Request (Necromancer abilities in cities)

FlyTy
FlyTy
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Give me the option to turn off the penalty every time I use a necro skill in town. It's a habit to cast my buffs when i'm waiting on ques and I see it down. A habit most people don't want to break. I don't feel "immersed into the game" I feel really pissed off. I understand some roleplayers might be into that stuff, but I am not. Give me an option to not roleplay please.

EDIT: I'm going to stop reading the replies cause it seems like a few people here are forum warrior white knights replying with paragraphs of nonsense, thanks for everyone who agreed and gave supporting information (and cool pictures) take care everyone!
Edited by FlyTy on August 4, 2019 9:41PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It is not role play. It is gameplay. Stop being twitchy with casting.
  • TheShadowScout
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    FlyTy wrote: »
    Give me the option to turn off the penalty every time I use a necro skill in town.
    327.gif
    :p;):trollface:
    FlyTy wrote: »
    It's a habit to cast my buffs when i'm waiting on ques and I see it down. A habit most people don't want to break. I don't feel "immersed into the game" I feel really pissed off. I understand some roleplayers might be into that stuff, but I am not. Give me an option to not roleplay please.
    You know, I have heard... well, read the -exact- same argument before, or rather one very, very much like it... back when the justice system first came out, and there were people who wanted an option to "opt out" so they could still steal everything not nailed down. And every time someone gets vexed when they click without looking and accidentally steal those gloves on the vendors counter or that axe leaning against the daily crafting task turn-in crates...

    ...

    "Let consequences be for common people" they basically say, and "If you like your justice, you can have your justice, just don't bother us elites with it" or "give us an option not to be bothered by mere justice systems"...
    You might want to pick up some history books and look what people generally thought about others who had such ideas about their station, for example Louis Capet or Nikolai Aleksandrovich...

    I am for equality before the law! (even virtual in-game law)

    Let all criminal acts be CRIMINAL ACTS!

    Actually, I wish they would spread the justice around a bit, and made some other things criminal acts... werewolf transformations and vampire skills at the very least! Perhaps even soul magic as well. Maybe also daedric summonings, or having a pet bear around without a "large predator license"...
    It is not role play. It is gameplay. Stop being twitchy with casting.
    Or just stop slotting those skills when in town.
    Switch to your back bar, have those with "safe" skills only, then switch back when out of sight from the town guard. Easy enough, right?

    But the thing with the "forbidden spells" is the very core of the necromancer concept! Deal with it - or play a different class!
  • Benzux
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    Let's have a look at which Necromancer abilities are Criminal Acts, shall we?

    1. Blastbones
    - Requires a target to cast, so highly unlikely that you would accidentally bomb an innocent NPC in town with this (seeing as you despise the justice system so much, one would assume that you have the "prevent attacking innocents" option turned on, yes?)

    2. Skeletal Mage/Archer
    - Doesn't require a target to cast, but is a DPS skill, not a buff (unless you count the 100 recovery you get for having a summon active as a "buff")

    3. Spirit Mender
    - Again, no target required, but isn't a buff skill either, rather a heal.

    4. Bone Goliath Transformation
    - It's an ultimate ability. Why would you even cast it in town?

    5. Frozen/Pestilent Colossus
    - See above

    So, there you have them. 3/15 abilities (5/18 if you include the ultimates) are marked as Criminal Acts, none of which are "buffs" as you described them. It's not that difficult to avoid casting them.
    I somewhat understand the spamming of abilities when one is waiting for something, but if you're that bored when in a queue, why not use the time to do something else? Is it so impossible to, I don't know, watch a Youtube video while you wait? Listen to music? Read a book? While you're waiting in that queue, you literally don't have to do anything else in-game - so why should you? Do something else in the meantime while you wait. It's not like you absolutely have to "cast your buffs" while waiting around in a queue, no-one is forcing you to spam those buttons, you're doing it yourself instead of making use of the time for something more meaningful.
    This is an issue only for the minority of players. If you can't adapt to such a simple change as not casting 1 or 2 abilities when in a town, then you're probably in for a bad time, my friend.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
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  • FlyTy
    FlyTy
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    you guys are big dorks lol
  • TheShadowScout
    TheShadowScout
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    FlyTy wrote: »
    you guys are big dorks lol
    ...and proud of it!
    flat,1000x1000,075,f.jpg
    :p;):trollface:
  • MLGProPlayer
    MLGProPlayer
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    Why do you re-cast buffs outside of combat? That makes no sense.
  • FlyTy
    FlyTy
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    Why do you re-cast buffs outside of combat? That makes no sense.

