Ironically... patch after patch people complain about "nerfs" Yet DPS seems to go up most patches
(it may not this one, I don't know... haven't tested yet)
https://m.youtube.com/watch?v=YPN0qhSyWy8 rotaugen454 wrote: »Tastes great!
Less filling!
(Old timer commercial, for all you kids)
rotaugen454 wrote: »Tastes great!
Less filling!
(Old timer commercial, for all you kids)
That's an "old timer" commercial?
How old does that make me then?
given its PTS v1, why not give constructive feedback, which might have some effect.
Going rage quit at this point seems somewhat counterproductive.
MojaveHeld wrote: »given its PTS v1, why not give constructive feedback, which might have some effect.
Going rage quit at this point seems somewhat counterproductive.
This is the constructive feedback. Going for flat nerfs overall is so monumentally bad that the only constructive response to it is to point out its sheer stupidity and advise the immediate withdrawal of these changes.
ShellaSunshine wrote: »MojaveHeld wrote: »given its PTS v1, why not give constructive feedback, which might have some effect.
Going rage quit at this point seems somewhat counterproductive.
This is the constructive feedback. Going for flat nerfs overall is so monumentally bad that the only constructive response to it is to point out its sheer stupidity and advise the immediate withdrawal of these changes.
Lol balancing a game never ends and if you cannot adapt then maybe this isn't the game for you.
None of the supposed nerfs has ever affected my gameplay in the last 4 years of playing this game.
MojaveHeld wrote: »ShellaSunshine wrote: »MojaveHeld wrote: »given its PTS v1, why not give constructive feedback, which might have some effect.
Going rage quit at this point seems somewhat counterproductive.
This is the constructive feedback. Going for flat nerfs overall is so monumentally bad that the only constructive response to it is to point out its sheer stupidity and advise the immediate withdrawal of these changes.
Lol balancing a game never ends and if you cannot adapt then maybe this isn't the game for you.
None of the supposed nerfs has ever affected my gameplay in the last 4 years of playing this game.
Been adapting for 3+ years now. Never seen a proposed change this monumentally stupid. Usually, when they nerf one thing, they buff something else. With these patch notes, it's just flat-out nerfs with nothing to compensate for them. No way to adapt to that, because it's so incredibly stupid that even beginning game designers know that's not an okay approach to take. The fault is 100% on ZOS here, they broke a cardinal, rule of game design and showed their complete disdain for their own playerbase in doing so.
norrisnick wrote: »MojaveHeld wrote: »ShellaSunshine wrote: »MojaveHeld wrote: »given its PTS v1, why not give constructive feedback, which might have some effect.
Going rage quit at this point seems somewhat counterproductive.
This is the constructive feedback. Going for flat nerfs overall is so monumentally bad that the only constructive response to it is to point out its sheer stupidity and advise the immediate withdrawal of these changes.
Lol balancing a game never ends and if you cannot adapt then maybe this isn't the game for you.
None of the supposed nerfs has ever affected my gameplay in the last 4 years of playing this game.
Been adapting for 3+ years now. Never seen a proposed change this monumentally stupid. Usually, when they nerf one thing, they buff something else. With these patch notes, it's just flat-out nerfs with nothing to compensate for them. No way to adapt to that, because it's so incredibly stupid that even beginning game designers know that's not an okay approach to take. The fault is 100% on ZOS here, they broke a cardinal, rule of game design and showed their complete disdain for their own playerbase in doing so.
When the problem they are trying to fix is dmg that has gotten completely out of hand what do you suggest? Buff something not currently used (a la soultrap and entropy) to shift the problem but not fix it?
norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
norrisnick wrote: »[snippity snip]
When the problem they are trying to fix is dmg that has gotten completely out of hand what do you suggest? Buff something not currently used (a la soultrap and entropy) to shift the problem but not fix it?
norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...
TequilaFire wrote: »Why couldn't they have reduced damage by 25% without the cost increase and see how it went, no they have to slash and hack by 50 to 60% and make abilities cost more on top of that.
norrisnick wrote: »Did you see the 14min vMOL that was posted recently? When you see 141k parses on a trial boss you have eclipsed the reasonable window...