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Sad state of the game

EtTuBrutus
EtTuBrutus
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Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.

It's pathetic. All of it. The lack of urgency especially.

Ps4na
Edited by EtTuBrutus on August 11, 2019 4:38AM
  • Iccotak
    Iccotak
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    well 1 performance is their focus this 2019-2020
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.
  • Edaphon
    Edaphon
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    ✭✭✭
    EtTuBrutus wrote: »
    Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.

    It's pathetic. All of it. The lack of urgency especially.

    Wow, you must be the first person to notice and bring this up.

    Thanks for your valuable contribution!
  • EtTuBrutus
    EtTuBrutus
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    Edaphon wrote: »
    EtTuBrutus wrote: »
    Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.

    It's pathetic. All of it. The lack of urgency especially.

    Wow, you must be the first person to notice and bring this up.

    Thanks for your valuable contribution!

    The louder we are the better. You must be one of those sheep feeding the greed.
    Edited by EtTuBrutus on August 11, 2019 4:40AM
  • cmvet
    cmvet
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    I'm not sure what you are complaining about. I find the crown store runs smoothly with no lag whats so ever.
  • Grandma
    Grandma
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    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • zvavi
    zvavi
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    Grandma wrote: »
    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P

    Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?
  • Morgul667
    Morgul667
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    zvavi wrote: »
    Grandma wrote: »
    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P

    Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?

    Few people on the forums say they have good performance

    Never met one in game though

    Gotta be urban legends or something
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I live in a major city and have the highest speed internet available from my internet company. If you are saying people need more then 1gb/s download then sweet Jesus. It’s not the internet that’s a cop out
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Casterial
    Casterial
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    Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.

    (uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.

    Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.

    Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.

    The biggest issue is the server performance, not the frames/cpu use.

    ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:
    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020/quote]

    However, as he also previously said:
    Iccotak wrote: »
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
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    Casterial wrote: »
    Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.

    (uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.

    Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.

    Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.

    The biggest issue is the server performance, not the frames/cpu use.

    ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:
    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020

    However, as he also previously said:
    Iccotak wrote: »
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.

    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
    ✭✭✭✭✭
    Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.

    (uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.

    Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.

    Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.

    The biggest issue is the server performance, not the frames/cpu use.

    ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:
    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020

    However, as he also previously said:
    Iccotak wrote: »
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was always below 100, but when pinging ESO servers I hit average 350-500.

    Edited by Casterial on August 11, 2019 6:34AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Androconium
    Androconium
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    Stop whingeing.

    You agreed to this crap.
  • ATomiX69
    ATomiX69
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    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    Firstly, no, its not dependent on the equipment youre using, I got an highend PC (more demanding titles 1440p 80-150 fps) with really decent internet (200/20 mbit up/down), to other games like source based games (TF2, CS:GO, etc.) I usually have a ping of 10-25ms with far over 300 fps, on Overwatch my ping is between 30-50ms with also around 150-200fps and on other games I also get results around those ranges, but ESO is an complete exception.
    If you go into cyro when its not dead, instant "150+ ping" (feels like 1000+ tbh), skills go out 5 seconds delayed, random fps drops, casually getting infinite loading screens which force you to shutdown the game and if you get too close to a keep where more than 30 people are at, you might as well just close down your game.
    I dont know what it is with ESO but it is by far the worst MMORPG which I have played in the last few years, in terms of performance ofc.

    Secondly, If you seriously think that those performance improvements will change everything, you might be mistaken, youre gonna see like 5 fps improvements and maybe slightly better responsiveness in cyro, but thats about it.
    Dont expect those performance improvement to change this games performance from a 0 to a 100.
    And especially since its stuff they cant charge money for, they wont put alot of workforce into it.
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • AbysmalGhul
    AbysmalGhul
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    EtTuBrutus wrote: »
    Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.

    It's pathetic. All of it. The lack of urgency especially.

    Ps4na

    I agree with the lack of urgency.
  • jircris11
    jircris11
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    zvavi wrote: »
    Grandma wrote: »
    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P

    Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?

    Nope, not less my nets being spectrum. Most the time I run fine outside of the first load screen after a patch.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • AbysmalGhul
    AbysmalGhul
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    jircris11 wrote: »
    zvavi wrote: »
    Grandma wrote: »
    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P

    Wait... You are saying you never experienced lag without high ping, random disconnects, adds and aoes desync?

