brandonv516 wrote: »I hate Sorcs' hands.
I’m pro magicka but...
I think both stamina and magicka should have viable playstyles with dots.
I think both stamina and magicka should have viable playstyles with burst direct damage.
I think neither playstyle (stamina vs magicka & dots vs direct/burst) should be more viable than the other.
Unfortunately ZOS has yet to be able to obtain this equivalency ratio we call ‘balance’.
I think for years we’ve had Band-Aid patches done and they have only recently started to do things the right way.
I think because it takes so long and so much code to do things the right way we can expect the game to be broken for a while until we get to a similar place as 1.3
Right now, magicka dots are on top; it’s just the current state of broken on the way to balance.
One key thing that will help balance & diversity is having all weapons light/heavy attacks scale off of highest damage weapon/spell damage.
Ultimates already scale off of highest damage, I would argue that ultimates should also scale with highest penetration rating.
This promotes build diversity, so if I want to use onslaught on a magicka character with only 2k weapon penetration, it doesn’t hit like a wet noodle.
VirtualElizabeth wrote: »Sounds like the deal breakers for some are Living Dark and Ritual
VirtualElizabeth wrote: »Sounds like the deal breakers for some are Living Dark and Ritual
There are quite a few bugs with Living Dark. You are welcome to look over at the Templar/class thread. I can't be bothered writing info that is already there. But most of the people complaining are just facing something new and jumping on the "nerf" bandwagon. Again.
Ritual has also been explained many times. And it is costly. Honestly, players just haven't adjusted to the new dot meta because they don't have purges. It's not Templar skills that are making them powerful. It's the dot meta that makes them immune. So don't blame templars. blame the meta.
VirtualElizabeth wrote: »Sounds like the deal breakers for some are Living Dark and Ritual
There are quite a few bugs with Living Dark. You are welcome to look over at the Templar/class thread. I can't be bothered writing info that is already there. But most of the people complaining are just facing something new and jumping on the "nerf" bandwagon. Again.
Ritual has also been explained many times. And it is costly. Honestly, players just haven't adjusted to the new dot meta because they don't have purges. It's not Templar skills that are making them powerful. It's the dot meta that makes them immune. So don't blame templars. blame the meta.
lol feel free to "explain" ritual again
VirtualElizabeth wrote: »Sounds like the deal breakers for some are Living Dark and Ritual
There are quite a few bugs with Living Dark. You are welcome to look over at the Templar/class thread. I can't be bothered writing info that is already there. But most of the people complaining are just facing something new and jumping on the "nerf" bandwagon. Again.
Ritual has also been explained many times. And it is costly. Honestly, players just haven't adjusted to the new dot meta because they don't have purges. It's not Templar skills that are making them powerful. It's the dot meta that makes them immune. So don't blame templars. blame the meta.
lol feel free to "explain" ritual again
LOL holy *** what a tremendous waste of time that thread was. a bunch of very bad templar mains insisted that ackshyually, ele weapon does more damage than sweep, and all it took to shut down their whining about how bad their other overtuned class ability was, was to link a parse of sweep doing *** 40% more damage than ele weapon. let me remind every very good templar main with a very large brain that sweep and jabs do as much damage as blastbones and warden shalks. if you can't manage to make a spammable ability that does that much damage do more damage than ele weapon, you ain't good at ESO.
Is that why PvE magplars use ele weapon over sweep? It's not rocket science, 1 sec cast time vs instant dmg.
Extended Ritual and Ritual of Retribution are the most overloaded abilities in the entire game by a substantial amount. They do twice as many things as other abilities do, and the things that they do make the game miserable for other players.
This was already true before the last patch. This recent patch nearly doubled the healing and damage of these morphs. Why? I don't know why. No one knows why any of the recent changes went through.
ER does the following:
-Provides the caster with Minor Mending
-Cleanses the caster of 5 debuffs (which by itself could easily mitigate more damage than any other casted heal)
-Heals everyone inside of it for as much as Grand Healing, making it on par with the best aoe heals in the game
-Permanently snares everyone inside of what is the largest ground aoe in the entire game
-Lasts 24 seconds, longer than any other ground aoe in the entire game
-Provides every player inside of it with the most powerful synergy in the game, which removes all debuffs off of them, restores resources (undaunted passive), and provides a substantial heal. If you have 10 dots on you, plus major defile and minor defile, and maybe a snare or whatever else, it's all gone, making it much more effective than Purge/Efficient Purge.
All with one cast of one single ability. The amount of damage the synergy alone is able to mitigate is higher than any single cast of any heal in the entire game, aside from ults.
What about RoR? Well, RoR does all of the above (although it only removes 2 debuffs instead of 5), but not only was it's healing nearly doubled, but it's damage was also doubled with the recent patch. Unfortunately for Templars (lol), it only lasts for 12 seconds instead of 24. How much damage does it do now though? As much as Elemental Blockade, but in an area about five times as large.
Compare these abilities to any other ground aoe in the game. Remember When ZOS said that Refreshing Path was doing "too many things", and removed it's damage component altogether? Well, you can think of RoR as a Refreshing Path that is 5 times larger, gives minor mending, snares opponents instead of providing major expedition, does damage (which is OK for Templars but not Nightblades), cleanses the caster of 2 debuffs, and provides teammates with the most powerful synergy in the game.
lol
edit: I'll answer your question more directly. Are Templars killing ESO? I don't know for sure, but I can offer you a personal anecdote. I stopped logging in and queueing for BGs for awhile specifically because of Extended Ritual/Ritual of Retribution in BGs. Why? The snare. Every Templar in high MMR BGs has ER slotted and drops it on every single fight, which means being permanently snared basically the entire time you're in a BG. Not only does it snare inside of it's gigantic ground aoe, but it also snares above and below the aoe, so on certain maps even if you're under or over the ground aoe, you're still snared. It basically sucks the fun out of the game for me and has mostly ruined BGs.
