Changes are a staple of any MMO. From FFXIV, to WoW, Neverwinter, to ESO. Armor, skills, classes themselves...all are subject to change.
No game in this genre stays the same. If you ever think a class or build will stay the same, you're only fooling yourself.
Maybe the MMO genre isn't for you....
(You in a general sense, not personal)
Changes are a staple of any MMO. From FFXIV, to WoW, Neverwinter, to ESO. Armor, skills, classes themselves...all are subject to change.
No game in this genre stays the same. If you ever think a class or build will stay the same, you're only fooling yourself.
Maybe the MMO genre isn't for you....
(You in a general sense, not personal)
MaleAmazon wrote: »IMO changes are fine... or at least decent. Take Nightblade Relentless Focus. They made it so it is now a useful buff and you have the choice to spend the buff for burst damage. The 3% mitigation was a bit over the top, 2% is fine. Some people wanted it to stay the same as it always was, well tough. It´s not like it´s unheard of, in fact I don´t remember a multiplayer game regularly patched that didn´t have these kinds of changes (Teuton TCs in AoE2, I remember you...).
The problem for me is this: there is virtually nowhere in the game where the skills really matter;
I play quests, well you shred everything including bosses. Pledges? I can shred through on normal and most of the veteran rewards don´t seem good enough for me to sit in a queue for 15 mins, also I don´t want to invest in a guild for vet trials at the moment. PvP? Meh, been there done that.
I´ll just semi-hijack this thread and say that what this game needs is a new arena like Maelstrom, a veteran mode for questing, and maybe something like a 'survive for as long as you can vs waves of enemies'-zone. Something to keep the interest up for those of us who have finished the SP portions of the game and don´t feel like investing so much time into getting skins, motifs, whatever.
Now just for the people saying 'it´s an MMO moron, M for multiplayer'. Well, ESO was always marketed as a game where you could have a single player experience. It has just been woefully neglected over the years and I for one won´t subscribe again until the SP portion of the game grabs my interest again.
WaltherCarraway wrote: »Fengrush had played for less than two hours yesterday and people started asking him what’s the meta what’s the build lol
WaltherCarraway wrote: »Fengrush had played for less than two hours yesterday and people started asking him what’s the meta what’s the build lol
Is it stam necro? I note from another thread that the PVE DPS king is stam necro.
Yep - change is a part of the game, but so is selling expansions. And monetisation is a huge part of this game. Call me a cynic but possibly the nerfs are about “encouraging” people to buy
Elsweyr
The last time ZOS introduced a new class - warden In Morrowind- the sustain nerf was massive. I hear 80% of endgame quit lol.
Idk but if your build turns up broken when a new class locked to an expansion is introduced, you probably shouldn’t be too surprised.
Bouldercleave wrote: »I guess I'm just too much of a casual to notice. I played for a good long while last night and the only thing that really annoyed me is that several of my addons need updating.
I noticed almost no significant change in playability.
Nemesis7884 wrote: »Changes are a staple of any MMO. From FFXIV, to WoW, Neverwinter, to ESO. Armor, skills, classes themselves...all are subject to change.
No game in this genre stays the same. If you ever think a class or build will stay the same, you're only fooling yourself.
Maybe the MMO genre isn't for you....
(You in a general sense, not personal)
NONSENSE - i dont know ONE mmo who has so many so frequent so drastic changes to complete overhauls to classes and skills as eso - without direction or purpose that no one asked for and mostly just break things
The eso team has just no direction at all - one team runs to the left and the next runs to the right - their direction is simply horrible if at all existant
Whoever thought that applying degeneration/entropy dot was FUN should've been immediately fired.
But no, it's ZOS' latest invention. Applying entropy is like pressing the button for an elevator or turning on the microwave. You do it to get the job done, not to have fun.
DOTs generally are no fun, but this "skill" line is just terrible. I never minded having it as one of the tools, but now, seeing it as a "must" for mag sorc makes me cringe.
