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DOT META vs. The Sloads Aprocalypse

TBois
TBois
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So how would y'all compare this new pvp dot meta versus the sload's meta (sloads in it's original form)? They seem similar to me. There is a ton of passive stacking damage going around in both cases, one based off of skills and one based off of sets. Does the difference in origin make a difference in how you feel about it? I'd prefer to discuss this in terms of pros and cons, but I understand if this devolves into a pissing match.
Edited by TBois on August 16, 2019 10:31PM
Current Guilds: Fantasia
Friends of: Omni, Avant Garde
Former Guilds: Decibel, Hagnado

PC/NA
T-Bois (AR 50 Stam Sorc) - AD

https://www.youtube.com/channel/UCDUkIEilHdG3v6I586WzoyA?
  • Vapirko
    Vapirko
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    For me there's really just one big offender rn and thats Entropy. It's so overloaded. It is now the strongest or one of the strongest single target dots, it gives major sorcery along with 2% max mag and mag recovery and heals. It was a useful skill before and I am still unclear as to why an already good utility skill got such a massive dot especially when mag builds weren't exactly hurting for dots. What gets me is that ZOS was just talking about how skills should be either high damage or high in utility and not both.

    For me soul trap is not so bad though perhaps a bit strong. At least its still usable on both mag and stam and it doesn't have any passives in that skill line to synergize with and only provides small secondary effects which are both useful.

    Sloads was still worse though imo. But it was also compounded by the glyph bugs at that time.
    Edited by Vapirko on August 17, 2019 2:13AM
  • No_Division
    No_Division
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    Sload's was worse because:
    1) It's oblivion damage. So it ignores your resists and shields.
    2) The set is craftable, so ANYONE could wear it and proc it from just dealing any damage.
    3) It stacked on top of other people's Sload's. So imagine many dots hitting you while ignoring both shields and resists.
    4) It didn't require a skill slot or even aiming at the target to damage them.
    5) IT IGNORED BATTLE SPIRIT.

    The dots from skills eat a skill slot, actually have to be targeted, don't ignore resistances or shields, and is affected by Battle Spirit. I have no idea if they can stack fo sho.

    They are both pretty accessible, but there mitigation is true. Sadly it only there was a jewel trait or major protection set that could help us mitigate these tooltips . Oh wait! The "balance brigade" got those nerfed first week of pts lulz.
  • Firstmep
    Firstmep
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    On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
    Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
    Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.
  • Emma_Overload
    Emma_Overload
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    Firstmep wrote: »
    On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
    Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
    Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.

    Sun Fire is only 8 seconds, right? Entropy is 12 seconds. Because it is 50% longer duration, it SHOULD have a 50% higher tooltip. Therefore, the dps of these two spells is about the same.

    Working as intended!
    #CAREBEARMASTERRACE
  • Vapirko
    Vapirko
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    Firstmep wrote: »
    On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
    Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
    Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.

    Here's the differences:

    1) stamina classes in general do not have access to many dots some have none at all so bleeds was probably the only dot you were getting hit with unless they scarified a 5th piece trait. even then bleeds were only really strong in the case of Master DW sometimes.

    2) bleeds cannot be applied at range.

    3) bleeds were the secondary effect. not like entropy where you're getting major brutality a heal and 2% max mag and mag recovery alongside a huge dot.

    4) the entropy dot is larger than any bleed I know of including the main damage portion of rending slashes. At best I only ever remember bleeds hitting for about 1k per tick so 1.8 to 2k is quite an increase from that not to mention all the other benefits from entropy.
  • Austinseph1
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    It would have been fine if vigor buffs were left but too much forum outcry so balance will be in the Magicka side for a while ;)
  • red_emu
    red_emu
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    I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • OtarTheMad
    OtarTheMad
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    red_emu wrote: »
    I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.

    So, in other words, stamina is going to be on top again?
    Aldmeri Dominion
    Althrimir- High Elf Sorcerer
    Daemog gro-Khazgur- Orc DK
    Mithllandel- Bosmer NB
    Althrimir Agarwen- High Elf NB
    Althreeza- Argonian Templar
    Maharic Laveash- High Elf Warden
    Caelia Althrilius- Imperial Sorc tank

    Ebonheart Pact
    Althrimir Vorsaris- High Elf Magsorc Former Emp
    Sidariath Perthro- High Elf Necromancer
    Alvika Ice-Wolf- Breton Magden
    Ermazar- Dunmer Templar
    Kathariel Many-Arrows- Bosmer stamcro
    Boney-Tail- Khajiit MagDK
    Haunted Luigi Board- Lowbie Argonian NB
    Should Follow Meta- Nord Necro
    Jormiskr- Imperial Templar

    Daggerfall Covenant
    Toasty Tail- lowbie DC



  • WuffyCerulei
    WuffyCerulei
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    red_emu wrote: »
    I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.

    If they didn’t change the dots on the PTS, they aren’t just gonna do it now. Maybe bext big update.
    I will kick everyone's butt, even my own.

    PC NA
    CP 1200+
    Star-Sïnger - Khajiit Magicka Sorc - EP Legate - Flawless Conqueror
    Falls-With-Stars - Argonian Magicka Templar - AD - Former Empress - Voice of Reason
    vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL/vHoF HM/vAS +2/vCR+1/vSS/vSS Yol HM
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    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
  • Thanatos_inside
    Thanatos_inside
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    Dots even worse. ZOS destroyed pvp and pve rotation. Game is so bad now. This is the worst patch ever
  • Kadoin
    Kadoin
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    OtarTheMad wrote: »
    red_emu wrote: »
    I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.

