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50% damage nerf on EVERY META ABILITIY

Zalathorm
Zalathorm
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Twin Slashes
Poison Injection
Endless hail / Barrage
Barbed Trap
Carve
Reverse Slice
Degeneration
Scalding Rune
Soul Trap
Destructive Touch
Wall of Elements

Class skills see the same pattern of major reductions... Weak class skills that were barely used after nerfs, nerfed more (liquid lightning, twisting path, dark shades, etc WTF?

And a stamsorc pet? WHO ASKED FOR THAT?

Many very difficult types of content in PVE will be that much harder. They claim to have tested it. I'd like to set them stream a vet black rose prison for example on PTS.
Edited by Zalathorm on September 16, 2019 8:57PM
  • Eraldus
    Eraldus
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    Good
  • MinuitPro
    MinuitPro
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    Meanwhile, all NPC enemies remain unaffected.

    Calling Update 25 the anniversary update where heavy attacks no longer restore resources and light attacks cost your highest resource.

    Oh yeah, and they pull CP.

    :P
  • Nairinhe
    Nairinhe
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    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
  • HowlKimchi
    HowlKimchi
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    Good riddance!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Casul
    Casul
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    Most DoT abilities got duration increases.
    PvP needs more love.
  • MehrunesFlagon
    MehrunesFlagon
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    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    Every time I think the changes could not get any more stupid,I am proven wrong.
  • Galarthor
    Galarthor
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    This is actually a good change. Given the limited availability of purge and DoT supression outside of Templars and NBs a 2.5 times higher dps output per global cooldown compared to direct damage abilities is just highly imbalanced!
  • redspecter23
    redspecter23
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    I may have missed something, but other than slight duration buffs for aoe dots, wasn't everything nerfed as far as damage is concerned? It looks like 30% - 60% damage reduction on pretty much everything other than light attacks and spammables, with a healthy dose of cost increases as well.
  • WildRaptorX
    WildRaptorX
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    They’re fools. I’ve always ways just continued playing but this update is ridiculous
    Edited by WildRaptorX on September 16, 2019 8:21PM
  • Nifty2g
    Nifty2g
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    long time coming for damage nerfs
    #MOREORBS
  • MLGProPlayer
    MLGProPlayer
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    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
  • Zalathorm
    Zalathorm
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    I may have missed something, but other than slight duration buffs for aoe dots, wasn't everything nerfed as far as damage is concerned? It looks like 30% - 60% damage reduction on pretty much everything other than light attacks and spammables, with a healthy dose of cost increases as well.

    You didn't miss anything
  • Vigawatt
    Vigawatt
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    Here's one example from the patch notes: "Decreased the damage per tick of [Destructive Touch] and the Destructive Reach morph by approximately 63%".

    What was Update 23 for?? The patch note are full of this. Just undo a bunch of stuff from Update 23, nothing to see here.
  • Sephyr
    Sephyr
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    This game is starting to turn into Elder Soviets Online.
  • Saril_Durzam
    Saril_Durzam
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    Not just on every meta. Many far from meta skills have also nerfed ;)

  • Mickey
    Mickey
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    Okay 🤡
  • Araneae6537
    Araneae6537
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    Hmm, I’m not thrilled to see nerfs to several of my stamblade’s abilities but I’ll reserve judgement until I can see how it plays. Things like Soul Trap that had become a must-slot on every DPS bar (or so I heard), that makes sense to nerf I think.

    Are we going to be able to reset skill points for free for a week after this next patch like last time? (Maybe it’s everytime? Idk, still new here!)
  • Blinkin8r
    Blinkin8r
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    ErinM31 wrote: »
    Hmm, I’m not thrilled to see nerfs to several of my stamblade’s abilities but I’ll reserve judgement until I can see how it plays. Things like Soul Trap that had become a must-slot on every DPS bar (or so I heard), that makes sense to nerf I think.

    Are we going to be able to reset skill points for free for a week after this next patch like last time? (Maybe it’s everytime? Idk, still new here!)

    Yes, skill point resets are free every dlc/chapter
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • FrancisCrawford
    FrancisCrawford
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    ErinM31 wrote: »
    Hmm, I’m not thrilled to see nerfs to several of my stamblade’s abilities but I’ll reserve judgement until I can see how it plays. Things like Soul Trap that had become a must-slot on every DPS bar (or so I heard), that makes sense to nerf I think.

    Are we going to be able to reset skill points for free for a week after this next patch like last time? (Maybe it’s everytime? Idk, still new here!)

    They rarely announce that, but usually deliver it anyway when changes are this big.
  • LiquidPony
    LiquidPony
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    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.

