Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Please Give Surge Skill Major Sorcery From Base.

  • Jodynn
    Jodynn
    ✭✭✭✭✭
    jypcy wrote: »
    jaws343 wrote: »
    jypcy wrote: »
    jaws343 wrote: »
    To anyone with the Entropy argument.

    Yes, you are right, Entropy is widely available to anyone. Ok, so what happens if we give Major Sorcery to base Surge and both morphs? Practicaly nothing. Most players use SP pots and now degeneration is getting very common. However there are some of us (and a lot of us) who would more than welcome Major Sorcery on both Surge morphs. So, you must agree, if we ask for this, we don't ask for buffs or nerfs, it's merely a QoL improvement request.

    Ade you against QoL improvements? Than, shame on you.

    Nah I completely agree with you, just his qq-ing about not having enough in vMA is tilting and LOL.

    MY point is that everyone keeps saying bring healers you don't need this skill. They are all clearly players who have no idea how sorcs player and have no idea how useless SE will be in solo play when you need to be able to reliably heal. They keep bringing up trials and dungeons, which is stupid, because self healing is actually needed in places like VMA.

    And I am sure you can do VMA on your DK with a shield. Probably using burning embers too.

    I thought a 605k score was pretty good in vma but if you have tips on how I can improve that I’d be happy to hear them! But for vma especially I’m also speaking with the perspective of my magplar, because I don’t use shields or anything like breath of life for those runs. All my survivability comes from dealing damage, same as it likely will on my sorc for next patch, but with the added benefit of being able to better kite damage too on sorc.

    This is the same type of ridiculous argument that top tier players tried to pull when cast time on shields were introduced. "Well I don't need shields so clearly this isn't a problem." You aren't all players, get over it. The fact is, this skill is gutted for mag players forcing either another bar slot to use the mag version or forcing to use the stam version and running spell power pots, while giving up other essential pots in PVP, like tristat.

    I use vma as an example because that’s practically the only true solo content in the game. And if I’m not comfortable with surviving on a given class, I’ll absolutely still use other skills, like shield on my magden or spirit+resistant flesh on my magcro. For sorc, I’d either continue to use matriarch, add a shield, or use dark deal if I feel like my other abilities aren’t enough.

    I think it’s reasonable to have a trade off between survivability and damage. ZOS very explicitly has a tank role, a damage role, and a healer role built into the game, and in practically all content outside of vma, you can decide between running with a healer or building for your own survivability to manage without one (at the cost of damage).

    Furthermore, the role of healer is being constantly diminished.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im for it, then again...nobody will be using Power Surge, you know...the skill that the zos devteam made basicly complete trash with 5.1.4 patch :(

    PC EU
    PvP only
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    Another concern is if Crit surge uses spell crit rate or weapon crit. Should probably be dynamic like Cauterize.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    iCaliban wrote: »
    Another concern is if Crit surge uses spell crit rate or weapon crit. Should probably be dynamic like Cauterize.

    That is a far more important concern
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
    Jodynn
    ✭✭✭✭✭
    iCaliban wrote: »
    Another concern is if Crit surge uses spell crit rate or weapon crit. Should probably be dynamic like Cauterize.

    while you're at it dark deal should do this too
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
    ✭✭✭✭
    while you're at it dark deal should do this too

    I hope ZOS figures out some of these things before game's release date hits.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurelle1 wrote: »
    jypcy wrote: »
    jecks33 wrote: »
    jypcy wrote: »
    jecks33 wrote: »
    Sorcerer will not have class skills to gain Major Sorcery. Is this a joke?

    It’s still included with power surge. Whether you care to use the skill is up to you, but it’s there.

    i hope you're sarcastic....

    Why? Do you not want sorcs to have a class skill that offers maj sorcery? It’s here, either way (not my image):

    kgnw688dvmz6.jpeg

    But it triggers off a crit heal only....fine for the handful of Sorc healers, useless for the vast majority of DPS Sorcs.

    That is such a weird way to proc this. It's basically a heal magnifier. You have to crit heal them in the first place to get an additional heal. So to make this practical, you are required to slot an additional heal. It just doesnt pass the smell test if you ask me. I also think that if crit surge gave both types of damage as a buff, this could actually be an interesting skill for a sorc healer. But every other type of mag sorc just got a nerf as it stands now.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Whoever thought changing this was a good idea, obviously does not know what they are doing. Any group healing or buff to healing should be in the Dark Magic line (draining life from an enemy to give to yourself/others).

    Yes, but mainly because the skill line has next to 5+ useless or underused morphs, 2-3 underwhelming passives and no realistic offering for Sorc Healers to provide Minor Prophecy (+6% spell crit) without using a skill that isn't really useful to them.

    The biggest opportunity they had was redoing Shattering Prison in to a Healer aoe hot. The damage morph is underwhelming and underused, but the base ability is already tuned as a an aoe utility skill making it a perfect candidate. The other morph is clearly built for tanks, frankly also never used, but the parallel between healing received vs healing done of the morphs could of been nice. Maybe a snare instead of immobilize, but at this point I'm spit-balling, it could of been anything useful for a healer.

    There's also an opportunity with Deadric Tomb, underused and costly. The ability is primarily a damage skill so I always saw it as less likely.

