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Vigor 5.1.4: why?

Nerftheforums
Nerftheforums
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You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

Kinda speechless somehow, despite seeing this stuff going on for years now.
  • The_Lex
    The_Lex
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    You're seeking an explanation where none exists. This patch, even more so than last patch, demonstrates that ZOS has no real vision. Nerf... Buff... Nerf. Pendulum swinging changes are getting old.
    Edited by The_Lex on August 5, 2019 9:40PM
  • Lyar09
    Lyar09
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    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    edit: I stand corrected with emphasis on "most". It's fairly balanced with single target DoTs
    Edited by Lyar09 on August 5, 2019 9:57PM
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Rikumaru
    Rikumaru
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    If I'm understanding the changes correctly, vigor is going to be worse than on live and the rally / FM HoT has been removed. Oh yeah and magicka classes have a magicka vigor now (not nerfed btw) and DoTs across the board have been super buffed.

    Have fun playing stamina next patch.
    Edited by Rikumaru on August 5, 2019 9:27PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • magictucktuck
    magictucktuck
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    They were trying to nerf it by making it not aoe but better on yourself. And giving the other morph a purpose., but it backfired so they instead put it back to normal and tweaked the numbers a little Instead. Makes sense to me.
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Insco851
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    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.
  • Lyar09
    Lyar09
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    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Ajax_22
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    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse

    Echoing Vigor already received a nerf in 5.1.0. It healed for about 8% less than it currently does on live. Now it will heal for 28% less than that. Resolving comes out ahead though with a decent buff.
  • Iskiab
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    Rikumaru wrote: »
    If I'm understanding the changes correctly, vigor is going to be worse than on live and the rally / FM HoT has been removed. Oh yeah and magicka classes have a magicka vigor now (not nerfed btw) and DoTs across the board have been super buffed.

    Have fun playing stamina next patch.

    I don’t think so. It was buffed by 85% or so, then reduced by 30 some odd percent? So buffed 20% or so.... I’ve lost track.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • itscompton
    itscompton
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    Yep, they have no actual plan or reasoning for most of their changes and those they do have reasons for are usually terrible reasons. Like Eclipse, they tried to improve/change a skill that could be cast on multiple people but gave out CC immunity for free so that it actually CC'ed but they implemented that in such a poorly thought out, overly complicated fashion that now they had to change it to one target max because it breaks if used on more than one at a time. So Eclipse is now even crappier.
  • Rikumaru
    Rikumaru
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    Iskiab wrote: »
    Rikumaru wrote: »
    If I'm understanding the changes correctly, vigor is going to be worse than on live and the rally / FM HoT has been removed. Oh yeah and magicka classes have a magicka vigor now (not nerfed btw) and DoTs across the board have been super buffed.

    Have fun playing stamina next patch.

    I don’t think so. It was buffed by 85% or so, then reduced by 30 some odd percent? So buffed 20% or so.... I’ve lost track.

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • grannas211
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    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    Here am I, coming at you. You have no idea what you’re talking about.
  • Lucky28
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    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    dude, shields got nerfed hardcore i don't know what you're talking about.
    Edited by Lucky28 on August 5, 2019 9:39PM
    Invictus
  • Miloscpolski
    Miloscpolski
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    You took a skill that was performing decently, buffed it to narnia together with too many single target dots and then nerfed it up to a point where it's basically performing just as before if not worse (20% duration nerf is kinda big ngl). Why? Is there a plan or an idea behind this? Asking for a friend since you basically went from aoe to single target to aoe with less duration.

    Kinda speechless somehow, despite seeing this stuff going on for years now.

    because stupid small scales heal his whole group several vigors
  • FrankonPC
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    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
  • Lyar09
    Lyar09
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    grannas211 wrote: »
    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    Here am I, coming at you. You have no idea what you’re talking about.

    So increased shield size, less overall stamina damage, bleeds respecting resists now so you cant complain about those eating your shields alive. I will gladly duel any of you on pts for those who think "i dont know what I'm talking about".
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Ajax_22
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    FrankonPC wrote: »
    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.

    An 85% increase per tick does not come out to an 85% increase to the total healing of the skill.
    Edited by Ajax_22 on August 5, 2019 9:46PM
  • Insco851
    Insco851
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    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    Well, for starters... you don’t know what you are talking about. Harness was carrying the needed sustain to shield stack btw.
  • Celestro
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    Ajax_22 wrote: »
    FrankonPC wrote: »
    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.

    An 85% increase per tick does not come out to and 85% buff to the total healing of the skill.

