Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
redspecter23 wrote: »I may have missed something, but other than slight duration buffs for aoe dots, wasn't everything nerfed as far as damage is concerned? It looks like 30% - 60% damage reduction on pretty much everything other than light attacks and spammables, with a healthy dose of cost increases as well.
Hmm, I’m not thrilled to see nerfs to several of my stamblade’s abilities but I’ll reserve judgement until I can see how it plays. Things like Soul Trap that had become a must-slot on every DPS bar (or so I heard), that makes sense to nerf I think.
Are we going to be able to reset skill points for free for a week after this next patch like last time? (Maybe it’s everytime? Idk, still new here!)
Hmm, I’m not thrilled to see nerfs to several of my stamblade’s abilities but I’ll reserve judgement until I can see how it plays. Things like Soul Trap that had become a must-slot on every DPS bar (or so I heard), that makes sense to nerf I think.
Are we going to be able to reset skill points for free for a week after this next patch like last time? (Maybe it’s everytime? Idk, still new here!)
MLGProPlayer wrote: »Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
LiquidPony wrote: »MLGProPlayer wrote: »Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
What a load of dookie.
There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.
You've accomplished nothing.
I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing
I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.
Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.
That's insane.
The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!
LiquidPony wrote: »MLGProPlayer wrote: »Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
What a load of dookie.
There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.
You've accomplished nothing.
I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing
I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.
Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.
That's insane.
The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!
@LiquidPony wouldn't vMA be weaker now though so it may not be used?
LiquidPony wrote: »LiquidPony wrote: »MLGProPlayer wrote: »Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
What a load of dookie.
There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.
You've accomplished nothing.
I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing
I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.
Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.
That's insane.
The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!
@LiquidPony wouldn't vMA be weaker now though so it may not be used?
vMA DW Is dead for sure.
Just wanted to see what my current patch setup looks like with these changes.
DoTs in general are mostly useless. Use Endless Hail to keep your Berserker enchant procced and spam your spammable.
LiquidPony wrote: »LiquidPony wrote: »MLGProPlayer wrote: »Usually I don't care about nerfs, because I'm a complete potato when it comes to combat. But these changed made even me sad...
Why not buff stuff that's underperforming instead? Game progression is already made in such a way that you feel weaker when you level up for the most part. And now this =(
There was too much power creep. I'm fine with these changes. Some content might need to be adjusted though.
What a load of dookie.
There's no point in nerfing abilities into the ground if you're just going to nerf content to compensate for it.
You've accomplished nothing.
I would just like to point out that there are, as far as I know, a grand total of 36 people in the world who have God Slayer right now. And none of them would have been able to do it with the damage changes as written in the patch notes. These groups were clearing
I understand that this doesn't matter to people who aren't pushing the hardest content but ... these changes are pretty ridiculous for people who are.
Right now I'm seeing about a 30k DPS loss on my stamnecro using the vMA DW setup. That's ~102k on live on average, hitting about 72k on PTS.
That's insane.
The Twin Blade & Blunt passive hits harder than the Rending Slashes or Poison Inject DoTs. LOL!
@LiquidPony wouldn't vMA be weaker now though so it may not be used?
vMA DW Is dead for sure.
Just wanted to see what my current patch setup looks like with these changes.
DoTs in general are mostly useless. Use Endless Hail to keep your Berserker enchant procced and spam your spammable.
And a stamsorc pet? WHO ASKED FOR THAT?