    So, in other words, stamina is going to be on top again?

    It still is on top for anyone that didn't always run around a tree...
  • NBrookus
    NBrookus
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    Bosov wrote: »
    NBrookus wrote: »
    Both issues were about the ease of application of powerful mechanics. Same for the Proctopia patches.

    The dots we're talking about don't do huge damage, especially when we see what hots are doing now. But they are so easy to apply from max range, with no need to specialize or build for them, their impact is outsized compared to the damage.

    Dont do huge damage? On average i think one cast of entropy does about 1k damage per second and so does soul trap.

    There are screenshots of 12k entropy dots. I had a 10k fetcher dot from a mag warden on my recap today.

    Just one dot can be outhealed by a hot but all those dots? It is just too much to outheal.

    1k dps is not huge damage. Just because it ticks on you for a long time doesn't make it huge. If 8 people apply 1k dps dot to you, it's still not huge -- it's 8 people attacking you. Would you rather eat 8 Snipes?

    The problem is that those 8 people are at max range at zero risk.
    Vapirko wrote: »
    For me there's really just one big offender rn and thats Entropy. It's so overloaded. It is now the strongest or one of the strongest single target dots, it gives major sorcery along with 2% max mag and mag recovery and heals. It was a useful skill before and I am still unclear as to why an already good utility skill got such a massive dot especially when mag builds weren't exactly hurting for dots.

    Entropy is a tough one. It's the go-to source (in same cases the ONLY source) for Major Sorcery. But it requires a target. Those mag toons don't get to pre-buff before a fight, automatically they are losing 1 GCD just to get an essential buff; 1 second of losing the initiative in a fight is not minor.

    Entropy having some damage seems reasonable so it's isn't a dead slot that does nothing else. But the damage portion ticking over ~6 seconds perhaps would be more appropriate. You aren't going to give up 1/6 GCDs for 1dps.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • MyGTX
    MyGTX
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    make sload great again
    like a zooooos
  • coletas
    coletas
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    I simply hate every "automatic damage" skills. So i hate this patch. It makes fights boring as hell. Also unplayable for most players . Im lucky that my main is a magplar, but even with a magplar is hard to survive to everybody shooting dots, dots and more dots. You need to add cleanse ritual to rotation lol and even with that most damage is still from dots from people that is in the orher side of the map. Boring, very boring.
  • OtarTheMad
    OtarTheMad
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    Kadoin wrote: »
    OtarTheMad wrote: »
    red_emu wrote: »
    I wouldn't worry. I have a feeling, that with this Monday's patch, all the DoT's will be halved again.

    So, in other words, stamina is going to be on top again?

    It still is on top for anyone that didn't always run around a tree...

    Very true. My stamblade does just fine even in this DoT meta.
    Aldmeri Dominion
    Althrimir- High Elf Sorcerer
    Daemog gro-Khazgur- Orc DK
    Mithllandel- Bosmer NB
    Althrimir Agarwen- High Elf NB
    Althreeza- Argonian Templar
    Maharic Laveash- High Elf Warden
    Caelia Althrilius- Imperial Sorc tank

    Ebonheart Pact
    Althrimir Vorsaris- High Elf Magsorc Former Emp
    Sidariath Perthro- High Elf Necromancer
    Alvika Ice-Wolf- Breton Magden
    Ermazar- Dunmer Templar
    Kathariel Many-Arrows- Bosmer stamcro
    Boney-Tail- Khajiit MagDK
    Haunted Luigi Board- Lowbie Argonian NB
    Should Follow Meta- Nord Necro
    Jormiskr- Imperial Templar

    Daggerfall Covenant
    Toasty Tail- lowbie DC



  • BaByDontHurtMe
    BaByDontHurtMe
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    Time for dots and Sloads, embrace the meta. Dots just leveled magicka closer to stamina and everyone loses their minds, love the drama.
  • Ozazz
    Ozazz
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    the dot's should have never been introduced into the game especially as single target healing has gotten worse.
    Benefit that mass, not the solo.
    Typically the trend which is horrible!
  • BlackMadara
    BlackMadara
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    Firstmep wrote: »
    On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
    Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
    Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.

    The DoTs are balanced based on total DPS over the entire duration with no additional passives. Sun Fire's direct damage is taken into account. Therefore, with no passives and abilities leveled up to IV, they should deal almost the exact same DPS. I tested this with my magDK. Entropy, Soul Trap, and Burning Embers all deal the same DPS with no passives. The DoT from BE ticks for less damage due to the direct damage portion of the skill.
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    Firstmep wrote: »
    On my magplar im hitting some ppl for 1,8k 2k entropy ticks in no cp.
    Considering that ppl were doing that much damage with bleeds before its not unreasonable. I do find it weird it tho that both entropy and consuming trap do more damage than for example sun fire.
    Again in no cp my sun fire has a 18k tooltip, my entropy has 26k. Not exactly standardised as was promised.

    Yeah, but then again they aren't selling the Templar skill lines in the crown store yet.
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
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