MartiniDaniels wrote: »MartiniDaniels wrote: »That video is complete BS from first 10 seconds, i stopped looking after that.
So you literally got nothing out of the video and decided to discard and disregard it anyway. I get it, you're one of those people.
As for the OP I kind of agree. I wish we just had less twitchy combat, less canceling, more smooth combos, more skills to fit on a bar, longer buffs and weapon switching was automated or made in a way that feels better than the current system.
I have no problems playing what we got, I've done all endgame content + high ranked PvP, but honestly it's never been fun for me once.
The only reason I haven't given it up yet is the quest and exploration content, RP, amazing community, endless possibilities and custom build access etc.
I wish the combat was more fluid, more satisfying with actual skill synergies and required smart timing and placement, instead of brain dead muscle memory combos, multitude of stupid debuffs and canceling that completely destroys all the fun and amazing visuals that not only are but could have been.
First phrase from video is utter nonsense about ESO has "much better" world design and writing/quests then single player TES games. This is just hilarious. We may say that best hand picked parts of ESO are comparable to single player TES, true, but nowhere near "much better".
Wifeaggro13 wrote: »Donny_Vito wrote: »Yeah, combat in this game is clunky but if start trying to challenge the idea that combat is not amazing you'll get lots of negative feedback from the community. Most of us enjoy the game regardless, but still it's pretty obvious to admit this combat system has a lot of flaws.canceling that completely destroys all the fun and amazing visuals that not only are but could have been.
So true. We've been trained to animation cancel everything and ZoS has reluctantly claimed this to be a feature when it just negates all the hard work that went into the art and animation of combat. The only problem is that we're pot-committed, as a gambling reference. We've already invested so much time and effort into this game that overhauling combat and animations is not an option. We're stuck with it, so we just have to pucker up and make the best out of it.
No it was a bug that they knew about from alpha. They acknowledged it as a bug and left it in game then they called it a feature once they had made it part of the dps meta and a requirement. to do minimum dps checks for end game you have to be medicore at it . Now weaving is also part of it.
TelvanniWizard wrote: »Animation cancelling and La weaving suck.
ScruffyWhiskers wrote: »It took 3 minutes to hear the complaints lol. I'm a really old fart compared to most of you. I played Ultima Online, Asheron's Call and Everquest before we all thought the world was going to end in 2000. (Nice appeal to authority I know)
How many of you remember hitting the melee attack button in Everquest? Yep, hit that button and chase Gnasher Furgutt down the road.
The combat system is the best thing in this game. Seriously, this guy's complaints are ludicrous. Tastes can vary of course, but being peeved about animation canceling which isn't mandatory for the 90% of the players who never hit level 50 (supposedly according to XBOX achievements as a data point) and resource management is silly.
rager82b14_ESO wrote: »I'm a old person also, and I played everquest. I was in the plains of power kiting mobs for players wishing I was on the hill, but because I was a ranger, with sow. I was on kite duty.
I've also played UO, and old school stuff. So like you i know about the old days.
For me I have two major problems with the combat. One buff system, second the lack of weapon damage focus builds. Spamming Skills is boring, and the attack/block system feels more like elder scrolls, and ya spamming aoe skills is not fun for me or many people it seems in the youtube comments. and I would say animation cancel but I would not do that so i would not care.
rager82b14_ESO wrote: »https://www.youtube.com/watch?v=bbvwpXlTvAA
So I see I'm not alone in thinking this. I just don't like how the skills work in this game. Switching weapons, short buffs, and just a endless rotation.
So my question is this, Can a Weapon Damage build work well in this game? One where you don't need to use many skills. I've never tried it, but it sounds more fun and when I play an elder scrolls game. I focus heavily on weapon damage not skills.
rager82b14_ESO wrote: »https://www.youtube.com/watch?v=bbvwpXlTvAA
So I see I'm not alone in thinking this. I just don't like how the skills work in this game. Switching weapons, short buffs, and just a endless rotation.
So my question is this, Can a Weapon Damage build work well in this game? One where you don't need to use many skills. I've never tried it, but it sounds more fun and when I play an elder scrolls game. I focus heavily on weapon damage not skills.
OwnerOfSuccuby wrote: »I use build before that was focused on heavy attacks - 47.5 k dps very easy rotation - now buged and do not work.
It is easy to make rotations like this.
Some kind of 1234, swap 1234 swap with out light attacks or just 3 skills and all other is light attacks.
It is not hard to make builds like that.
But gear is hard to combine - it needs special traits. And when you do it - 4-5 month play and stupid ZOS bug or change something.
It is not hard to make builds like this with 40+ k dps. And even more. The problem is: you have not got unlimited transmutation and time.
I changed my gear more than 10 times already - plague docror, warrior poet, ebon = trash now -> perfect youlnokrean.
Maelstrom bow->oblivion sets->eternal yokeda - mailstrom lightning stuff = buged or do not work with some skills = to trash in some builds.
And each time the same.
I already hate zos - i have not got time farm so much transmutations for all this garbage and make it gold.
Stop change the game or give me my transmutation and money back each time you change something !!!
I have not got unlimited time and all races of each class pn account !!!