    Nope, not less my nets being spectrum. Most the time I run fine outside of the first load screen after a patch.

    I want your godly connection :sunglasses:
  • Gatviper
    Gatviper
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    I've got mostly ok performance, outside of PvP, since I have a stable 100Mbit internet, located in EU so it isn't bad. But even with that I do notice all the time the weird quirks lately - enemies killed far away suddenly end up being near you, or vice versa, sometimes as late as 2 seconds after, and can't be looted due to "being too far away". Weaving light / heavy attacks after abilities fails quite often due to game being bit laggy. Sometimes depending on the zone and how many people in it, casting an abilitiy fails and requires you to toggle it twice or thrice before it actually activates.
    Cyrodiil doesn't even need to be mentioned, that is just one sorry mess for a long time already.

    So I don't know who's got "good" performance, maybe they're playing ESO on some kind of rocket science big mainframe at work :p The game is cleary in a pretty bad state right now.
    Edited by Gatviper on August 11, 2019 10:48AM
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • Dosuul
    Dosuul
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  • darthgummibear_ESO
    darthgummibear_ESO
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    Grandma wrote: »
    genuinely a lot of these complaints are for places that are in remote areas or cross-server [eu players on NA] or people who play pvp. I live in a pretty dense suburban area in NA and have never experienced anything close to the issues you see on these boards. but I live in a decent spot. and don't play pvp.

    zos can't make the internet in the middle of nowhere, nebraska better, but every bit helps and i'm all for a performance overhaul, especially since consoles seemed to get boned harder by this.

    as for pvp... *shrugs* i've said it before and i'll say it again; every pvp game is either unbalanced, super laggy, or unfun, and if it's not all 3, it's probably in beta. :P

    That is such a pretentious load of ***. When my ping is over 100ms higher to a server I can drive to when I ping servers in the same *** city for 20-30ms, my connection is not the problem.
  • Banana
    Banana
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    They dont care. Otherwise we would be hearing about some effort taking place. Like the eu server capacity increase :D
  • Tandor
    Tandor
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    Gatviper wrote: »
    I've got mostly ok performance, outside of PvP, since I have a stable 100Mbit internet, located in EU so it isn't bad. But even with that I do notice all the time the weird quirks lately - enemies killed far away suddenly end up being near you, or vice versa, sometimes as late as 2 seconds after, and can't be looted due to "being too far away". Weaving light / heavy attacks after abilities fails quite often due to game being bit laggy. Sometimes depending on the zone and how many people in it, casting an abilitiy fails and requires you to toggle it twice or thrice before it actually activates.
    Cyrodiil doesn't even need to be mentioned, that is just one sorry mess for a long time already.

    So I don't know who's got "good" performance, maybe they're playing ESO on some kind of rocket science big mainframe at work :p The game is cleary in a pretty bad state right now.

    While there are doubtless server issues, especially in respect of Cyrodiil, I don't think it's all down to ZOS. We know for a fact that some addons affect performance (which is why PvPers disable them in Cyrodiil), and someone posted the other day about how much the lag improved when they closed down a Firefox browser window while playing the game. People are often quick to point the blame at the server but they never mention all the other stuff like having browsers open, sharing wifi connections with other members of the household who are watching Netflix, whether they've asked their ISP to reroute their data along the network etc. Even when an issue is directly down to the server, there's always the opportunity to look at ways of working round it while hoping for an eventual fix.
  • Kali_Despoine
    Kali_Despoine
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    PS4na here
    I have lived in Oakland, Ca, Dayton, Oh and now Denver, Co over the life of this game.
    IT DOESN'T MATTER WHERE YOU LIVE
    the game preforms bad everywhere

  • Freakin_Hytte
    Freakin_Hytte
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    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    It's far more than only "bad internet connection". The major problem is that eso uses one mega server and that server isn't very good, it worked for the base game at the start. But now when they have added a ton of things over the years it gets overloaded and can't deal with all the things it needs to deal with and I've heard from others that they also have badly written codes, that they have basically put on bandaids instead of fixing a problem, so the bandaids have gotten more and more, taking up more and more space and becoming a burden causing problem.

    I have Fibre and have between 300-350 mbps constantly and I get ridiculous lag especially in cyrodiil but also in intense fights in trials. So it's definitely not bad internet that is the problem (it can be for some, but it's not the reason for the performance issues we have atm).

