The "red eye" indicator is only visible to the user of the potion.
It didn't appear to be camouflaged hunter because it was from such a long distance, and it was definitely not magelight unless the graphic glitched on 3 different occasions. There weren't many people around at the time, so I don't think lag was a factor.
Also, I went back into their area later and used my own detect pot and found them at about the same range they had seen me previously, so I'm fairly certain it was a detect potion.
advice, dont rely exclusively on stealth. weak gank builds bring u nowhere.
MartiniDaniels wrote: »Lol. Imagine whining on only reliable counter to most powerful PVP ablity in the game.
It doesn't even have declared 20 meters of detection. It's more like 12-13 meters. Imo they should buff duration and radius, now pot allows you to kill NB only if you manage to time everything right: survive and recover after NB burst, deal some damage to put NB to 60-70% HP. Then detection pot, cc, and short and correctly executed burst. Mess at least 1 thing and NB will just run away as soon as it will notice cloak spam is not working.
MartiniDaniels wrote: »Lol. Imagine whining on only reliable counter to most powerful PVP ablity in the game.
It doesn't even have declared 20 meters of detection. It's more like 12-13 meters. Imo they should buff duration and radius, now pot allows you to kill NB only if you manage to time everything right: survive and recover after NB burst, deal some damage to put NB to 60-70% HP. Then detection pot, cc, and short and correctly executed burst. Mess at least 1 thing and NB will just run away as soon as it will notice cloak spam is not working.
Oh, hi there. I see you meant to leave an enlightening post in an otherwise civil thread where someone (me) was just asking why an action works as it does (or doesn't, in this case) and instead needed to vent about how those big bad nightblades hurt your tender feelings.
I just want you to know that I understand, and that together we can work toward making you a tolerable individual.
MartiniDaniels wrote: »
Also your own in-game indicator shows that you are detected, why you need additional one, idk...
MartiniDaniels wrote: »
Also your own in-game indicator shows that you are detected, why you need additional one, idk...
It does not when detected by pots.
advice, dont rely exclusively on stealth. weak gank builds bring u nowhere.
While I appreciate the advice, I do run shields, heals, and even purge as well as cloak on my ranged magblade, who I wouldn't consider being a ganker.
I'm just asking about this because it would be nice to find out why it is that I have no advance notice that someone has just removed an ability from my bar for the next 12-15 seconds.
I don't believe I've ever seen a red eye above anyone other than myself, even when I see people with magelight actively running the orb around themselves. Maybe I need to have a look at UI/visual settings?
MartiniDaniels wrote: »MartiniDaniels wrote: »
Also your own in-game indicator shows that you are detected, why you need additional one, idk...
It does not when detected by pots.
Then it is bug. Also all solo NB's I fight somehow know that I used pot because they immediately stop spamming cloak and if they had advantage after initial burst continue to fight without cloak or if odds look bad then tp to shadow. It's not like person thinks for 5 seconds "hell how he attacks me while eye is closed", reaction to pot is immediate.
MartiniDaniels wrote: »Lol. Imagine whining on only reliable counter to most powerful PVP ablity in the game.
It doesn't even have declared 20 meters of detection. It's more like 12-13 meters. Imo they should buff duration and radius, now pot allows you to kill NB only if you manage to time everything right: survive and recover after NB burst, deal some damage to put NB to 60-70% HP. Then detection pot, cc, and short and correctly executed burst. Mess at least 1 thing and NB will just run away as soon as it will notice cloak spam is not working.
Oh, hi there. I see you meant to leave an enlightening post in an otherwise civil thread where someone (me) was just asking why an action works as it does (or doesn't, in this case) and instead needed to vent about how those big bad nightblades hurt your tender feelings.
I just want you to know that I understand, and that together we can work toward making you a tolerable individual.
The "red eye" indicator is only visible to the user of the potion.
"A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies."
from: https://forums.elderscrollsonline.com/en/discussion/comment/5372942#Comment_5372942
Royalthought wrote: »Maybe a bit sidebar. But detect pots offer a hard counter to cloak.
I always wondered what the reaction would be if counters existed for each defence. Shields, block, resistance, healing. Imagine being able to negate them for a garaunteed duration they you can with cloak.
Then onslaught happened. Now resistance is countered and people went nuts. Lol
Royalthought wrote: »Maybe a bit sidebar. But detect pots offer a hard counter to cloak.
I always wondered what the reaction would be if counters existed for each defence. Shields, block, resistance, healing. Imagine being able to negate them for a garaunteed duration they you can with cloak.
Then onslaught happened. Now resistance is countered and people went nuts. Lol
Eh, one of these things (cloak) is not like the other's. Nothing else gives you the amount of advantages that cloak offers, in a single GCD:
- Negates all tracking and targeting.
- Suppresses any previously applied DoT's.
- Forces any in-flight projectiles to miss.
- Allows for 100% damage mitigation against anything except AoE's, while still allowing for full strength healing and magicka recovery.
- Gives the Nightblade absolute control over the fight when a viable counter (high radius AoE, detect pots) isn't used, allowing the Nightblade to disengage and reengage at will.
IMO cloak is hugely overloaded, and needs at least one of the above advantages addressed, because it's the strongest skill when a counter isn't used, and most counters (except high radius AoE's which aren't common, and detect pots) can be outplayed by a good Nightblade. A mid radius AoE (most AoE's are mid radius) can catch most Nightblade's who crutch on cloak, but a good Nightblade can easily bamboozle you with cloak, shade and/or dodge, getting out of that AoE and hence gaining control over the fight.
If stealth and slipperiness is meant to be NB's thing, that's fine and all, but a single skill shouldn't offer all of the above, while being spammable and while also not punishing the NB when pulled out of stealth.
Royalthought wrote: »Royalthought wrote: »Maybe a bit sidebar. But detect pots offer a hard counter to cloak.
I always wondered what the reaction would be if counters existed for each defence. Shields, block, resistance, healing. Imagine being able to negate them for a garaunteed duration they you can with cloak.
Then onslaught happened. Now resistance is countered and people went nuts. Lol
Eh, one of these things (cloak) is not like the other's. Nothing else gives you the amount of advantages that cloak offers, in a single GCD:
- Negates all tracking and targeting.
- Suppresses any previously applied DoT's.
- Forces any in-flight projectiles to miss.
- Allows for 100% damage mitigation against anything except AoE's, while still allowing for full strength healing and magicka recovery.
- Gives the Nightblade absolute control over the fight when a viable counter (high radius AoE, detect pots) isn't used, allowing the Nightblade to disengage and reengage at will.
IMO cloak is hugely overloaded, and needs at least one of the above advantages addressed, because it's the strongest skill when a counter isn't used, and most counters (except high radius AoE's which aren't common, and detect pots) can be outplayed by a good Nightblade. A mid radius AoE (most AoE's are mid radius) can catch most Nightblade's who crutch on cloak, but a good Nightblade can easily bamboozle you with cloak, shade and/or dodge, getting out of that AoE and hence gaining control over the fight.
If stealth and slipperiness is meant to be NB's thing, that's fine and all, but a single skill shouldn't offer all of the above, while being spammable and while also not punishing the NB when pulled out of stealth.
Cloak has more counters than any signature class ability in the game. If you're facing an opponent and you don't counter them, how does that become the abilities fault?
"Strongest skill when a counter isn't used"
That's like saying turn evil is too powerful because if I don't use a counter (CC break) it prevents movement, attacks, dodgeroll, abilities, etc. lol
"Hey, let's judge abilities as if counters don't exist." Talk about a balancing strategy... wow