https://www.youtube.com/watch?v=bbvwpXlTvAAMartiniDaniels wrote: »That video is complete BS from first 10 seconds, i stopped looking after that.
canceling that completely destroys all the fun and amazing visuals that not only are but could have been.
MartiniDaniels wrote: »That video is complete BS from first 10 seconds, i stopped looking after that.
So you literally got nothing out of the video and decided to discard and disregard it anyway. I get it, you're one of those people.
As for the OP I kind of agree. I wish we just had less twitchy combat, less canceling, more smooth combos, more skills to fit on a bar, longer buffs and weapon switching was automated or made in a way that feels better than the current system.
I have no problems playing what we got, I've done all endgame content + high ranked PvP, but honestly it's never been fun for me once.
The only reason I haven't given it up yet is the quest and exploration content, RP, amazing community, endless possibilities and custom build access etc.
I wish the combat was more fluid, more satisfying with actual skill synergies and required smart timing and placement, instead of brain dead muscle memory combos, multitude of stupid debuffs and canceling that completely destroys all the fun and amazing visuals that not only are but could have been.
Donny_Vito wrote: »Not 100% sure what they mean by "clicky" but seeing as if you want to do top DPS you basically have to do two clicks per every attack (1 light attack, then instantly 1 skill), and that needs to be done every second, so in about a minute you could've done 120 clicks.....it does seem clicky. To me, it feels more clunky as I'm trying to animation cancel anything and everything possible. Either way, I still do it because I want to try and get top DPS for my group, so I guess it's possible I'm being hypocritical.
WillhelmBlack wrote: »You're playing the wrong game then. ESO has actually THE best combat system out of any game I've ever played, admittedly it's not as good as it was 2 or 3 years ago but it's still the only reason I and many others still play it.
I don't do many PvE dungeons unless I have to so can't comment much on that. Fighting against any boss that just stands there swinging something around is boring in any game.
BlackMadara wrote: »Pve is very rotation based, just like it is in any mmorpg. The only differences between ESO and other games are that there are no CDs on skills and the animations are less flashy.
I get the feeling that people criticize the combat in ESO because the animations aren't extremely flashy. The combat in the game is the best that I've played, other than BDO. WoW, GW2, and Neverwinter are fine, but too clunky and slow imo. ESO gives a better feel for real combat. ESO could do better with more synergistic combos, I agree. Something like the DK flame lash power lash combo when setting up a root or stun.
Pvp combat is where ESO really shines. You have combos, like any real combat system. Similar to a jab-jab-cross or head tie-elbow pass-single leg shot. Any combat system, real life or game, is going to have dedicated combos that yield better results than just using the equivalent of light attacking.
If you play this game expecting it to be like skyrim combat or like other mmos, you will probably have a bad time. Put some time and effort into understanding the depth of combat in this game, and you will most likely enjoy it more.
Donny_Vito wrote: »Yeah, combat in this game is clunky but if start trying to challenge the idea that combat is not amazing you'll get lots of negative feedback from the community. Most of us enjoy the game regardless, but still it's pretty obvious to admit this combat system has a lot of flaws.canceling that completely destroys all the fun and amazing visuals that not only are but could have been.
So true. We've been trained to animation cancel everything and ZoS has reluctantly claimed this to be a feature when it just negates all the hard work that went into the art and animation of combat. The only problem is that we're pot-committed, as a gambling reference. We've already invested so much time and effort into this game that overhauling combat and animations is not an option. We're stuck with it, so we just have to pucker up and make the best out of it.
Dracoqueen wrote: »I may be a bit biased but I always felt that ESO combat was a bit stiff. I came to ESO after playing Guild Wars 2 for about 3 years and the combat was the first thing that irked me. Yes the mouse clicking closely resembles how combat is in the original elder scrolls series but otherwise aside from pro moves like skill cancel etc it seams a little stale and repetitive.