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Request (Necromancer abilities in cities)

  • Bouldercleave
    Bouldercleave
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    If anything, I think MORE things should be considered a criminal act. It would strengthen the game in my opinion.

    I would be on board for one or two skills from EVERY class to be considered a criminal act.

    Werewolf transformation - criminal act. maybe not bounty but chased off by guards.

    Stage 4 vamp - Criminal act. Maybe not bounty but chased off by guards.

    Summon a bear or daedra - criminal act

    I main a necromancer and have accidentally gotten a bounty once or twice - it's really not that big of a deal.
  • Devanear
    Devanear
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    @Bouldercleave I agree in principle, but what goody two shoes templar abilities would you turn into criminal acts 😛
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    If anything, I think MORE things should be considered a criminal act. It would strengthen the game in my opinion.

    I would be on board for one or two skills from EVERY class to be considered a criminal act.

    Werewolf transformation - criminal act. maybe not bounty but chased off by guards.

    Stage 4 vamp - Criminal act. Maybe not bounty but chased off by guards.

    Summon a bear or daedra - criminal act

    I main a necromancer and have accidentally gotten a bounty once or twice - it's really not that big of a deal.

    Only thing I'm aboard with, is to make Werewolf transformation and vampire ability usage/later stages a criminal act.
    But vampires should also get the ability to hide their vampire appearance in some way.

    The rest doesn't make sense to be a criminal act.
    [Lie] Of course! I don't even worship Daedra!
  • TheShadowScout
    TheShadowScout
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    Devanear wrote: »
    I agree in principle, but what goody two shoes templar abilities would you turn into criminal acts 😛
    Well, they could technically make ALL templar abilities "criminal acts" in lands that do not follow the divines... (which is... kinda only tribunal territory anyhow) still, it likely would not be well recieved.

    I for one would not mind if some of the classes dealing with slightly questionable powers be penalized as well on occasion. Daedric summons. Possibly also bears without "large predator license". Perhaps even some nightblade "blood magic" (aka, siphoning) or "murder" (aka assassination) skills... though technically, neither those nor sorcerors summoning dadra carries that much of a stigma then necromancy (except maybe the deadra in altmer lands I suppose)

    Still, some of it might be a tad iffy.

    But definitely very high bounty criminal acts for vampires and werewolves showing everyone there is a monster in their midst.
    Yes, bounty.
    If someone reveals themselves as werewolf by transforming within sight of others, they will have a bounty placed on their head. Just running through town on the other hand... well, how should they know that werewolf is actually your character if they didn't witness the transformation?
    For vampires, as said before, it would be automatic detection and bounty at stage four and on skill use, but below that with a "deterction chance"... AND be accompanied by a toggleable "Masquerade" skill that can lower vampire "stage" by one, meaning the character would seem completely normal and mortal to everyone if they used that on stage 1.
  • Bouldercleave
    Bouldercleave
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    Devanear wrote: »
    @Bouldercleave I agree in principle, but what goody two shoes templar abilities would you turn into criminal acts 😛

    Not sure - I'm just for equality and fun gaming. Personally I have no real issue with the way it is now - all I'm throwing out there are some suggestions to make things entertaining.
  • Thorvik_Tyrson
    Thorvik_Tyrson
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    @OP: I'm sorry, but when I read threads like this about the Necromancer class, I have no sympathy for you. The class warns you before you start playing it that certain abilities will be criminal acts. The Abilities before you go to train them also warn you that this is considered a criminal act.

    For me this is about people making choices and there are consequences for those decisions. IMO, If you make the choice, You should be responsible for your actions, and you should not be trying to get out of the consequences that the decision has.

    Note: I have a Necro, and as other's have suggested, I put non criminal acts on the back bar, and I make sure that the back bar is active before I go into town.
  • Nordic__Knights
    Nordic__Knights
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    @OP: I'm sorry, but when I read threads like this about the Necromancer class, I have no sympathy for you. The class warns you before you start playing it that certain abilities will be criminal acts. The Abilities before you go to train them also warn you that this is considered a criminal act.

    For me this is about people making choices and there are consequences for those decisions. IMO, If you make the choice, You should be responsible for your actions, and you should not be trying to get out of the consequences that the decision has.

    Note: I have a Necro, and as other's have suggested, I put non criminal acts on the back bar, and I make sure that the back bar is active before I go into town.

    I'm a necro healer I've set up 12 different rotations for both bars trying to get criminal acts skills off of my menu release button and I still haven't found one yet that's effective in a good rotation for healing within a vet trial or dungeon
  • Sylvermynx
    Sylvermynx
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    I have wardens and sorcs all over the place. I'd be perfectly fine with having their summonses as criminal acts - because I never have them out in town or wayshrines anyway. I wouldn't be so fine with having the local peasant far outside settlements see me summon and land a bounty, but even that's not impossibly problematic for me.
  • Zalicius
    Zalicius
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    I agree with you OP. Vampires running around, summoners with daedra, people murdering npc's and we can't do anything about it, yet me casting some magical exploding bones is a crime. It makes for some shallow game play. If it's going to be illegal all the others should be as well or none at all.
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