrisnick
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    MojaveHeld wrote: »
    MojaveHeld wrote: »
    FierceSam wrote: »
    given its PTS v1, why not give constructive feedback, which might have some effect.

    Going rage quit at this point seems somewhat counterproductive.

    This is the constructive feedback. Going for flat nerfs overall is so monumentally bad that the only constructive response to it is to point out its sheer stupidity and advise the immediate withdrawal of these changes.

    Lol balancing a game never ends and if you cannot adapt then maybe this isn't the game for you.

    None of the supposed nerfs has ever affected my gameplay in the last 4 years of playing this game.

    Been adapting for 3+ years now. Never seen a proposed change this monumentally stupid. Usually, when they nerf one thing, they buff something else. With these patch notes, it's just flat-out nerfs with nothing to compensate for them. No way to adapt to that, because it's so incredibly stupid that even beginning game designers know that's not an okay approach to take. The fault is 100% on ZOS here, they broke a cardinal, rule of game design and showed their complete disdain for their own playerbase in doing so.

    When the problem they are trying to fix is dmg that has gotten completely out of hand what do you suggest? Buff something not currently used (a la soultrap and entropy) to shift the problem but not fix it?
  • mikemacon
    mikemacon
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    LOL.
  • Nirntrotter
    Nirntrotter
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    They should have balanced sets instead of putting all classes through the meat grinder.
    Edited by Nirntrotter on September 16, 2019 10:43PM
    August Palatine Arodel the Explorer, Altmer Whipster | *2014, PC-EU
    @nirntrotter, hunting achievements all over Nirn and beyond. | 37k+
  • p00tx
    p00tx
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    norrisnick wrote: »
    Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...

    Who is hitting 141k?

    Also, keep in mind that a lot of content has been dumbed down so the less skilled players could have a stab at them (pun very much intended), so it's not too wild to assume skilled groups with a lot of reps in the content (and admittedly much higher dps than before) would start to become more proficient at them.
    PC/Xbox NA
    Healer Main, but roleplays as a DPS when needed
  • Dreyloch
    Dreyloch
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    Why couldn't they have reduced damage by 25% without the cost increase and see how it went, no they have to slash and hack by 50 to 60% and make abilities cost more on top of that.

    I agree with this, this right here^^^^, I don't think anyone has a clue at ZoS. The only thing I can even begin to imagine is they're trying to drastically scale back sustain across the board. Less damage, Higher costs, means having to use more skills over time to achieve the same current effect, which means needing more sustain?!? My other thought is absolutely NEEDING the new sets to retain some of the damage we have now?? /shakes head...maybe some number cruncher will youtube some answers, cause I for one am totally lost =/
    "The fear of Death, is often worse than death itself"
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