MLGProPlayer wrote: »I don't know how anyone can still play a game from 2004, especially one that hasn't aged well, at all.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MartiniDaniels wrote: »I strongly disagree about "engaging" part. There are amazing engaging quests in WoW. Just give me an example from ESO quest line which beats BRAVO company quest line in WoW.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MartiniDaniels wrote: »I strongly disagree about "engaging" part. There are amazing engaging quests in WoW. Just give me an example from ESO quest line which beats BRAVO company quest line in WoW.
I've played WoW for years, have and played the latest expansion and I literally have no idea which quest like you are talking about. O_O
there WERE some pretty cool quest chains in wow, no doubt about that, I still remember Linken quests for example with equal frustration and fondness, Pamela's doll was heartbreaking and quest chains in wrath of the lichking that tied into Warcraft 3 were fantastic if you were a fan of the universe prior to WoW.
but at the same time, there are so many more quest chains in ESO that were just if not more memorable for me. so i don't know.... to each their own?
WoW ORCS!
ESO Orcs!
WoW ORC > ESO ORC, in terms of lore, culture and personality.
I think that's mostly due to style. I get it if people aren't a fan of WoW's style; I used to be in love with a game called Kingdom of Amalur which had an extreeeemely wonky style that was super cartoonish, but I loved it anyway and replayed it on several characters.ESO models aren't perfect and could do with a couple more customisation options (horizontal width of mouth and nose tip angle, for example), but they are still considerably better than the "new" WoW ones.
Proportions-wise though... have you seen a male character in ESO? They have like no ass. Their legs just sprout from their spine. And their hips are tiny little boxes that are half the size of their shoulders... and no matter how far you set the leg sliders, they still remain tiny sticklegs that in no way shape or form could carry that torso. Most male characters are so top-heavy that they should just topple over when they try to walk
What ESO does well though is facial customization. It's great that we also have a lot of extra ways to personalize our characters like more tattoos than wow, and adornments and the like (obviously, since ZOS are selling customization options in the cash shop *cough cough*).
Why not both? I play both, for different reasons, and both are great in their own right.
ESO is a wonderful immersive world with interactive quests, a great crafting system, and it even has housing. WoW on the other hand has vastly superior class design, has iconic and diverse characters with epic storylines, and 95% of its mounts and outfits can be unlocked via gameplay not through the cash shop.
Preferences can be personal, so I expect people will disagree, but ESO's combat is a joke compared to most other MMOs. ESO plays like a hack-and-slash buttonmasher, not as an MMO or even as an interesting single player game. 80% of specs play literally the same way. Buff up, apply DoTs, spam stuff, then repeat. The concept of dps cooldowns, combo abilities, procs and other synergies are almost nonexistent (Sorc has one proc skill and a pets+daedric curse synergy, Nightblade has Grim Focus, and Necro has corpses I guess). Hell, even GW 1 which is ancient had more interesting abilities. Or even SWTOR which has been near death for years has better class designs (e.g. Fusion Missile + Rail Shot). A single class in WoW has more gameplay variety (e.g. Demo lock, Affliction lock, Destro lock) than ESO's classes combined (Are your dots blue, red, or green? Which ability and light attacks will you spam? Such interesting choices )
I would prefer it if they could combine the best elements of the best games.
I'm kind of a serial monogamist when it comes to MMOs and so, would prefer to not have to keep switching.
ESO quests aren't all that different you know. Have 2 minutes of dialogue, run around killing/looting things, turn in with 2 minutes of dialogue. Run into a delve, pick up a quest from an item, run around killing/looting things, turn in at a town with 1 minute of dialogue. ESO just dresses up the quests better by adding fluff, but that doesn't make the quests themselves varied or interesting.Sure WoW has epic storylines and story beats that are fun but there has to be a somewhat consistent quality in quest design, storytelling, and presentation. WoW doesn't have that for me. It's over-bloated with time consuming tasks which makes leveling a drag and you need either a friend or a podcast to mentally stimulate enough to get through
The only time I can think of doing a quest in ESO similar to WoW was the Psijiic skill line quest which has been labeled by the community as the worst quests design ZOS implemented in the game
ESO quests aren't all that different you know. Have 2 minutes of dialogue, run around killing/looting things, turn in with 2 minutes of dialogue. Run into a delve, pick up a quest from an item, run around killing/looting things, turn in at a town with 1 minute of dialogue. ESO just dresses up the quests better by adding fluff, but that doesn't make the quests themselves varied or interesting.Sure WoW has epic storylines and story beats that are fun but there has to be a somewhat consistent quality in quest design, storytelling, and presentation. WoW doesn't have that for me. It's over-bloated with time consuming tasks which makes leveling a drag and you need either a friend or a podcast to mentally stimulate enough to get through
The only time I can think of doing a quest in ESO similar to WoW was the Psijiic skill line quest which has been labeled by the community as the worst quests design ZOS implemented in the game
Yeah! Too bad the company went bankrupt I would have played the sh-- out of a KoA MMO they had plannedjainiadral wrote: »I think that's mostly due to style. I get it if people aren't a fan of WoW's style; I used to be in love with a game called Kingdom of Amalur which had an extreeeemely wonky style that was super cartoonish, but I loved it anyway and replayed it on several characters.ESO models aren't perfect and could do with a couple more customisation options (horizontal width of mouth and nose tip angle, for example), but they are still considerably better than the "new" WoW ones.