    The only solace I have, is that ZOS plans on reworking Dark Magic and Daedric Summoning completely, hopefully with u24. Maybe in the future, Minor Prophecy will be easily accessible like Minor Savagery. Reworking Power Surge was probably fine in their books since they know whats coming, but also because Storm Calling is the closest thing resembling a well themed and useful skill tree which might receive next to no changes or focus. From the player-base pov, it seemed to come from practically nowhere. It's the only possible reason I can think of as to why those 2 skill trees have received next to no attention.

    Power Surge was almost completely redundant with the only reason to slot it, Major Sorcery, now available through a universal strong dot. That doesn't mean Crit Surge should not provide Major Sorcery, but it ALWAYS should have from the very beginning. Just another example of 2 morphs doing almost the exact same thing, so I'm happy to see a clear direction with 1 being self healing and the other being group healing.
    Edited by MashmalloMan on August 6, 2019 7:31PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ku5h
    ku5h
    ✭✭✭✭✭
    iCaliban wrote: »
    Another concern is if Crit surge uses spell crit rate or weapon crit. Should probably be dynamic like Cauterize.

    I think Crit surge used spell crit rate for the longest time(logic was since it cost magicka, i guess), but they finally changed it to weapon crit.
    So, if they go and put both major Sorcery/Brutality on Surge, they need to make sure that heal crits of bigger crit value.
  • CambionDaemon
    CambionDaemon
    ✭✭✭
    Whoever thought changing this was a good idea, obviously does not know what they are doing. Any group healing or buff to healing should be in the Dark Magic line (draining life from an enemy to give to yourself/others).

    Yes, but mainly because the skill line has next to 5+ useless or underused morphs, 2-3 underwhelming passives and no realistic offering for Sorc Healers to provide Minor Prophecy (+6% spell crit) without using a skill that isn't really useful to them.

    The biggest opportunity they had was redoing Shattering Prison in to a Healer aoe hot. The damage morph is underwhelming and underused, but the base ability is already tuned as a an aoe utility skill making it a perfect candidate. The other morph is clearly built for tanks, frankly also never used, but the parallel between healing received vs healing done of the morphs could of been nice. Maybe a snare instead of immobilize, but at this point I'm spit-balling, it could of been anything useful for a healer.

    There's also an opportunity with Deadric Tomb, underused and costly. The ability is primarily a damage skill so I always saw it as less likely.

    The only solace I have, is that ZOS plans on reworking Dark Magic and Daedric Summoning completely, hopefully with u24. Maybe in the future, Minor Prophecy will be easily accessible like Minor Savagery. Reworking Power Surge was probably fine in their books since they know whats coming, but also because Storm Calling is the closest thing resembling a well themed and useful skill tree which might receive next to no changes or focus. From the player-base pov, it seemed to come from practically nowhere. It's the only possible reason I can think of as to why those 2 skill trees have received next to no attention.

    Power Surge was almost completely redundant with the only reason to slot it, Major Sorcery, now available through a universal strong dot. That doesn't mean Crit Surge should not provide Major Sorcery, but it ALWAYS should have from the very beginning. Just another example of 2 morphs doing almost the exact same thing, so I'm happy to see a clear direction with 1 being self healing and the other being group healing.

    Sorcerer as a whole needs to be reworked from the ground up, not in this silly piecemeal style. Daedric Summoning should be remade into Conjuration complete with Bound Weaponry and proper (original single player game) Wards, not this stupid bubble thing.

    If you actually think about it Major buffs should only come from certain classes:

    Sorcerer - Major Sorcery
    Dragon Knight - Major Brutality
    Templar - Major Healing
    Nightblade - Major Vulnerability of Major Breach/Fracture
    Warden - Major Vitality
    Necromancer - Major Defile

    Obviously these are group buffs, this would encourage mixed groups. We should not have access to as many Major buffs as we do on just one class, most of the buffs that we should get as a single character should be Minor.

    Anyway I digress, my apologies.
  • Lylith
    Lylith
    ✭✭✭✭✭
    There was nothing wrong with the old Power Surge at all, this change (along with the other dubious ones in this PTS) just shows that the 'new' combat team is as bad as the old one.

    i'm thinking this combot team is worse, tbh.

    the more i read about this patch, the worse it gets.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    jypcy wrote: »
    To anyone with the Entropy argument.

    Yes, you are right, Entropy is widely available to anyone. Ok, so what happens if we give Major Sorcery to base Surge and both morphs? Practicaly nothing. Most players use SP pots and now degeneration is getting very common. However there are some of us (and a lot of us) who would more than welcome Major Sorcery on both Surge morphs. So, you must agree, if we ask for this, we don't ask for buffs or nerfs, it's merely a QoL improvement request.

    Are you against QoL improvements? Than, shame on you.

    I don’t think anybody is against that change (or at the very least, I’m not). We’re just pointing out that if the changes in 5.1.4 go through as stated, it’s really, truly not the end of the world.

    Ok paid troll. Its end of the world. How about reversing the change to major sorcery from the base. Sorc should be Magicka based from base. Pathetic noob garbage in DC needs to run stam sorc . Without which your pather noob garbage streamer cannot play. TO be honest , bunch of stamina noobs who no skill whats so ever never learn other than ESO.

    Pay to win garbage. Reroll new race and become stam sorc . Spend money and time in this garbage piece of *** to level up new toon.
    Your garbages cannot able make kills right? Thats why this change is needed.
    Edited by Priyasekarssk on August 6, 2019 11:22PM
Sign In or Register to comment.