EtTuBrutus wrote: »Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.
It's pathetic. All of it. The lack of urgency especially.
EtTuBrutus wrote: »Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.
It's pathetic. All of it. The lack of urgency especially.
Wow, you must be the first person to notice and bring this up.
Thanks for your valuable contribution!
genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.
zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.
as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.
zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.
as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?
well 1 performance is their focus this 2019-2020/quote]
However, as he also previously said:I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.
Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.
(uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.
Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.
Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.
The biggest issue is the server performance, not the frames/cpu use.
ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:well 1 performance is their focus this 2019-2020
However, as he also previously said:I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.
well 1 performance is their focus this 2019-2020
I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
well 1 performance is their focus this 2019-2020
I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
EtTuBrutus wrote: »Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.
It's pathetic. All of it. The lack of urgency especially.
Ps4na
genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.
zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.
as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?
genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.
zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.
as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?
Nope, not less my nets being spectrum. Most the time I run fine outside of the first load screen after a patch.
genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.
zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.
as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
I've got mostly ok performance, outside of PvP, since I have a stable 100Mbit internet, located in EU so it isn't bad. But even with that I do notice all the time the weird quirks lately - enemies killed far away suddenly end up being near you, or vice versa, sometimes as late as 2 seconds after, and can't be looted due to "being too far away". Weaving light / heavy attacks after abilities fails quite often due to game being bit laggy. Sometimes depending on the zone and how many people in it, casting an abilitiy fails and requires you to toggle it twice or thrice before it actually activates.
Cyrodiil doesn't even need to be mentioned, that is just one sorry mess for a long time already.
So I don't know who's got "good" performance, maybe they're playing ESO on some kind of rocket science big mainframe at work The game is cleary in a pretty bad state right now.
well 1 performance is their focus this 2019-2020
I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
EtTuBrutus wrote: »Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.
It's pathetic. All of it. The lack of urgency especially.
Ps4na
I would say one of the largest contributors to lag in the game was the champion point system. Think about it, virtually every bit of damage, healing, blocking, dodge rolling, attributes, mitigation, or just about anything else you do in the game is affected by the system and calculated not only for yourself, but also everyone you are involved in combat with. That is a serious amount of calculations done every second, most likely server side to prevent cheating. Although I’ve been a supporter of the CP system in the past, one of the biggest changes ZOS could probably do to improve performance is scrap the CP system and start from scratch.Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.
(uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.
Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.
Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.
The biggest issue is the server performance, not the frames/cpu use.
ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:well 1 performance is their focus this 2019-2020
However, as he also previously said:I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.
well 1 performance is their focus this 2019-2020
I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.