RebornRequiem wrote: »
RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
RebornRequiem wrote: »RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
Magsorc is far away from gutted. They still have the best damage shield, have a vigor like healing under that shield with rapid regen or a breath of life heal with the matriarch. With degeneration and soul trap they got two strong dots like the other classes now in addition to their bursty nature with frags and curse. Also their bar space problem to some extent was resolved thanks to degeneration as new major sorcery with strong secondary effects, the loss of need of two damage shields thanks to rapid regen and an unavoidable stun streak, which was on their bars anyway. Still they have among magclasses the best mobility and strong damage while maintaining strong defense capabilities.
RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
Shields are stronger if you build for it.
Pets were seriously OP, just use non-Pet now and L2P.
Range? Possibly but them being at 28m and stunning on cool down with Reach was dumb AF.
Magicka Necromancer's offense is leaps and bounds better than it was before the patch on Monday, but it's still probably behind other Magicka builds in that regard. You can use the same 3 "generic" DOTs as everyone else, and you do get +10% DOT damage from a class passive, but you don't have a class DOT and Blastbones is still not that great in a lot of situations (but reverting the nerfs that happened between Elsweyr PTS and early access did help a bit). Rapid Regeneration + Intensive Mender is a decent combo for self healing...when the Mender doesn't bug out and just float around doing absolutely nothing. But everyone, Magicka Necromancer included, is so squishy right now that staying alive vs burst is a big problem in no-CP.I’ve seen some magnecros do well. I think the changes helped them as a class, people saying they’re underpowered is outdated.
Sorcs are okay... I’ve seen a couple do decently but they’re nothing special.
It is a healing patch so classes that heal most efficiently will be at the top - that's Templar. Honor the dead is hugely efficient, and Extended Ritual is the best hot right now, big heals, and totally negates the dot meta for your group. Dk is right around there too. If Mag warden and Mag Necro start being named in this thread, it will be because of their healing ability.
Notice none of these classes are particularly mobile.
Cloak is so good it carries NB through adverse meta shifts.
Sorc have mobility and that's all. Because sustain is so hard, they either need to escape all the time when it's not needed because OOM or invest even more into sustain to be able to fight and loose a ton of damage.RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
Shields are stronger if you build for it.
Pets were seriously OP, just use non-Pet now and L2P.
Range? Possibly but them being at 28m and stunning on cool down with Reach was dumb AF.
Shields aren't stronger if you build for it.
The fact that you literally write the natch potes notes proove how much you know about sorc, aka 0 knowledge.
You will NEVER got a stronger shield than before. Because the size got nerfed and because you need far more sustain than before.
The cap story is a PvE thing. Have no impact on PvP because you cannot even reach the older cap o.
Because matriarch was OP, it know deserve to be useless in every single senario, both PvP and PvE ? I don't think so.
Stunning from range OP ? You should L2P if you could not see the OBVIOUS annimation and TRAVEL time, coupled with the TELEGRAPHED burst, all indicated when the sorc was stunning.
I’ve seen some magnecros do well. I think the changes helped them as a class, people saying they’re underpowered is outdated.
Sorcs are okay... I’ve seen a couple do decently but they’re nothing special.
Sorc have mobility and that's all. Because sustain is so hard, they either need to escape all the time when it's not needed because OOM or invest even more into sustain to be able to fight and loose a ton of damage.RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
Shields are stronger if you build for it.
Pets were seriously OP, just use non-Pet now and L2P.
Range? Possibly but them being at 28m and stunning on cool down with Reach was dumb AF.
Shields aren't stronger if you build for it.
The fact that you literally write the natch potes notes proove how much you know about sorc, aka 0 knowledge.
You will NEVER got a stronger shield than before. Because the size got nerfed and because you need far more sustain than before.
The cap story is a PvE thing. Have no impact on PvP because you cannot even reach the older cap o.
Because matriarch was OP, it know deserve to be useless in every single senario, both PvP and PvE ? I don't think so.
Stunning from range OP ? You should L2P if you could not see the OBVIOUS annimation and TRAVEL time, coupled with the TELEGRAPHED burst, all indicated when the sorc was stunning.
You clearly have no idea what you are doing if you can't make Shields stronger than before.
Why do you need more sustain? Your 1 button gtfo skill has less fatigue?
Pets aren't useless, petsorc is still stronger in PvE than StamPlar, StamBlade, MagPlar, MagBlade.
Yeah but I can't dodge/block 24/7 while they are spamming Reach so I will eventually get stunned. Reach change was very good.
RebornRequiem wrote: »RebornRequiem wrote: »
They're there somewhere below those other classes. Magsorcs will always have the best stats on your group because of their execute, but your group is still better off with someone of those other classes imo.
My general feeling is this patch magsorcs and magblades are pretty weak. Cross healing is too important and those two classes typically play selfish builds. It's still early, but that's what I'm thinking.
Well I was talking about solo PvP, where magsorcs still are top with the changes.
They aren't.
Shields got destroyed.
Pets got destroyed.
Range got destroyed.
Every magclasses has received better defense than sorc because they synergise better with healing than sorc.
Every magclass can do better damage by slotting the generics dots because shields cost so much than sorc have no damage if they want to sustain.
l
Shields are stronger if you build for it.
Pets were seriously OP, just use non-Pet now and L2P.
Range? Possibly but them being at 28m and stunning on cool down with Reach was dumb AF.
As far as Magicka classes go, especially if you have a healer around, I'd say Mag Sorc is pretty solid. The burst damage is really good, and that's absolutely king right now. All the fretting from various players about a "DOT Meta" is *way* overblown, at least as far as BGs go. I guess getting drive-by DOT stacked by Cyrodiil zergs might be annoying, but burst is still far better in BGs. I've seen so many 1-2 shots of...almost everyone, that it's not really funny anymore.Magsorc can still kill potatos. It´s not a competetive class though. It has fights that are straight up unwinable unless you massively outclass your opponent - and bc of this i´d be very hesitant to call the class anything more than mediocre even for solo pvp.