VirtualElizabeth wrote: »I have been watching a couple streamers the past couple of days and the Templar hate keeps on coming! I am having a hard time deciding if their game angst is justified or are they more unhappy that stamina isn't god anymore.
FYI I have played a Mag Templar for years - I like cheese but not in my game play. I also really like my Stamplar too. Is changing our way of thinking how the game should be played really going to kill ESO? Should us Magicka players continue to be the side item in a PVP combo and be happy with bowing down to our mighty Stam players to keep the game afloat? Honestly I would rather take it for the team and continue magicka being marginal in PVP then to push people out the door. Sorc hate is to not be discussed here.
What are your thoughts?
JusticeSouldier wrote: »VirtualElizabeth wrote: »I have been watching a couple streamers the past couple of days and the Templar hate keeps on coming! I am having a hard time deciding if their game angst is justified or are they more unhappy that stamina isn't god anymore.
FYI I have played a Mag Templar for years - I like cheese but not in my game play. I also really like my Stamplar too. Is changing our way of thinking how the game should be played really going to kill ESO? Should us Magicka players continue to be the side item in a PVP combo and be happy with bowing down to our mighty Stam players to keep the game afloat? Honestly I would rather take it for the team and continue magicka being marginal in PVP then to push people out the door. Sorc hate is to not be discussed here.
What are your thoughts?
new Eclipse is total crap OP ****.
And 2 more dots for every class means Extended ritual is op thing now.
It's like to make templar allmightly.
Templar will be most hatefull class with a time for sure with these changes
JusticeSouldier wrote: »VirtualElizabeth wrote: »I have been watching a couple streamers the past couple of days and the Templar hate keeps on coming! I am having a hard time deciding if their game angst is justified or are they more unhappy that stamina isn't god anymore.
FYI I have played a Mag Templar for years - I like cheese but not in my game play. I also really like my Stamplar too. Is changing our way of thinking how the game should be played really going to kill ESO? Should us Magicka players continue to be the side item in a PVP combo and be happy with bowing down to our mighty Stam players to keep the game afloat? Honestly I would rather take it for the team and continue magicka being marginal in PVP then to push people out the door. Sorc hate is to not be discussed here.
What are your thoughts?
new Eclipse is total crap OP ****.
And 2 more dots for every class means Extended ritual is op thing now.
It's like to make templar allmightly.
Templar will be most hatefull class with a time for sure with these changes
Eclipse has many bugs. And it's not Extended that is op. It's the dot meta. Once again. It's the dot meta that is op.
LOL holy *** what a tremendous waste of time that thread was. a bunch of very bad templar mains insisted that ackshyually, ele weapon does more damage than sweep, and all it took to shut down their whining about how bad their other overtuned class ability was, was to link a parse of sweep doing *** 40% more damage than ele weapon. let me remind every very good templar main with a very large brain that sweep and jabs do as much damage as blastbones and warden shalks. if you can't manage to make a spammable ability that does that much damage do more damage than ele weapon, you ain't good at ESO.
Is that why PvE magplars use ele weapon over sweep? It's not rocket science, 1 sec cast time vs instant dmg.
no, pve magplars use ele weapon over sweep because ele weapon is ranged, and sweep is costly, so you can't sustain with it. that does not mean ele weapon does more damage than sweep, it just means that it's a more efficient choice when playing as a ranged dps in a trial. if you're able to sustain, ele weapon does not do nearly as much damage as sweep.
let me ask you this--would a warden use ele weapon over shalks, or a necro use it over blastbones? no, not even close. priority on shalks and blastbones is way ahead of a spammable, whether it's ele weapon or something else.
sweep does roughly 30-40% more damage (depending on how you calculate it, source/my parses from that thread: https://forums.elderscrollsonline.com/en/discussion/comment/6246918/#Comment_6246918) as ele weapon, and can effectively be weaved at about .85 channels/sec. on a very very good parse, you will be able to weave ele weapon about .93-94/sec. it's very clear which ability will do more damage, provided the player in question can actually weave the channel well, has 100% uptime in melee, and can sustain it. i think actually weaving it fast enough is where a lot of people have """""""issues""""""".
i guess you can look at this another way--does one cast of ele weapon do as much damage as shalks or blastbones? clearly it doesn't, and sweep does about the same damage as those abilities, but is a 1s channel, meaning it can't be weaved as fast (but almost).
JusticeSouldier wrote: »JusticeSouldier wrote: »VirtualElizabeth wrote: »I have been watching a couple streamers the past couple of days and the Templar hate keeps on coming! I am having a hard time deciding if their game angst is justified or are they more unhappy that stamina isn't god anymore.
FYI I have played a Mag Templar for years - I like cheese but not in my game play. I also really like my Stamplar too. Is changing our way of thinking how the game should be played really going to kill ESO? Should us Magicka players continue to be the side item in a PVP combo and be happy with bowing down to our mighty Stam players to keep the game afloat? Honestly I would rather take it for the team and continue magicka being marginal in PVP then to push people out the door. Sorc hate is to not be discussed here.
What are your thoughts?
new Eclipse is total crap OP ****.
And 2 more dots for every class means Extended ritual is op thing now.
It's like to make templar allmightly.
Templar will be most hatefull class with a time for sure with these changes
Eclipse has many bugs. And it's not Extended that is op. It's the dot meta. Once again. It's the dot meta that is op.
Problem is both things. Especially in combination. Not matter if bugged now or not, it's mechanics. And they are unhealthy