Both issues were about the ease of application of powerful mechanics. Same for the Proctopia patches.
The dots we're talking about don't do huge damage, especially when we see what hots are doing now. But they are so easy to apply from max range, with no need to specialize or build for them, their impact is outsized compared to the damage.
WuffyCerulei wrote: »Sload's was worse because:
1) It's oblivion damage. So it ignores your resists and shields.
2) The set is craftable, so ANYONE could wear it and proc it from just dealing any damage.
3) It stacked on top of other people's Sload's. So imagine many dots hitting you while ignoring both shields and resists.
4) It didn't require a skill slot or even aiming at the target to damage them.
5) IT IGNORED BATTLE SPIRIT.
The dots from skills eat a skill slot, actually have to be targeted, don't ignore resistances or shields, and is affected by Battle Spirit. I have no idea if they can stack fo sho.
Emma_Overload wrote: »Sload's was worse. Although there is one similarity:
Nightblades get a free exemption from damage as usual.
1) Sload's got nerfed (twice) so that it wouldn't bring them out of stealth and so stamblades couold dodge it anyway.
2) DOTs are brutal against everyone except purgebot Templars and, you guessed it, Nightblades, who somehow get to "suppress" DOTs whenever they feel like it!
On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
Emma_Overload wrote: »On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
Sun Fire is only 8 seconds, right? Entropy is 12 seconds. Because it is 50% longer duration, it SHOULD have a 50% higher tooltip. Therefore, the dps of these two spells is about the same.
Working as intended!
Emma_Overload wrote: »On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
Sun Fire is only 8 seconds, right? Entropy is 12 seconds. Because it is 50% longer duration, it SHOULD have a 50% higher tooltip. Therefore, the dps of these two spells is about the same.
Working as intended!
you really are clueless...
I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.
Emma_Overload wrote: »Emma_Overload wrote: »On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
Sun Fire is only 8 seconds, right? Entropy is 12 seconds. Because it is 50% longer duration, it SHOULD have a 50% higher tooltip. Therefore, the dps of these two spells is about the same.
Working as intended!
you really are clueless...
How about explaining why you think I'm wrong instead of just tossing an insult?
OtarTheMad wrote: »
Alex Jones, that you?Emma_Overload wrote: »Sload's was worse. Although there is one similarity:
Nightblades get a free exemption from damage as usual.
1) Sload's got nerfed (twice) so that it wouldn't bring them out of stealth and so stamblades could dodge it anyway.
2) DOTs are brutal against everyone except purgebot Templars and, you guessed it, Nightblades, who somehow get to "suppress" DOTs whenever they feel like it!
Both issues were about the ease of application of powerful mechanics. Same for the Proctopia patches.
The dots we're talking about don't do huge damage, especially when we see what hots are doing now. But they are so easy to apply from max range, with no need to specialize or build for them, their impact is outsized compared to the damage.
Dont do huge damage? On average i think one cast of entropy does about 1k damage per second and so does soul trap.
There are screenshots of 12k entropy dots. I had a 10k fetcher dot from a mag warden on my recap today.
Just one dot can be outhealed by a hot but all those dots? It is just too much to outheal.
For me there's really just one big offender rn and thats Entropy. It's so overloaded. It is now the strongest or one of the strongest single target dots, it gives major sorcery along with 2% max mag and mag recovery and heals. It was a useful skill before and I am still unclear as to why an already good utility skill got such a massive dot especially when mag builds weren't exactly hurting for dots.
OtarTheMad wrote: »
It still is on top for anyone that didn't always run around a tree...
Both issues were about the ease of application of powerful mechanics. Same for the Proctopia patches.
The dots we're talking about don't do huge damage, especially when we see what hots are doing now. But they are so easy to apply from max range, with no need to specialize or build for them, their impact is outsized compared to the damage.
Dont do huge damage? On average i think one cast of entropy does about 1k damage per second and so does soul trap.
There are screenshots of 12k entropy dots. I had a 10k fetcher dot from a mag warden on my recap today.
Just one dot can be outhealed by a hot but all those dots? It is just too much to outheal.
1k dps is not huge damage. Just because it ticks on you for a long time doesn't make it huge. If 8 people apply 1k dps dot to you, it's still not huge -- it's 8 people attacking you. Would you rather eat 8 Snipes?
The problem is that those 8 people are at max range at zero risk.For me there's really just one big offender rn and thats Entropy. It's so overloaded. It is now the strongest or one of the strongest single target dots, it gives major sorcery along with 2% max mag and mag recovery and heals. It was a useful skill before and I am still unclear as to why an already good utility skill got such a massive dot especially when mag builds weren't exactly hurting for dots.
Entropy is a tough one. It's the go-to source (in same cases the ONLY source) for Major Sorcery. But it requires a target. Those mag toons don't get to pre-buff before a fight, automatically they are losing 1 GCD just to get an essential buff; 1 second of losing the initiative in a fight is not minor.
Entropy having some damage seems reasonable so it's isn't a dead slot that does nothing else. But the damage portion ticking over ~6 seconds perhaps would be more appropriate. You aren't going to give up 1/6 GCDs for 1dps.
On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.