Finedaible wrote: »It's fun because there is no real, deep theory-crafting. Good character builds in this game basically boil down to a few good sets that you can count on your fingers (out of the hundreds of filler sets they create). They've banked any deep character customization into set bonuses, RNG procs, and problematic champion-point passives. Devs actively destroy any build diversity with each patch. Now they are nerfing class abilities and buffing Mages guild, Fighter's Guild, Alliance skills, and Soul Trap so they can push more crown sales, which will encourage them to make even more terrible skill lines in the future. This is most certainly fun.
I've had a "master" crafter for a few years now and I can say crafting in ESO is very much fun. Of the 9 traits we end up researching, only about 4 from each craft are actually useful for the rest of the game. Most crafted sets which require 9-trait investment are worse than most sets which require 4-6 traits (Torug's Pact only requires 3). Good thing there are only a few crafted sets which i'd actually want to use... The best part of crafting was the introduction of transmutation, which was added too late, is hard to get without dlc, and is hampered by arbitrary costs and stone caps, which is likely by design so they can monetize it in the cash shop later with convenience fees. This is most certainly fun.
Overland content is fun because it is basically an over-sized stage for the chapter/dlc story these days. There's Dolmens/Geysers/Dragons/world bosses, but there haven't been any good overland sets anymore released since Briarheart with Orsinium so there's little reason to pursue these. I only need to do World Bosses now so that i can try to get the same motif chapter over and over from daily RNG boxes. It's fun that Blackrose Prison was a waste of development time, since nobody wants the underwhelming weapons which drop there, so i don't really have to worry about that either. This is most certainly fun.
Nordic__Knights wrote: »I play simply to set in chat and talk to my guild who are my friends I haven't really touched content since I don't know but I know I've been elsewhere nice joke huh but no seriously the fun of the game has been tooken away with all the changing to every bit of the game that we know of in the last 5 Years I mean it. Seriously you would think that now you're playing a whole new game my main character it's a full time crafter I don't even use it unless I need to craft something that's sad I mean it has everything in the base game done but yet i can't find the same enjoyment that I had on it from day one today by no means and I think that 85% of those changes has happened because players Just Wanna Cry all the time about this being too strong are there class feeling to weak and ESO development team just sucks it right on up change the game for everybody else what was the last count for their player base and how many people actually talk in these threads 2%.
Lets see
Base game 100%
IC 100%
Orc 84% cant seem to not fly into air to my death in msa and see no need to do if not done 100% so i stopped going into it
TG 92% always get seen by the millions of hiding adds with night vision and lights
DB 100%
SotH 100%
MW 100%
HotR 15%
CwC 100%
Drag bone 30%
SS 100%
WH 15%
Murk 100%
WS 25%
Els 30% CANT SEEM TO LOAD IN 85% OF TIME SO ITS AN NO GO AREA
You see the decline in Dungeon running due to performance issues within the dungeons their self and the trials within new areas I have all craghorn vet hard mode trials 100%pre tam 1 because they WAS FUN
SassiestAssassin wrote: »It’s also very pretty