    You don't know what a habit is? ..........
  • FlyTy
    FlyTy
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    Why do you re-cast buffs outside of combat? That makes no sense.

    hab·it
    /ˈhabət/
    Learn to pronounce
    noun
    noun: habit; plural noun: habits

    the tendency for something done very frequently to become automatic

    PSYCHOLOGY
    an automatic reaction to a specific situation.
  • KerinKor
    KerinKor
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    No!
  • FlyTy
    FlyTy
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    You know, I have heard... well, read the -exact- same argument before, or rather one very, very much like it... back when the justice system first came out, and there were people who wanted an option to "opt out" so they could still steal everything not nailed down. And every time someone gets vexed when they click without looking and accidentally steal those gloves on the vendors counter or that axe leaning against the daily crafting task turn-in crates...

    ...
    So why is there an option to not attack players? :sweat_smile:

  • Sharee
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    At the very least, the "prevent attacking innocents" option should disable the illegal spells in cases where they would give you a bounty.
  • MLGProPlayer
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    FlyTy wrote: »

    You don't know what a habit is? ..........
    FlyTy wrote: »
    A habit most people don't want to break.

    Why?

  • FlyTy
    FlyTy
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    Let me ask all of you who are against the idea this, how does this negatively effect you in any way ??
  • TheShadowScout
    TheShadowScout
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    FlyTy wrote: »
    So why is there an option to not attack players? :sweat_smile:
    There is no such "option" - because you cannot attack players anyhow (except in PvP regions like Cyrodil, IC, or in Battlegrounds; or with an duel they have to accept or can choose to decline)

    I think you might mean the option to not attack innocents... which in turn makes some (criminal) things impossible.
    If you don't want to do that, sure, fine.
    But then you cannot complete, say, the Dark Brotherhood questline.
    But that is your choice, if you want to play the game as "criminal" anti-hero and take your chances with getting a bounty when you comitt a criminal act, or play as goody two-greaves and not do any of those dastardly things.

    EXACTLY like you have the choice to play as templar and be more or less "good", or rather not using outlawed magic at least... or play as necromancer and face the fact that some of your necromancing with get the guard after you.
    And have the choice if you keep those outlawed skills on your bar in town where you might press buttons "out of habit" or not.
    Your choice. Your consequences.

    Just like those people whining in threads of times past had the choice if they went and stole something, or took the time making sure where their pointer was before clicking or not... or in another flavor, people who cast healing spells on players in town, and then suddenly share in the bounty when they cast it on a outlaw scum who racked up a big price on their head, and suddenly the law sees them as "accomplice". We had all those threads before.

    No reason to demand the game-mechanic consequences of your actions be "optional" just because you do not wish to control yourself.
  • Sharee
    Sharee
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    FlyTy wrote: »
    Let me ask all of you who are against the idea this, how does this negatively effect you in any way ??

    Its the same crowd that insists vampires must not be able to hide the ugly appearance. I'd just walk away if i were you.
  • PrinceDamien
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    I like the system that is in now with Criminal Act skills.
    I just wish they would include more to it.
    Like all the Daedra pets. It always felt off that Daedra are running/flying through towns and no one (npc) even cares.
  • TheShadowScout
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    Yeah, I too would like to see all daedric pets and maybe the bear too be automatically unsummoned when entering a city, and re-summoning them within city limits become a crime.
    And as I always say, -definitely- add the bloodsucking fiends and part-time animals to the city guards watch list! :p;)
  • BigBragg
    BigBragg
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    It just seems incredibly inconsistent when things like this are perfectly fine:

    n23sGbp.jpg
  • rpa
    rpa
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    I admit my magnecro is only lv28 but I've not yet managed to get bounty by casting an illegal ability. If it is that difficult for you maybe you are doing it wrong?

    (I may have stolen a thing or sometimes had npc getting all annoyed when I've been just casually pickpocketing or backstabbing riffraff but that was with my other not at all necromantic chars.)
  • BigBragg
    BigBragg
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    rpa wrote: »
    I admit my magnecro is only lv28 but I've not yet managed to get bounty by casting an illegal ability. If it is that difficult for you maybe you are doing it wrong?

    (I may have stolen a thing or sometimes had npc getting all annoyed when I've been just casually pickpocketing or backstabbing riffraff but that was with my other not at all necromantic chars.)

