They said it doesn't work off passives in 5.1.2 I believe.
They said it doesn't work off passives in 5.1.2 I believe.
Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
You don't actively cast Shadow Barrier.
You're missing the implications of the rest of the explanation. Shadow Barrier is a passive that increase armor and thus does not proc 7th as of 5.1.2. It doesn't matter that you use an active ability to proc shadow barrier because it's the passive skill that increase your armor, not the active skill. Your buffs will indicate "shadow barrier", not the active shadow ability, as the origin of Major Ward/Resolve.Royalthought wrote: »Seventh Legion:
This item set can now only be activated from casting an ability that increases your Resistances, instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect
Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Burning spellwave is actually good example of proving Your logic is wrong. It says "when You deal damage with flame damage ability" not "when You cast flame damage ability". For the record for the game everything is an ability some are active ones some are passive ones. Even things like skoria or zaan will be considered as abilities but passive ones triggered by the usage of other active ones. For 7th legion it says "casting an ability that increases your Resistances" which suggest actively using ability that have resistance increase built in its core design not granted through passive measures. Following burning spellwave logic for 7th legion to grant buff through nb passive description would have to sound more like "when You gain resistances" not "casting an ability that increases your Resistances".
Royalthought wrote: »
Royalthought wrote: »
Cheeky. Like this whole thread and everything you wrote since the change got introduced. I have never seen anyone fight so hard for consistency like you, the nightblade player that probably has golden 7th legion in bank, which is for sake of this thread and 30 posts before, totally unrelated coincidence.
Nightblades dont need set they will be proccing off cooldown just for doing normal nightblade things, when every other class has to put some brain (or at least eye on cooldown tracker addon) and resources into getting good uptime.
Chilly-McFreeze wrote: »
Royalthought wrote: »"Casting a Shadow ability grants you Major Resolve and Major Ward for 3 seconds"
This is what the game states EXPLICITLY. Casting ability grants buffs. Literally states "ability" in the game itself.
Royalthought wrote: »Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Burning spellwave is actually good example of proving Your logic is wrong. It says "when You deal damage with flame damage ability" not "when You cast flame damage ability". For the record for the game everything is an ability some are active ones some are passive ones. Even things like skoria or zaan will be considered as abilities but passive ones triggered by the usage of other active ones. For 7th legion it says "casting an ability that increases your Resistances" which suggest actively using ability that have resistance increase built in its core design not granted through passive measures. Following burning spellwave logic for 7th legion to grant buff through nb passive description would have to sound more like "when You gain resistances" not "casting an ability that increases your Resistances".
Valkyn skoria is no more of an ability than any shadow ability. It's a proc.
This is literally an exclusion to one classes mechanics.
"Casting a Shadow ability grants you Major Resolve and Major Ward for 3 seconds"
This is what the game states EXPLICITLY. Casting ability grants buffs. Literally states "ability" in the game itself.
That's the proc requirement and should absolutely work.
Other than wanting to see the class nerfed there is no reasoning behind putting a stipulation in, to prevent it from having synergy with this set.
Chilly-McFreeze wrote: »
Right. Casting a shadow ability increases resistances. The sentence above does not match the functionality on PTS, logically speaking. I get their intent, but their wording is wrong.
Royalthought wrote: »
Royalthought wrote: »Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Burning spellwave is actually good example of proving Your logic is wrong. It says "when You deal damage with flame damage ability" not "when You cast flame damage ability". For the record for the game everything is an ability some are active ones some are passive ones. Even things like skoria or zaan will be considered as abilities but passive ones triggered by the usage of other active ones. For 7th legion it says "casting an ability that increases your Resistances" which suggest actively using ability that have resistance increase built in its core design not granted through passive measures. Following burning spellwave logic for 7th legion to grant buff through nb passive description would have to sound more like "when You gain resistances" not "casting an ability that increases your Resistances".
Valkyn skoria is no more of an ability than any shadow ability. It's a proc.
This is literally an exclusion to one classes mechanics.
"Casting a Shadow ability grants you Major Resolve and Major Ward for 3 seconds"
This is what the game states EXPLICITLY. Casting ability grants buffs. Literally states "ability" in the game itself.
That's the proc requirement and should absolutely work.
Other than wanting to see the class nerfed there is no reasoning behind putting a stipulation in, to prevent it from having synergy with this set.
Have You even read what I posted ? Passive =/= active. Shadow barrier or skoria are passive abilities triggered by usage of other active ones. You cannot cast skoria and You cannot cast shadow barrier. You'll get both as a result of casting something else. 7th legion says about actively casting an ability that grants You resistance bonuses aka have that resistance bonuses built into it. Have You seen any resistance bonuses built into supprise atack description ? I havnt. Would supprise attack give You resistance bonus if You wouldnt spend points into passive called shadow barrier ? No. You are trying to avoid reality just to support Your idea. It is exclusion from 1 class mechanic because that 1 class mechanic is exclusion itself since other classes have actively casted major resistance bonuses. proc requirement makes it passively used ability not actively casted one.
