I feel that thinking about it that way is a trap that some players fall into.Except most counters aren't that effective against a good Nightblade. Detection skills are super expensive, have a short duration, and have a very small radius (only 6 meters). Most AoE's are mid radius at best, so you're left spamming them in an area that the Nightblade probably left ages ago.
And, even when you don't use a counter against literally any other skill in the game, cloak is still the best. It has the effects of like 4 different skills that are or have been in the game (negates all targeting -> old passive dodge; forces any in-flight projectiles to miss -> Shimmering Shield, projectile reflect/absorption; 100% damage mitigation against anything except AoE's -> Mist Form, but better; absolute control over the fight -> Shade). A single skill shouldn't offer all of that in a single GCD, that's the literal definition of overloaded.
EdoKeledus wrote: »Yeah cloaking away is too hard, cloak should also guarantee major expedition for the caster and debuff all the enemies speed by 60%.
For the indication about detect potions, all the server need a notification like that : Carefull insert player name near insert position at insert timetable used a detect potion.
Detect potions need also a nerf I think zos should reduce the range and increase the cooldown for the balance. The same should be done for inner light and expert hunter for the sandardization.
AOE skills should not be able to deal damage when players are invisible.
Royalthought wrote: »Royalthought wrote: »Maybe a bit sidebar. But detect pots offer a hard counter to cloak.
I always wondered what the reaction would be if counters existed for each defence. Shields, block, resistance, healing. Imagine being able to negate them for a garaunteed duration they you can with cloak.
Then onslaught happened. Now resistance is countered and people went nuts. Lol
Eh, one of these things (cloak) is not like the other's. Nothing else gives you the amount of advantages that cloak offers, in a single GCD:
- Negates all tracking and targeting.
- Suppresses any previously applied DoT's.
- Forces any in-flight projectiles to miss.
- Allows for 100% damage mitigation against anything except AoE's, while still allowing for full strength healing and magicka recovery.
- Gives the Nightblade absolute control over the fight when a viable counter (high radius AoE, detect pots) isn't used, allowing the Nightblade to disengage and reengage at will.
IMO cloak is hugely overloaded, and needs at least one of the above advantages addressed, because it's the strongest skill when a counter isn't used, and most counters (except high radius AoE's which aren't common, and detect pots) can be outplayed by a good Nightblade. A mid radius AoE (most AoE's are mid radius) can catch most Nightblade's who crutch on cloak, but a good Nightblade can easily bamboozle you with cloak, shade and/or dodge, getting out of that AoE and hence gaining control over the fight.
If stealth and slipperiness is meant to be NB's thing, that's fine and all, but a single skill shouldn't offer all of the above, while being spammable and while also not punishing the NB when pulled out of stealth.
Cloak has more counters than any signature class ability in the game. If you're facing an opponent and you don't counter them, how does that become the abilities fault?
"Strongest skill when a counter isn't used"
That's like saying turn evil is too powerful because if I don't use a counter (CC break) it prevents movement, attacks, dodgeroll, abilities, etc. lol
"Hey, let's judge abilities as if counters don't exist." Talk about a balancing strategy... wow
Except most counters aren't that effective against a good Nightblade. Detection skills are super expensive, have a short duration, and have a very small radius (only 6 meters). Most AoE's are mid radius at best, so you're left spamming them in an area that the Nightblade probably left ages ago. That leaves you with a few large AoE's (Steel Tornado, Caltrops, Hurricane, Power Extraction), which aren't available on all classes or specs, and detect pots, which only have like a 35% uptime and put every other pot you have on cooldown.
And, even when you don't use a counter against literally any other skill in the game, cloak is still the best. It has the effects of like 4 different skills that are or have been in the game (negates all targeting -> old passive dodge; forces any in-flight projectiles to miss -> Shimmering Shield, projectile reflect/absorption; 100% damage mitigation against anything except AoE's -> Mist Form, but better; absolute control over the fight -> Shade). A single skill shouldn't offer all of that in a single GCD, that's the literal definition of overloaded.
The "red eye" indicator is only visible to the user of the potion.
"A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies."
from: https://forums.elderscrollsonline.com/en/discussion/comment/5372942#Comment_5372942