    What a load of dookie.

    There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.

    You've accomplished nothing.

    I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing

    I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.

    Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.

    That's insane.

    The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!
  • Lucky28
    Lucky28
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    another great patch..... yeah, this game is pretty much done. the way this game is going is a joke.
    Edited by Lucky28 on September 16, 2019 9:42PM
    Invictus
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    This change is great, now dots are only slightly ahead of spammables making builds alot more flexible to each player's preference.

    Now you can choose a spammable + dots/utilities of your choice without getting penalised so much.

    Now they just need to adjust Godslayer.
  • SilverPaws
    SilverPaws
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    I didn't thought that Zenimax can do more stupid changes, but I was unfortunately again proved wrong... They just have totally no idea what are they doing...
  • Azyle1
    Azyle1
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    LiquidPony wrote: »
    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.

    What a load of dookie.

    There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.

    You've accomplished nothing.

    I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing

    I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.

    Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.

    That's insane.

    The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!

    @LiquidPony wouldn't vMA be weaker now though so it may not be used?
  • SydneyGrey
    SydneyGrey
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    Constantly catering to people who want nerfs has killed games before, and yet that's what they're doing. Again.
  • LiquidPony
    LiquidPony
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    Azyle1 wrote: »
    LiquidPony wrote: »
    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.

    What a load of dookie.

    There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.

    You've accomplished nothing.

    I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing

    I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.

    Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.

    That's insane.

    The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!

    @LiquidPony wouldn't vMA be weaker now though so it may not be used?

    vMA DW Is dead for sure.

    Just wanted to see what my current patch setup looks like with these changes.

    DoTs in general are mostly useless. Use Endless Hail to keep your Berserker enchant procced and spam your spammable.
  • Azyle1
    Azyle1
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    LiquidPony wrote: »
    Azyle1 wrote: »
    LiquidPony wrote: »
    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.

    What a load of dookie.

    There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.

    You've accomplished nothing.

    I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing

    I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.

    Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.

    That's insane.

    The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!

    @LiquidPony wouldn't vMA be weaker now though so it may not be used?

    vMA DW Is dead for sure.

    Just wanted to see what my current patch setup looks like with these changes.

    DoTs in general are mostly useless. Use Endless Hail to keep your Berserker enchant procced and spam your spammable.

    Understood. Wasn't calling you out by the way, I was figuring you had some insight.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    People read nerfs and think of them only as nerfs.

    Sure, doing like... 20-30% less total DPS will make trials and dungeons harder. But not by much. If you have a good group ESO barely offers hard content. Can you get 11 idiots to do what they're told? good, you get to do trials.

    As far as meta and PVP goes, every nerf is as good as a buff to everything else. Destroying the meta creates a new meta.

    Part of me hopes the nerf to DOTs is so severe that barswapping becomes significantly less optimal for the time lost compared to damage gain on DOT uptimes. Bit sad to see my recent bleed build go down the drain but *** it I dont play this game any more and im hoping this could be a solid step towards a game id like to come back to.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    LiquidPony wrote: »
    Azyle1 wrote: »
    LiquidPony wrote: »
    Nairinhe wrote: »
    Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
    Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(

    There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.

    What a load of dookie.

    There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.

    You've accomplished nothing.

    I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing

    I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.

    Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.

    That's insane.

    The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!

    @LiquidPony wouldn't vMA be weaker now though so it may not be used?

    vMA DW Is dead for sure.

    Just wanted to see what my current patch setup looks like with these changes.

    DoTs in general are mostly useless. Use Endless Hail to keep your Berserker enchant procced and spam your spammable.

    Masters DW is flat damage. So while the whole, 'rend and wait for ded - ez clap' playstyle has been hit by the base ability nerf, the added value from the weps is flat and remains unchained. Comparatively buffing them as the buff now takes one of many so-so DOTs and turns it into a killer DOT like the pre-nerf. Thats my read on it anyway.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Zalathorm wrote: »
    And a stamsorc pet? WHO ASKED FOR THAT?

    Many people, myself included, where/are sad at the number of applicable class passives for stamsorcs, the inability to get the bonus health from a summon was a particularly annoying pain point. A useful passive, right there for the taking, but no good stamina abilities to use to get it.

    So yeah, there where indirect calls for it. Although just about everyone wanted bound armaments to change into an active buff and to count for the passive.

    Pets are dumb, when they work well its cheap, when they don't work they're just a dumb AI that gets stuck in walls and terrain, attacks the wrong mob and generally doesn't do what you want.

    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
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