Yes I think general idea was to prevent nb from being able to take way bigger adventage from wearing 7th legion then other classes. I dont see anything bad in that it's called balance. Also class is not nerfed since nb still have acces to active ability that grants resistances which is Mirage.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Right. Casting a shadow ability increases resistances. The sentence above does not match the functionality on PTS, logically speaking. I get their intent, but their wording is wrong.
Did you purposefully removed the second part of what I wrote? You should work for the media. Here I post again what is written in the 5.1.2 notes:
"This item set can now only be activated from casting an ability that increases your Resistances, instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect. "
A shadow ability does not increase your resistance. A shadow ability procs the shadow barrier passive, which in turn increases your resistance. ZOS made it very clear that it procs from "casting an ability that increases your Resistances", not from "casting an ability that procs a passive that increases your resistance." or from "anytime your resistance increase". There is that in between step of that passive.
You can argue that the patch notes and the tooltip have been poorly worded, but it's absolutely clear what the patch notes are ment to express by the second sentence. To purposfully misinterpreted seems biased and insincere.Royalthought wrote: »
The shadow barrier passive is free. It procs on any shadow ability as a free passive. Other classes don't have that kind of mechanic. If they want to increase their resistance, they have to use resources on specific skills, unlike the NB class which get's it for free from their their spammable. Which otherwise would mean NBs could have a neatless uptime without ever doing something specifically to proc it, simply by using their spam. That's a huge advantage over other classes. Is it that what you're asking for?
You wouldn't argue that DW's Bloodthirst is an Execute ability because of the Slaughter passive too, or are you?
Royalthought wrote: »Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
Chilly-McFreeze wrote: »Royalthought wrote: »Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
No, "Shadow Barrier" (passive) grants you Major Resolve and Major Ward.
Maybe you like to re-read what is written in the patch notes:
"[...]instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect."
Perfectly clear. Now stop trolling.
Royalthought wrote: »Royalthought wrote: »Royalthought wrote: »They said it doesn't work off passives in 5.1.2 I believe.
Burning Spellweave
When you deal damage with a Flame Damage ability, you have a 15% chance to apply the burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
1. They said burning spellweave works with abilities. It works with everything.
If they are standardizing the game this proccing for all damage and 7th not working with "some" abilities that meet its requirement goes against that
2. Shadow abilities grant resistance. They are casted abilities.
I'm simply asking for consistency.
Burning spellwave is actually good example of proving Your logic is wrong. It says "when You deal damage with flame damage ability" not "when You cast flame damage ability". For the record for the game everything is an ability some are active ones some are passive ones. Even things like skoria or zaan will be considered as abilities but passive ones triggered by the usage of other active ones. For 7th legion it says "casting an ability that increases your Resistances" which suggest actively using ability that have resistance increase built in its core design not granted through passive measures. Following burning spellwave logic for 7th legion to grant buff through nb passive description would have to sound more like "when You gain resistances" not "casting an ability that increases your Resistances".
Valkyn skoria is no more of an ability than any shadow ability. It's a proc.
This is literally an exclusion to one classes mechanics.
"Casting a Shadow ability grants you Major Resolve and Major Ward for 3 seconds"
This is what the game states EXPLICITLY. Casting ability grants buffs. Literally states "ability" in the game itself.
That's the proc requirement and should absolutely work.
Other than wanting to see the class nerfed there is no reasoning behind putting a stipulation in, to prevent it from having synergy with this set.
Have You even read what I posted ? Passive =/= active. Shadow barrier or skoria are passive abilities triggered by usage of other active ones. You cannot cast skoria and You cannot cast shadow barrier. You'll get both as a result of casting something else. 7th legion says about actively casting an ability that grants You resistance bonuses aka have that resistance bonuses built into it. Have You seen any resistance bonuses built into supprise atack description ? I havnt. Would supprise attack give You resistance bonus if You wouldnt spend points into passive called shadow barrier ? No. You are trying to avoid reality just to support Your idea. It is exclusion from 1 class mechanic because that 1 class mechanic is exclusion itself since other classes have actively casted major resistance bonuses. proc requirement makes it passively used ability not actively casted one.
Yes I think general idea was to prevent nb from being able to take way bigger adventage from wearing 7th legion then other classes. I dont see anything bad in that it's called balance. Also class is not nerfed since nb still have acces to active ability that grants resistances which is Mirage.