    I really hope that they will get things done and actually fixing things so the performance can improve immensely this year. I how their solutions will work, because I love the game and don't want to quit because of bad performance.
    Edited by Freakin_Hytte on August 11, 2019 12:47PM
  • pattyLtd
    pattyLtd
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    Eso is indeed in a very sad state.
    If they dont fix performance quick i cant see this game surviving much longer tbh, its that bad by now. PS4 EU
    English is not my native language, no grammar police please, tyvm
  • Mettaricana
    Mettaricana
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    I can clear vma with my 6.2mbs Internet speed its not the internet its the people running this sham not giving a single shred of a f***.
  • Vlad9425
    Vlad9425
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    Here’s the irony, they do all these nerfs and changes to our classes and builds to cater to “new” players yet they fail to realise that the majority of these new players will not stay on this game because of the state of the game’s performance.
  • Panomania
    Panomania
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    The thing is the performance issues arent universal. Some of us get great performance....I'm usually 40 to 60 ping, and 60 to 90 fps 4K ultra (no, I do not have that reversed). My system is decent, but its by no means monstrous: 7700K cpu, Radeon VEGA 64 GPU and an absurd amount of ram (used for things other than gaming). Maybe the ram is why I dont have issues? Dont know. But I think its because I dont clutter my system with garbage. I think the issues some people are having are due to background programs, hardware settings or meh drivers...or an ISP that silently throttles gaming bandwidth. AT&T is infamous for that, for example, and many claim Comcast does the same.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • RedGirl41
    RedGirl41
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    EtTuBrutus wrote: »
    Performance is a joke. Literally every aspect of the game is impacted. Canceled events bc of performance issues possibly running new players off.

    It's pathetic. All of it. The lack of urgency especially.

    Ps4na

    It feels so pointless to play right now. Console didnt receive the bash ulti nerf so pvp has Zergs just mowing people down. So you get triggered and go to pve. Can’t complete a simple base game dungeon because ads and bosses just spawn in invisible and you can’t see any mechanics. How is this fine? How are you dropping two new dungeons on top of this?

    @ZOS_GinaBruno @ZOS_BrianWheeler
  • Ashtaris
    Ashtaris
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    ✭✭
    Casterial wrote: »
    Performance has always been an issue. After soft caps went away the code which was originally made to handle small numbers. (ie, weapon damage cap was ~175, spell damage ~175, armor ~3500, hp ~4500-5000, etc) but they removed this system and allowed much larger numbers to happen which put far more stress on their server.

    (uint32 vs uint64) or other things related to their mathematical calculations has to be redone and some could have been missed causing lag calls, or over-calculations which cause memory leaks and memory issues.

    Now, this is just the top of it, it goes down deeper, example: Being able to spam skills, adds even more calculations per second to the server.

    Further, aside from the server issues performance in terms of FPS is rarely an issue, really. Only vanilla zones have very bad optimization.

    The biggest issue is the server performance, not the frames/cpu use.

    ZOS is notorious for having poor performance, but it has been drastically increasing in optimization over the last few years and they're hoping to focus on the performance this year as previously said:
    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020

    However, as he also previously said:
    Iccotak wrote: »
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    I can tell you this is false I ran several ping test not only to their server, but to my host. The latency/ping for my connection was also below 100, but when pinging ESO servers I hit average 350-500.
    I would say one of the largest contributors to lag in the game was the champion point system. Think about it, virtually every bit of damage, healing, blocking, dodge rolling, attributes, mitigation, or just about anything else you do in the game is affected by the system and calculated not only for yourself, but also everyone you are involved in combat with. That is a serious amount of calculations done every second, most likely server side to prevent cheating. Although I’ve been a supporter of the CP system in the past, one of the biggest changes ZOS could probably do to improve performance is scrap the CP system and start from scratch.
    Edited by Ashtaris on August 11, 2019 2:59PM
  • TheHsN
    TheHsN
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    Iccotak wrote: »
    well 1 performance is their focus this 2019-2020
    I think performance is largely an internet connection issue - the only times I've had issues were due to my internet connection or the quality of the equipment I was using.

    Not at all: YOU ARE SOOO WRONG

    1gig internet with RTX 2080 32 gig ram...

    The result is again pathetic
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
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