We’ve seen the cycle far too many times. Experienced players feel that at different moments in time, that the game was relatively well balanced. The experienced players spent the time learning the intricacies of combat mechanics and counters and were content with where the game was in terms of balance.
But then there was larger chunk of the community that was not proactive enough to learn the intracracies of combat mechanics and counters. They didn’t go online and research strategies and tactics to improve and raise their compete level.
ZOS makes a business decision and says we will always try to make the most people as possible happy. So they cater to the players who refuse to L2P and lower the learning curve, homogenizing the classes and skills and passives. And on top of that, make other game breaking changes that upsets most of the community, experienced players and L2P crowd alike.
I blame ourselves for this mess. If the huge chunk of the community wasn’t so lazy to L2P, the game would still be fun to play.
The whining L2P crowd has literally destroyed this game. Time and time over.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Bouldercleave wrote: »A VAST majority of the community doesn't take this (or any other) game seriously enough to study videos, character builds, blueprints, mechanics, field journals, etc. and enjoy playing the game for the simple relaxation of getting out of the real world.
I already have a 50+ hour a week job and have completed all the schooling that I am going to in this life time.
If I feel the need to study and train for the "privilege" of being able to be included in the elitist 1% I'll just go find something else to play - the operative word here being PLAY.
If you want to be on the leaderboard, by all means do your thing. But the majority of us that just want to have fun really wish the meta chasing elitists would just STFU.
We’ve seen the cycle far too many times. Experienced players feel that at different moments in time, that the game was relatively well balanced. The experienced players spent the time learning the intricacies of combat mechanics and counters and were content with where the game was in terms of balance.
But then there was larger chunk of the community that was not proactive enough to learn the intracracies of combat mechanics and counters. They didn’t go online and research strategies and tactics to improve and raise their compete level.
ZOS makes a business decision and says we will always try to make the most people as possible happy. So they cater to the players who refuse to L2P and lower the learning curve, homogenizing the classes and skills and passives. And on top of that, make other game breaking changes that upsets most of the community, experienced players and L2P crowd alike.
I blame ourselves for this mess. If the huge chunk of the community wasn’t so lazy to L2P, the game would still be fun to play.
We’ve seen the cycle far too many times. Experienced players feel that at different moments in time, that the game was relatively well balanced. The experienced players spent the time learning the intricacies of combat mechanics and counters and were content with where the game was in terms of balance.
But then there was larger chunk of the community that was not proactive enough to learn the intracracies of combat mechanics and counters. They didn’t go online and research strategies and tactics to improve and raise their compete level.
ZOS makes a business decision and says we will always try to make the most people as possible happy. So they cater to the players who refuse to L2P and lower the learning curve, homogenizing the classes and skills and passives. And on top of that, make other game breaking changes that upsets most of the community, experienced players and L2P crowd alike.
I blame ourselves for this mess. If the huge chunk of the community wasn’t so lazy to L2P, the game would still be fun to play.