Proportions-wise though... have you seen a male character in ESO? They have like no ass. Their legs just sprout from their spine. And their hips are tiny little boxes that are half the size of their shoulders... and no matter how far you set the leg sliders, they still remain tiny sticklegs that in no way shape or form could carry that torso. Most male characters are so top-heavy that they should just topple over when they try to walk
What ESO does well though is facial customization. It's great that we also have a lot of extra ways to personalize our characters like more tattoos than wow, and adornments and the like (obviously, since ZOS are selling customization options in the cash shop *cough cough*).
Have an awesome for the KoA mention I loved that game! I wish I could still get into it for a nostalgia spin.
So books aren't interesting because they don't read their story out for you? Okay. Because that's the point. If people say that WoW's quest are boring fetch quests or whatever, they simply didn't bother to read the text. Or didn't listen to the NPC voicelines, since many of the recent expansions have voiced NPC lines during the zone quests. ESO's fetch quests don't magically turn engaging just because somebody reads out the quest insturctions.MLGProPlayer wrote: »ESO quests aren't all that different you know. Have 2 minutes of dialogue, run around killing/looting things, turn in with 2 minutes of dialogue. Run into a delve, pick up a quest from an item, run around killing/looting things, turn in at a town with 1 minute of dialogue. ESO just dresses up the quests better by adding fluff, but that doesn't make the quests themselves varied or interesting.Sure WoW has epic storylines and story beats that are fun but there has to be a somewhat consistent quality in quest design, storytelling, and presentation. WoW doesn't have that for me. It's over-bloated with time consuming tasks which makes leveling a drag and you need either a friend or a podcast to mentally stimulate enough to get through
The only time I can think of doing a quest in ESO similar to WoW was the Psijiic skill line quest which has been labeled by the community as the worst quests design ZOS implemented in the game
But that's what makes a quest interesting.
MartiniDaniels wrote: »MartiniDaniels wrote: »I strongly disagree about "engaging" part. There are amazing engaging quests in WoW. Just give me an example from ESO quest line which beats BRAVO company quest line in WoW.
I've played WoW for years, have and played the latest expansion and I literally have no idea which quest like you are talking about. O_O
there WERE some pretty cool quest chains in wow, no doubt about that, I still remember Linken quests for example with equal frustration and fondness, Pamela's doll was heartbreaking and quest chains in wrath of the lichking that tied into Warcraft 3 were fantastic if you were a fan of the universe prior to WoW.
but at the same time, there are so many more quest chains in ESO that were just if not more memorable for me. so i don't know.... to each their own?
Bravo company is vanilla quest line for alliance, where you need to consequently save 5 prisoners who are sort of marines/rock-n-roll racing guys and then kick some orc's a**es together. Quest design is beyond beautiful, you actually need to think and use some tactics to have any chance to complete it and there is great writing and serious dramatic end.
"To each their own" - exactly. I simply can't comprehend how somebody can place ESO's quests above Skyrim's quests for example, but I met ton of people who actually can't stand TES single player but absolutely in love with ESO, so I guess this is matter of personal preferences. There are different genres of literature, movies, different kind of sports. ESO is some different kind of MMO and different kind of RPG in comparison to other mass-market games..
But what's most funny, we can see that many people dislike ESO combat system but love overland/questing, while many have exactly opposite opinion that combat is fun, but overland boring... maybe ESO problem is that they took so many different features and landed in out-of-genre territory and so game causes very mixed opinions. I think that aside from performance issues where all the negative is completely justified, in other things ESO is treated too harsh by players.
I see that people post how they can't enter WoW classic due to huge queues and they post this light-heartedly as some fun fact without negative, and if we remember what happened when ESO introduced login queues and amount of hate that followed..
Yeah! Too bad the company went bankrupt I would have played the sh-- out of a KoA MMO they had plannedjainiadral wrote: »I think that's mostly due to style. I get it if people aren't a fan of WoW's style; I used to be in love with a game called Kingdom of Amalur which had an extreeeemely wonky style that was super cartoonish, but I loved it anyway and replayed it on several characters.ESO models aren't perfect and could do with a couple more customisation options (horizontal width of mouth and nose tip angle, for example), but they are still considerably better than the "new" WoW ones.
