Yes
And always bank your telvars
Always get in IC with zero tel var on you... like this whatever you gain and lose... at the end of you run, it is pure gain as you went in there with zero tel vars
Don't forget there are two sides to this. There are the PvP'ers, and there are the PvE'ers.
Those who are either one or the other will probably never see eye to eye. Only the players who both PvP and PvE are likely to.
Don't forget there are two sides to this. There are the PvP'ers, and there are the PvE'ers.
Those who are either one or the other will probably never see eye to eye. Only the players who both PvP and PvE are likely to.
Yes
And always bank your telvars
Always get in IC with zero tel var on you... like this whatever you gain and lose... at the end of you run, it is pure gain as you went in there with zero tel vars
iamkeebler wrote: »What do you enjoy most about Imperial City?
Pver new to zone: *overwhelmed with pvper culture* *makes suggestions, good and bad alike*
Pvper: you're just weak/bad/terrible/good for nothing but being farmed/we drink your tears!
Pvers all quietly watching this from the sidelines: Jesus, no thanks
Pvpers: why won't you just give pvp a try? It's great!
And so it goes, tighter and tighter, until no one is even speaking the same language anymore.
TheRealPotoroo wrote: »
This plus ZOS's refusal to put a dressing room in the game with a zero cost switch. I have nothing good to say about IC because PVE and PVP are two completely incompatible modes that should never mix. Maybe before I die I might get to do IC's quests.
TheRealPotoroo wrote: »
This plus ZOS's refusal to put a dressing room in the game with a zero cost switch. I have nothing good to say about IC because PVE and PVP are two completely incompatible modes that should never mix. Maybe before I die I might get to do IC's quests.
I don't mind the dying, the risk-reward ratios need tweaking, but I don't like mixing me PvP and my PvE. When I'm doing quests I like to listen to the dialogue, and enjoy it.
Cernunnos55 wrote: »
I've never thought of IC as "a combination of PvP and PvE". It's a PvP location that has depth and story, alongside distractions that contribute to an additional challenge. There are extra rewards that can be obtained for success, but that doesn't make it a strictly PvE location
Red_Feather wrote: »There are certain things that could change. At least for the main story line quests. I saw 20+ zerg holding the arena district at one point. You simply can't do the main story at all. I got it done, but it felt cheap.
Cernunnos55 wrote: »
I've never thought of IC as "a combination of PvP and PvE". It's a PvP location that has depth and story, alongside distractions that contribute to an additional challenge. There are extra rewards that can be obtained for success, but that doesn't make it a strictly PvE location
TheRealPotoroo wrote: »
Nobody said it was a strictly PVE zone, least of all me. It's a hybrid zone and it's awful because of it. Plus, as I did say, ZOS refuse to put a dressing room into the game so we can all have a minimum of two completely separate setups, including one for PVP we can switch to which might -- might -- make our time there marginally less excruciating.
In addition to all other factors, I think the fact that PVE is so forgiving plays a role. I think there are a lot of casual players who presume they're really good at ESO because they cruise through the PVE content. They might also think their unique builds are very clever.
I think it's legitimately shocking and embarrassing when they face real competition from other players who truly understand the game, build properly and are very skilled for the first time. I'm not just talking about overland players, but also PVE raiders with decent rotations because PVP is such a different game.
I felt that way in 2014 after I cruised to level 50 without learning most of the rules and hit pre-nerf VR content like it was a brick wall. I was so embarrassed I wrote angry feedback to ZOS before looking in the mirror and realizing I didn't actually know how to play ESO.
GhostofDatthaw wrote: »I don't know why, but I feel the pve players who get all upset about PvP are the entitled raiders who scoff at people who can't hit +40k dps and have alot of top level gear. They throw on thier all gold sets and head into PvP. Sad thing is they actually don't understand the mechanics of PvP and get rekt. Granted it's probably a small number but these are the people who imo would be vocal on the forums. I don't think the 5 hour a week casual who roleplays and quests is going to comment on builds and skill changes
But even there, it creates a lot of balancing options.
Speaking of, IC is so incredibly biased towards Nightblades and Cloak, it's ridiculous and just handicapping... no, chopping your hands off, to go there as a non-NB. Maybe Imperial Physique pet sorcs have a chance, but that's it.
.
josh.lackey_ESO wrote: »It's a zone almost single-mindedly designed for nightblades to gank and bomb people. A "lambs to the slaughter" design. No risk vs reward. Go ganking/bombing with 0 Tal Var, kill some people, deposit in the bank, repeat. No other class can do it because it relies on being able to spam Cloak.
They should disable Cloak in IC. Then it would be interesting.
They should also limit the amount of Tel Var you can get from killing a player to the amount of Tel Var you are carrying.