    Uh that's definitely how that operates.
  • Iskiab
    Iskiab
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    Ajax_22 wrote: »
    FrankonPC wrote: »
    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.

    An 85% increase per tick does not come out to and 85% buff to the total healing of the skill.

    What... what are you talking about? It was the same number of ticks healing for 85% more.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Lyar09
    Lyar09
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    Insco851 wrote: »
    Lyar09 wrote: »
    Insco851 wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    SHIELDS GOT BUFFED!?! Lol in pve maybe but that health % change won’t see any changes for pvp.

    They now scale 60%. That is a buff. I used to main magsorc so dont try and come at me like I dont know what I'm talking about. Yes they got an increase in cost (barely) and harness got gutted, but shield stacking is still going to be a problem.

    Well, for starters... you don’t know what you are talking about. Harness was carrying the needed sustain to shield stack btw.

    So run more sustain or ele drain. There has always been work arounds for sustain but people dont like to think outside the box.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Vapirko
    Vapirko
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    So resolving vigor is more expensive, slightly more effective (let’s not forget rally HoT is gone), and is only single target. Honestly if you’re not a stamina DK with major mending this sounds pretty close to a nerf/break even except that now a bunch of the DoTs are buffed to heck. If you’re with even one other person echoing vigor might make way more sense. Thanks everyone who went on PTS expressly for the purpose of making cheesy vigor tooltips with major mending.
    Edited by Vapirko on August 5, 2019 9:48PM
  • FrancisCrawford
    FrancisCrawford
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    Rikumaru wrote: »
    If I'm understanding the changes correctly, vigor is going to be worse than on live and the rally / FM HoT has been removed. Oh yeah and magicka classes have a magicka vigor now (not nerfed btw) and DoTs across the board have been super buffed.

    Have fun playing stamina next patch.

    Both morphs of Regeneration were heavily nerfed.
  • iCaliban
    iCaliban
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    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    Factually incorrect info. 2 types of bleed, rending, carve, soul trap, poison injection, carve all stamina and not class specific.

    Vs flame reach, soul trap, entropy and 1 class based dot (or 2 if DK)
  • Lord_Eomer
    Lord_Eomer
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    Resolving Vigor is pretty descent, stop complaining.
  • BattleAxe
    BattleAxe
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    Healers are gonna be in high demand in pvp and will need to become very skilled at healing
  • Rikumaru
    Rikumaru
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    FrankonPC wrote: »
    Rikumaru wrote: »

    No, it was not buffed by 85%. I don't know the exact numbers but it was buffed by either 35% or 50%. The nerfs were: 700 stamina cost increase, 4 second resolving vigor duration and 28% healing nerf per tick.

    From 5.1.0, copied and pasted:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.

    It was something about how resolving ranked up or how resolving buffed the healing I think and the patch notes didn't reflect that. While it's true vigor got it's healing per tick increased by 85% it wasn't the case for resolving vigor.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • BattleAxe
    BattleAxe
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    Another thing worth mentioning ZoS did say players may need to build in more survivability and not just glass cannons.
  • Lyar09
    Lyar09
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    iCaliban wrote: »
    Lyar09 wrote: »
    Get enough magicka players to *** on the forums and this is the result you get. Meanwhile they still have higher tooltips with mutagen, a buff to all shields, and most single target DoTs are MAGICKA. Good luck trying to get an actual intelligent answer.

    Factually incorrect info. 2 types of bleed, rending, carve, soul trap, poison injection, carve all stamina and not class specific.

    Vs flame reach, soul trap, entropy and 1 class based dot (or 2 if DK)

    1) You named 3 different weapon skill lines
    2) Carve is aoe not single target
    3) Bleeds now scale with resists and actually do less damage than live (mind you I think its well deserved)

    I will correct what I said with it being mostly magicka. Kudos
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • FrankonPC
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    Vapirko wrote: »
    So resolving vigor is more expensive, slightly more effective (let’s not forget rally HoT is gone), and is only single target. Honestly if you’re not a stamina DK with major mending this sounds pretty close to a nerf/break even except that now a bunch of the DoTs are buffed to heck. If you’re with even one other person echoing vigor might make way more sense. Thanks everyone who went on PTS expressly for the purpose of making cheesy vigor tooltips with major mending.

    Not just to point it out to you, a few people in here are being disingenuous with what the changes are:

    Copied from 5.1.0:

    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.
    Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.

    The increase in healing is roughly 50% or so and a slight decrease in cost than what it currently is live.
  • Mendosa
    Mendosa
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    Is there anyone on pc now to take screenshots for both live and PTS with numbers? It would be much more useful than argue. :/
    Magblade with Dual Wield
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