Proportions-wise though... have you seen a male character in ESO? They have like no ass. Their legs just sprout from their spine. And their hips are tiny little boxes that are half the size of their shoulders... and no matter how far you set the leg sliders, they still remain tiny sticklegs that in no way shape or form could carry that torso. Most male characters are so top-heavy that they should just topple over when they try to walk
What ESO does well though is facial customization. It's great that we also have a lot of extra ways to personalize our characters like more tattoos than wow, and adornments and the like (obviously, since ZOS are selling customization options in the cash shop *cough cough*).
Have an awesome for the KoA mention I loved that game! I wish I could still get into it for a nostalgia spin.
MLGProPlayer wrote: »
But that's what makes a quest interesting. I want to have an interesting reason for why I'm killing someone or fetching something.
And on the topic of quest structure, ESO quests very rarely have you kill a specific number of enemies or fetch a specific number of items. They are almost always targeted tasks (like free a prisoner, then work with them to kill their captor). They are far less repetitive than your standard MMO quests and are much closer in design to single player RPG side quests.
So books aren't interesting because they don't read their story out for you? Okay. Because that's the point. If people say that WoW's quest are boring fetch quests or whatever, they simply didn't bother to read the text. Or didn't listen to the NPC voicelines, since many of the recent expansions have voiced NPC lines during the zone quests. ESO's fetch quests don't magically turn engaging just because somebody reads out the quest insturctions.
If BfA was doing better Classic wouldn't be so insanely popular 3 days after it's release. People would rather play WoW how it was released 15 years ago than the latest expansion...wow. xD
I don’t blame people for getting back into Wow classic. They are trying to re-live an experience they had years ago. But I think it will be short lived. It’s just nostalgia. Like watching Toy Story. Or watching Star Wars to see Princess Leia or Luke again, or the monster chessboard on the Millennium falcon. But everyone’s waiting for the next, new thing. And there really isn’t anything out yet.
MartiniDaniels wrote: »MartiniDaniels wrote: »I strongly disagree about "engaging" part. There are amazing engaging quests in WoW. Just give me an example from ESO quest line which beats BRAVO company quest line in WoW.
I've played WoW for years, have and played the latest expansion and I literally have no idea which quest like you are talking about. O_O
there WERE some pretty cool quest chains in wow, no doubt about that, I still remember Linken quests for example with equal frustration and fondness, Pamela's doll was heartbreaking and quest chains in wrath of the lichking that tied into Warcraft 3 were fantastic if you were a fan of the universe prior to WoW.
but at the same time, there are so many more quest chains in ESO that were just if not more memorable for me. so i don't know.... to each their own?
Bravo company is vanilla quest line for alliance, where you need to consequently save 5 prisoners who are sort of marines/rock-n-roll racing guys and then kick some orc's a**es together. Quest design is beyond beautiful, you actually need to think and use some tactics to have any chance to complete it and there is great writing and serious dramatic end.
"To each their own" - exactly. I simply can't comprehend how somebody can place ESO's quests above Skyrim's quests for example, but I met ton of people who actually can't stand TES single player but absolutely in love with ESO, so I guess this is matter of personal preferences. There are different genres of literature, movies, different kind of sports. ESO is some different kind of MMO and different kind of RPG in comparison to other mass-market games..
But what's most funny, we can see that many people dislike ESO combat system but love overland/questing, while many have exactly opposite opinion that combat is fun, but overland boring... maybe ESO problem is that they took so many different features and landed in out-of-genre territory and so game causes very mixed opinions. I think that aside from performance issues where all the negative is completely justified, in other things ESO is treated too harsh by players.
I see that people post how they can't enter WoW classic due to huge queues and they post this light-heartedly as some fun fact without negative, and if we remember what happened when ESO introduced login queues and amount of hate that followed..
Not a vanilla quest at all, and it's basically Rambo. One of the reasons I quit during Cataclysm, that and turning Westfall into a CSI homage.
Sylvermynx wrote: »...not thrilled about Cata, MoP was great.... but after that I just couldn't stand it any more. I've never been back, and won't be going back. Especially for "classic". "Classic grind"....
Couldn't agree more.
I did really like Uldum, though - that was my favourite WoW zone, pre-MoP.
Now I remember Uldum and Pandaria with pretty equal fondness.
Cata would have been better if it had all been like Uldum.
Pink sand...
MartiniDaniels wrote: »
I only tried WoW a month ago when performance in ESO was extremely bad and I was playing those quests like mad for 2 weeks with big pleasure until I get to lvl60 and then I realized I can't afford amount of time I need to invest to reach WoW end game and overall understanding of all classes mechanics, and so returned back to ESO for now. This has nothing to do with nostalgia, WoW is simply much better designed as a game. ESO (for me) is holding on it's legacy lore, unique combat system and multiplayer part. Since overland lacks multiplayer part and combat part is nullified by both lack of challenge and rewards, so lore is only thing which makes ESO quests worth doing. In my opinion, engaging gameplay+notable rewards+quality writing is better then voiced over lore writing. Maybe ESO was much better gameplay wise before One Tamriel, unfortunately I can only compare 2018 ESO to 2019 WoW.