But Entropy needed some buffs. It was pretty awful before. Now it's a powerful spell in its own right. And considering the limited amount of abilities you can equip on this game I believe it's important to make them all good. Otherwise no one is going to give up a precious spot on their hotbar to use it.
But Entropy needed some buffs. It was pretty awful before. Now it's a powerful spell in its own right. And considering the limited amount of abilities you can equip on this game I believe it's important to make them all good. Otherwise no one is going to give up a precious spot on their hotbar to use it.
I disagree. Not every skill should be super powerful that makes it an auto-include. What every skill should have is a good niche. Which entropy pre-scalebreaker had. It was an easy way to get major sorcery for classes with no reliable way to get the buff, that had some minor synergies with skoria/ele drain. Now it's a super powerful dot that also gives major sorcery which is an auto-include, which leads to boring build crafting and low diversity.
Nemesis7884 wrote: »Changes are a staple of any MMO. From FFXIV, to WoW, Neverwinter, to ESO. Armor, skills, classes themselves...all are subject to change.
No game in this genre stays the same. If you ever think a class or build will stay the same, you're only fooling yourself.
Maybe the MMO genre isn't for you....
(You in a general sense, not personal)
NONSENSE - i dont know ONE mmo who has so many so frequent so drastic changes to complete overhauls to classes and skills as eso - without direction or purpose that no one asked for and mostly just break things
The eso team has just no direction at all - one team runs to the left and the next runs to the right - their direction is simply horrible if at all existant
Yeah, I agree. It's been ridiculous lately,
Though keep in mind a new combat team has recently taken over. So they have to correct many of the faults the previous one handed off to them. Hopefully once the new team gets settled in these constant nerfs and buffs will be at an end. We'll see how this new team copes with the changes going forward. If they start reverting them back and forth again like the last team I"ll come over to your side of it.Whoever thought that applying degeneration/entropy dot was FUN should've been immediately fired.
But no, it's ZOS' latest invention. Applying entropy is like pressing the button for an elevator or turning on the microwave. You do it to get the job done, not to have fun.
DOTs generally are no fun, but this "skill" line is just terrible. I never minded having it as one of the tools, but now, seeing it as a "must" for mag sorc makes me cringe.
What's the difference in using entropy vs say shards? Isn't it basically the same thing?
Changes are a staple of any MMO. From FFXIV, to WoW, Neverwinter, to ESO. Armor, skills, classes themselves...all are subject to change.
No game in this genre stays the same. If you ever think a class or build will stay the same, you're only fooling yourself.
Maybe the MMO genre isn't for you....
(You in a general sense, not personal)
psycoprophet wrote: »Gw2 does and it gets so stale because of it. I hate nerf patches as much as anyone but I agree overall change is good even if sometimes effects u relatively it's still a better outcome than the the game being stagnant.
You build up a char for a long time laboriously and costly, experimenting with armor and skills until you finally have your char so that he is optimal. Spends a lot of gold to get the armor (just for jewelry) on Legendary.
And then one day Zeni comes along and throws half of everything over the pile
Funny that, when people who had spent over 4 years building their Bosmer thief complained about the loss of their stealth, most reactions were like "bah, who cares, Bosmers are better that way" (which they are not), "nobody cares about RP" (that's gameplay, actually) and whatnot.
But a small adjustment to armors and skills, that merely requires to change a few habits and tweak some gear, as opposed to completely breaking and removing a race bonus that can NOT be replaced by any mean, is now cause for significant outcry ?
I really don't understand people. Oh, yeah, actually I do. Nerfing s*** to hell and back is okay if it doesn't happen to them.
Man, this happens every update.
The only thing that changes is who is doing the complaining.
As someone said above, this stuff only matters when it happens to you.
Well, it happens to everyone, I'm pretty sure when these changes hit the XboneX, I won't even notice.
But, then again, I am just a filthy casual who plays this game to have fun.