"Shadow barrier or skoria are passive abilities triggered by usage of other active ones."
Skoria is proc from heavy attacks. BSW is proc from light attacks and skoria.
Light attacks are, according to you, abilities yet the game states:
Casting a Shadow ability grants you Major Resolve and Major Ward
But to you casting shadow "abilities gaining resistance isn't an ability. lol.Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Right. Casting a shadow ability increases resistances. The sentence above does not match the functionality on PTS, logically speaking. I get their intent, but their wording is wrong.
Did you purposefully removed the second part of what I wrote? You should work for the media. Here I post again what is written in the 5.1.2 notes:
"This item set can now only be activated from casting an ability that increases your Resistances, instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect. "
A shadow ability does not increase your resistance. A shadow ability procs the shadow barrier passive, which in turn increases your resistance. ZOS made it very clear that it procs from "casting an ability that increases your Resistances", not from "casting an ability that procs a passive that increases your resistance." or from "anytime your resistance increase". There is that in between step of that passive.
You can argue that the patch notes and the tooltip have been poorly worded, but it's absolutely clear what the patch notes are ment to express by the second sentence. To purposfully misinterpreted seems biased and insincere.Royalthought wrote: »
The shadow barrier passive is free. It procs on any shadow ability as a free passive. Other classes don't have that kind of mechanic. If they want to increase their resistance, they have to use resources on specific skills, unlike the NB class which get's it for free from their their spammable. Which otherwise would mean NBs could have a neatless uptime without ever doing something specifically to proc it, simply by using their spam. That's a huge advantage over other classes. Is it that what you're asking for?
You wouldn't argue that DW's Bloodthirst is an Execute ability because of the Slaughter passive too, or are you?
Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
No, "Shadow Barrier" (passive) grants you Major Resolve and Major Ward.
Maybe you like to re-read what is written in the patch notes:
"[...]instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect."
Perfectly clear. Now stop trolling.
False.
IF the passive granted major resolve and ward nightblades would have 100% uptime.
Chilly-McFreeze wrote: »Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
No, "Shadow Barrier" (passive) grants you Major Resolve and Major Ward.
Maybe you like to re-read what is written in the patch notes:
"[...]instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect."
Perfectly clear. Now stop trolling.
False.
IF the passive granted major resolve and ward nightblades would have 100% uptime.
Would you answer me: do you think Bloodthirst should be handled like an Execute (proccing sets like Sheer Venom) because of the Slaughter passive?
[Slaugher: Increases damage with Dual Wield abilities by 20% against enemies with under 25% health."]
Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »Chilly-McFreeze wrote: »Royalthought wrote: »Casting a Shadow ability grants you Major Resolve and Major Ward
It's a contradiction.
No, "Shadow Barrier" (passive) grants you Major Resolve and Major Ward.
Maybe you like to re-read what is written in the patch notes:
"[...]instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect."
Perfectly clear. Now stop trolling.
False.
IF the passive granted major resolve and ward nightblades would have 100% uptime.
Would you answer me: do you think Bloodthirst should be handled like an Execute (proccing sets like Sheer Venom) because of the Slaughter passive?
[Slaugher: Increases damage with Dual Wield abilities by 20% against enemies with under 25% health."]
Does the tooltip state that it's an execute?
Since it doesn't, it shouldn't.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Right. Casting a shadow ability increases resistances. The sentence above does not match the functionality on PTS, logically speaking. I get their intent, but their wording is wrong.
Did you purposefully removed the second part of what I wrote? You should work for the media. Here I post again what is written in the 5.1.2 notes:
"This item set can now only be activated from casting an ability that increases your Resistances, instead of anytime your Resistances increase. This means that things such as passives, potions, or poisons can no longer trigger this effect. "
A shadow ability does not increase your resistance. A shadow ability procs the shadow barrier passive, which in turn increases your resistance. ZOS made it very clear that it procs from "casting an ability that increases your Resistances", not from "casting an ability that procs a passive that increases your resistance." or from "anytime your resistance increase". There is that in between step of that passive.
You can argue that the patch notes and the tooltip have been poorly worded, but it's absolutely clear what the patch notes are ment to express by the second sentence. To purposfully misinterpreted seems biased and insincere.Royalthought wrote: »
The shadow barrier passive is free. It procs on any shadow ability as a free passive. Other classes don't have that kind of mechanic. If they want to increase their resistance, they have to use resources on specific skills, unlike the NB class which get's it for free from their their spammable. Which otherwise would mean NBs could have a neatless uptime without ever doing something specifically to proc it, simply by using their spam. That's a huge advantage over other classes. Is it that what you're asking for?
You wouldn't argue that DW's Bloodthirst is an Execute ability because of the Slaughter passive too, or are you?