    Spirit Mender gets me every once in a while when building ulti or after taking some fall damage.
  • TheBonesXXX
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    Make all skills, dueling, and whatever illegal in towns. Why is summoming the dead so heinous while simmoning Daedra, Dragons, Blood Magic not?

    Then theyll turn the damn thing off because it never got its bounty hunter system and its been half baked since its inception.
  • Nilarynpaw
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    I'd rather want to ask ZOS to automatically put away sorcerer and warden pets inside a city, if the player don't have the addon which puts them away with one button and afking at crafting stations and boxes where you turn in the daily quests. Believe me, this is MUCH MORE ANNOYING.
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  • Heady
    Heady
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    errrrrrrrrr merrrrrrrrrrrr geeeeeeerrrrrrrrrrrr imerrrrrrrrrrrrrrrsion
  • FlyTy
    FlyTy
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    There is no such "option" - because you cannot attack players anyhow (except in PvP regions like Cyrodil, IC, or in Battlegrounds; or with an duel they have to accept or can choose to decline)

    I think you might mean the option to not attack innocents... which in turn makes some (criminal) things impossible.
    If you don't want to do that, sure, fine.
    But then you cannot complete, say, the Dark Brotherhood questline.
    But that is your choice, if you want to play the game as "criminal" anti-hero and take your chances with getting a bounty when you comitt a criminal act, or play as goody two-greaves and not do any of those dastardly things.

    EXACTLY like you have the choice to play as templar and be more or less "good", or rather not using outlawed magic at least... or play as necromancer and face the fact that some of your necromancing with get the guard after you.
    And have the choice if you keep those outlawed skills on your bar in town where you might press buttons "out of habit" or not.
    Your choice. Your consequences.

    Just like those people whining in threads of times past had the choice if they went and stole something, or took the time making sure where their pointer was before clicking or not... or in another flavor, people who cast healing spells on players in town, and then suddenly share in the bounty when they cast it on a outlaw scum who racked up a big price on their head, and suddenly the law sees them as "accomplice". We had all those threads before.

    No reason to demand the game-mechanic consequences of your actions be "optional" just because you do not wish to control yourself.

    Obviously I meant innocent people in town you dingus
  • Stebarnz
    Stebarnz
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    FlyTy wrote: »

    hab·it
    /ˈhabət/
    Learn to pronounce
    noun
    noun: habit; plural noun: habits

    the tendency for something done very frequently to become automatic

    PSYCHOLOGY
    an automatic reaction to a specific situation.

    You not heard of self control? Focus yourself young Padawan.

    Just because its there you don't have to press it!
  • Ackwalan
    Ackwalan
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    It's a habit to cast your buffs when waiting on quests? So you are constantly casting your buffs every 20 seconds or so no matter where you are or what you are doing? Wouldn't it just be easier to turn your macro off while in town.
  • Bouldercleave
    Bouldercleave
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    If you don't mind me asking, what buff are you casting that is a criminal act?

    I don't know of any buffs that cause bounty.
  • MLGProPlayer
    MLGProPlayer
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    Sharee wrote: »

    Its the same crowd that insists vampires must not be able to hide the ugly appearance. I'd just walk away if i were you.

    I don't care if they got rid of it, but it's a completely different issue.

    Vampirism is crucial in an endgame min-max build. Casting necro abilities in towns has nothing to do with anything. It's just a lore mechanic. It doesn't affect necromancer's effectiveness in actual content.

    I have no idea why OP even spams abilities in towns. It's much easier to stop doing this (useless) behaviour than to wait for the devs to change the mechanic. A habit isn't unbreakable...

    You know when a new meta comes out and you have to learn a new rotation? Yep, you just changed a habit! Not so hard.
    Edited by MLGProPlayer on August 4, 2019 10:56PM
  • JamieAubrey
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    I get why you get a bounty but if I cast a skill ( one of the pets foe example ) out of a town and I run past a guard, surly I shouldn't get a bounty for a skill already casted

    I've done this a few times, even in the middle of nowhere and suddenly get a bounty
  • Heady
    Heady
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    I don't care if they got rid of it, but it's a completely different issue.

    Vampirism is a key combat mechanic. Casting necro abilities in towns has nothing to do with anything. It's just a lore mechanic. It doesn't affect necromancer's effectiveness in actual content.

    I have no idea why OP even spams abilities in towns. It's not a hard habit to break.

    try dueling on a necro anywhere
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