Marshall1289 wrote: »I don't really see dots as being too strong, the opposite is true. Defensive options are not strong enough. All they did was bring every ability in line.
Yes there is more skills to choose from, but that's it, it's a choice. Good luck fitting all those dots on a Mag Sorc that has next to no flex spots.
Marshall1289 wrote: »I don't really see dots as being too strong, the opposite is true. Defensive options are not strong enough. All they did was bring every ability in line.
Yes there is more skills to choose from, but that's it, it's a choice. Good luck fitting all those dots on a Mag Sorc that has next to no flex spots.
Are simply to strong as is. Dot builds will be crazy after this patch.
DoT play so much more boring to play. A few year years ago you adjusted a ton of sets for this very reason. Now your going back and just making abilities do the same insane ×2 damage.
Are simply to strong as is. Dot builds will be crazy after this patch.
DoT play so much more boring to play. A few year years ago you adjusted a ton of sets for this very reason. Now your going back and just making abilities do the same insane ×2 damage.
Bleeds are being nerfed while single target magicka dots have been buffed. I don't see much differences, just that magicka got a small buff and stamina a small nerf
Are simply to strong as is. Dot builds will be crazy after this patch.
DoT play so much more boring to play. A few year years ago you adjusted a ton of sets for this very reason. Now your going back and just making abilities do the same insane ×2 damage.
Bleeds are being nerfed while single target magicka dots have been buffed. I don't see much differences, just that magicka got a small buff and stamina a small nerf
so dot stamDK overall is nerfed hard...
should I try going burst instead?
Olupajmibanan wrote: »The only problem I have with buffed Soul Trap, Entropy, Destruction Reach and Scalding Rune is that in some cases these generic skills do more damage than class skills.
They listened to magDK problem where there was no reason to slot Engulfing Flames or Burning Embers over generic dots and buffed these skills. But Templar's Sunfire and Sorcerer's Lightning Splash still do less damage than Soul Trap or Entropy.
After some testing, it is noticeable dps difference when slotting Degeneration over Lightning Flood on single target. Good luck begging for synergy for Lokke/Alkosh.
As usual, when stamina gets buffed its ok, but when magcika is put on pair with stam we get an outrage.
Chilly-McFreeze wrote: »As usual, when stamina gets buffed its ok, but when magcika is put on pair with stam we get an outrage.
Why stir things up when you're unsubbed and off anyway? But your statement is wrong anyway, people comlpain about class skills being weaker compared to generics. It's not really stam vs mag.
Saril_Durzam wrote: »Olupajmibanan wrote: »The only problem I have with buffed Soul Trap, Entropy, Destruction Reach and Scalding Rune is that in some cases these generic skills do more damage than class skills.
They listened to magDK problem where there was no reason to slot Engulfing Flames or Burning Embers over generic dots and buffed these skills. But Templar's Sunfire and Sorcerer's Lightning Splash still do less damage than Soul Trap or Entropy.
After some testing, it is noticeable dps difference when slotting Degeneration over Lightning Flood on single target. Good luck begging for synergy for Lokke/Alkosh.
The issue is that some classes have Aoe dots while other have st dots. The ones with aoe dots got nerfed, the ones with st dots got buffed.
Olupajmibanan wrote: »The only problem I have with buffed Soul Trap, Entropy, Destruction Reach and Scalding Rune is that in some cases these generic skills do more damage than class skills.
They listened to magDK problem where there was no reason to slot Engulfing Flames or Burning Embers over generic dots and buffed these skills. But Templar's Sunfire and Sorcerer's Lightning Splash still do less damage than Soul Trap or Entropy.
After some testing, it is noticeable dps difference when slotting Degeneration over Lightning Flood on single target. Good luck begging for synergy for Lokke/Alkosh.
brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »The only problem I have with buffed Soul Trap, Entropy, Destruction Reach and Scalding Rune is that in some cases these generic skills do more damage than class skills.
They listened to magDK problem where there was no reason to slot Engulfing Flames or Burning Embers over generic dots and buffed these skills. But Templar's Sunfire and Sorcerer's Lightning Splash still do less damage than Soul Trap or Entropy.
After some testing, it is noticeable dps difference when slotting Degeneration over Lightning Flood on single target. Good luck begging for synergy for Lokke/Alkosh.
Use both, and also one is aoe w a synergy, one isn't.
Olupajmibanan wrote: »brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »The only problem I have with buffed Soul Trap, Entropy, Destruction Reach and Scalding Rune is that in some cases these generic skills do more damage than class skills.
They listened to magDK problem where there was no reason to slot Engulfing Flames or Burning Embers over generic dots and buffed these skills. But Templar's Sunfire and Sorcerer's Lightning Splash still do less damage than Soul Trap or Entropy.
After some testing, it is noticeable dps difference when slotting Degeneration over Lightning Flood on single target. Good luck begging for synergy for Lokke/Alkosh.
Use both, and also one is aoe w a synergy, one isn't.
No matter how you put it, as a sorc you have very limited bar space. Familiar is still the strongest option you have, don't trust anyone who says otherwise. With Familiar x2, a shield, Daedric Prey, Crystal Frags, Ele wep or Force Shock, Channeled Acceleration and Unstable wall of fire, you are left with 2 slots left. Why slot lightning flood when I can slot Degeneration and Consuming Trap, which both do significantly more damage.
All in all, by slotting Lightning Flood, you are punished for being a team player. Should I loose dps only because I want to be useful for my teammates? That's an awful game design.
Stam builds were ult dumping and wiping people in seconds. But damage OVER TIME? Naaah, can't have that.