Joy_Division wrote: »They play and they know the game.
The problem is that their visions and ideas are often questionable and they don't ask if something might be a bad idea *before* they waste resources and time implementing them.
Tommy_The_Gun wrote: »(Other)
I think the problem here is slightly different. ZOS knows the mechanics, because they have designed them. The problem here imho is lack of proper "point of view". You see, game devs look at the game from their perspective. Not from the player (user) perspective, but from the creator (admin ?) perspective. So it is EXTREEMLY narrow point of view. People have hoped that this will change when Gilliamtherogue (eso player) joined ZOS, but that did not happened.
I have heard a story from a friend who is a game dev. During the play-testing players asked about game controlls.
Player: How do I move ?
Dev: You use W S A D as your movement keys.
Player: Ok, thanks.
After maybe 30 min:
Player: Ok, I have tried to open inventory, tried every key on the keyboard, none of them worked.
Dev: Open Inventory ? That is simple. You press Alt & O.
Players Whaaaaaaat ?
You see, some things may be self-explanatory to the devs, but players have no clue about it. We recently had a good example of that as ZOS used a term "kiss-curse" in the PTS patch notes, which only caused convusion as very little players knew what it ment.
In short, the problem is caused by lack of proper play-testing. PTS is the only play-testing we have. It is mostly end-game min-maxers (PvE & PvP) who test stuff on PTS, to find out what is the best and what is the new "meta". Majority of players, who either play solo or are simply not that hard-core are left alone to themselfs. It happens every time on PTS. 90% of feedback is being ignored. And I am not saying like "nerf this or buff this because it kills me" kind of feedback. I am talking about well posted and though out pain-points with some quality, resonable solution ideas. You could saw that on PTS forums. Take Onslaught for example. Strong Ulti got buffed to the "OP" level and ppl defended it. Why ? Because ppl min-max and they already plan to use it in their build.
The other side of the spectrum is Werewolf. They were simply not vocal enaugh. No joke here, there was maybe like 8 - 10 people in totall on forums concerned about the changes. Which if you think about it, it simple goes to show how WW is unpopular and niche on live server. So their feedback got ignored.
Btw. Sorry for the long post
for what is worth theres guilliam and he isn't doing a good job so far.
There is one big rule in level design that ZOS often breaks. “If you can’t complete the challenge you created, then you cannot expect players to complete it.”
The have, at best, a mediocre theoretical view of the game’s combat systems. In actuality, I doubt more than a handful of people on the combat team have ever cleared the vet HMs of the content they been pushing out lately. Barely any practical knowledge means they’re not qualified to be making these sort of sweeping changes, because in general the combat teams lacks any insight into the effects of their wild and nonsensical balance changes every couple months.
It always seems like their job is to get people to quit ESO.