brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »To anyone with the Entropy argument.
Yes, you are right, Entropy is widely available to anyone. Ok, so what happens if we give Major Sorcery to base Surge and both morphs? Practicaly nothing. Most players use SP pots and now degeneration is getting very common. However there are some of us (and a lot of us) who would more than welcome Major Sorcery on both Surge morphs. So, you must agree, if we ask for this, we don't ask for buffs or nerfs, it's merely a QoL improvement request.
Ade you against QoL improvements? Than, shame on you.
Nah I completely agree with you, just his qq-ing about not having enough in vMA is tilting and LOL.
MY point is that everyone keeps saying bring healers you don't need this skill. They are all clearly players who have no idea how sorcs player and have no idea how useless SE will be in solo play when you need to be able to reliably heal. They keep bringing up trials and dungeons, which is stupid, because self healing is actually needed in places like VMA.
And I am sure you can do VMA on your DK with a shield. Probably using burning embers too.
I thought a 605k score was pretty good in vma but if you have tips on how I can improve that I’d be happy to hear them! But for vma especially I’m also speaking with the perspective of my magplar, because I don’t use shields or anything like breath of life for those runs. All my survivability comes from dealing damage, same as it likely will on my sorc for next patch, but with the added benefit of being able to better kite damage too on sorc.
This is the same type of ridiculous argument that top tier players tried to pull when cast time on shields were introduced. "Well I don't need shields so clearly this isn't a problem." You aren't all players, get over it. The fact is, this skill is gutted for mag players forcing either another bar slot to use the mag version or forcing to use the stam version and running spell power pots, while giving up other essential pots in PVP, like tristat.
I use vma as an example because that’s practically the only true solo content in the game. And if I’m not comfortable with surviving on a given class, I’ll absolutely still use other skills, like shield on my magden or spirit+resistant flesh on my magcro. For sorc, I’d either continue to use matriarch, add a shield, or use dark deal if I feel like my other abilities aren’t enough.
I think it’s reasonable to have a trade off between survivability and damage. ZOS very explicitly has a tank role, a damage role, and a healer role built into the game, and in practically all content outside of vma, you can decide between running with a healer or building for your own survivability to manage without one (at the cost of damage).
brandoncoffmannub18_ESO wrote: »while you're at it dark deal should do this too
Why? Do you not want sorcs to have a class skill that offers maj sorcery? It’s here, either way (not my image):
But it triggers off a crit heal only....fine for the handful of Sorc healers, useless for the vast majority of DPS Sorcs.
CambionDaemon wrote: »Whoever thought changing this was a good idea, obviously does not know what they are doing. Any group healing or buff to healing should be in the Dark Magic line (draining life from an enemy to give to yourself/others).
Another concern is if Crit surge uses spell crit rate or weapon crit. Should probably be dynamic like Cauterize.
Marshall1289 wrote: »CambionDaemon wrote: »Whoever thought changing this was a good idea, obviously does not know what they are doing. Any group healing or buff to healing should be in the Dark Magic line (draining life from an enemy to give to yourself/others).
Yes, but mainly because the skill line has next to 5+ useless or underused morphs, 2-3 underwhelming passives and no realistic offering for Sorc Healers to provide Minor Prophecy (+6% spell crit) without using a skill that isn't really useful to them.
The biggest opportunity they had was redoing Shattering Prison in to a Healer aoe hot. The damage morph is underwhelming and underused, but the base ability is already tuned as a an aoe utility skill making it a perfect candidate. The other morph is clearly built for tanks, frankly also never used, but the parallel between healing received vs healing done of the morphs could of been nice. Maybe a snare instead of immobilize, but at this point I'm spit-balling, it could of been anything useful for a healer.
There's also an opportunity with Deadric Tomb, underused and costly. The ability is primarily a damage skill so I always saw it as less likely.
The only solace I have, is that ZOS plans on reworking Dark Magic and Daedric Summoning completely, hopefully with u24. Maybe in the future, Minor Prophecy will be easily accessible like Minor Savagery. Reworking Power Surge was probably fine in their books since they know whats coming, but also because Storm Calling is the closest thing resembling a well themed and useful skill tree which might receive next to no changes or focus. From the player-base pov, it seemed to come from practically nowhere. It's the only possible reason I can think of as to why those 2 skill trees have received next to no attention.
Power Surge was almost completely redundant with the only reason to slot it, Major Sorcery, now available through a universal strong dot. That doesn't mean Crit Surge should not provide Major Sorcery, but it ALWAYS should have from the very beginning. Just another example of 2 morphs doing almost the exact same thing, so I'm happy to see a clear direction with 1 being self healing and the other being group healing.
CambionDaemon wrote: »There was nothing wrong with the old Power Surge at all, this change (along with the other dubious ones in this PTS) just shows that the 'new' combat team is as bad as the old one.
Olupajmibanan wrote: »To anyone with the Entropy argument.
Yes, you are right, Entropy is widely available to anyone. Ok, so what happens if we give Major Sorcery to base Surge and both morphs? Practicaly nothing. Most players use SP pots and now degeneration is getting very common. However there are some of us (and a lot of us) who would more than welcome Major Sorcery on both Surge morphs. So, you must agree, if we ask for this, we don't ask for buffs or nerfs, it's merely a QoL improvement request.
Are you against QoL improvements? Than, shame on you.
I don’t think anybody is against that change (or at the very least, I’m not). We’re just pointing out that if the changes in 5.1.4 go through as stated, it’s really, truly not the end of the world.