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Old Onslaught vs New Onslaught

  • Royalthought
    Royalthought
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    Old version - Restores ultimate on kill
    Rikumaru wrote: »
    Rikumaru wrote: »
    Vlad9425 wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Incap is not good right now, Onslaught is better than Incap and so is DBoS.

    How is incap not good? It gives a 20% vulnerability (which has been op since the changes made to vulnerabilities). Also 2h ulti does not buff DoTS like incap does and costs over double the ulti cost. Not only that but the pen you gain from 2h ulti makes pen sets / weapons such as spriggans, maul and sharpened a waste to use. Might I also add that the most efficient source of resistances (protective) also got nerfed this patch so everyone will be running less resistances than in the current patch.

    Because it's been gutted.

    Imagine calling the defiless, melee range, Single target, dodgable, blockable ult OP. Which "incapacitating" silence can be instantly CC broken or just grants stam players free immunity after a few seconds.

    And unless you have some exclusive patch notes, it does not give 20% vulnerability. It only increases the damage of the one person who casts the ability vs the player it hits.

    For comparison the necro ult that applies major vulnerability, forces enemies to take 30% more damage from everyone.

    On onslaught vs incap. Gaining tank level general penetration is far superior to 20% more damage on one person.

    With no defile tanks can shrug off incap. They won't be shrugging off onslaught.

    https://forums.elderscrollsonline.com/en/discussion/462033/magdks-nightblades-received-a-damage-boost-in-wrathstone-vulnerability-calculation-changes/p1

    Also never called incap OP :)

    "How is incap not good? It gives a 20% vulnerability (which has been op since the changes made to vulnerabilities)."

    So incap isn't OP, Just what it gives is OP?

    Makes sense.....
    Edited by Royalthought on August 3, 2019 2:07PM
  • JusticeSouldier
    JusticeSouldier
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    Old version - Restores ultimate on kill
    erio wrote: »
    Which one do you like better

    I prefer old one design.
    New is much more powerfull especially in coming dark times of new Heavy meta, but old one is fun.
    It has strong restrictions. If u can't execute with it - wasted... fun.

    But, with new cast time guess any form will be frustrating to use.
    all classes. pc platform, dissapointed.
  • Abhaya
    Abhaya
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    New version - Doesnt restore Ultimate, instead gain penetrations
    erio wrote: »
    Which one do you like better

    I prefer old one design.
    New is much more powerfull especially in coming dark times of new Heavy meta, but old one is fun.
    It has strong restrictions. If u can't execute with it - wasted... fun.

    But, with new cast time guess any form will be frustrating to use.

    If the meta is going to be heavy still why are you in other threads calling to nerf shuffle?
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • JusticeSouldier
    JusticeSouldier
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    Old version - Restores ultimate on kill
    Abhaya wrote: »
    erio wrote: »
    Which one do you like better

    I prefer old one design.
    New is much more powerfull especially in coming dark times of new Heavy meta, but old one is fun.
    It has strong restrictions. If u can't execute with it - wasted... fun.

    But, with new cast time guess any form will be frustrating to use.

    If the meta is going to be heavy still why are you in other threads calling to nerf shuffle?

    Because there is also pain point.
    IN addition, i've done feedbacks on new streak, Eclipse both morfs, changes to werewolf, Momentum (glad they replaced evasion with minor endurance but it need more healing power also i think) and few more unhealthy things.
    I care about gameplay in general, not about only one class or playstyle.
    Edited by JusticeSouldier on August 3, 2019 3:27PM
    all classes. pc platform, dissapointed.
  • buttaface
    buttaface
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    Old version - Restores ultimate on kill
    In a month when people are endlessly crying about 1) skill-free ranged DOT stacks with healing debuff and CC in the middle of the chain and 2) having this game devolve into "Fear v Fear," (what a f-ing incompetently *** change THAT is) and no one whatsoever is crying about Onslaught, all the absurd sky is falling nonsense about the new Onslaught would be fun to dredge up, just not worth the time to do.

    "They're gonna get that penetration and then run around in the open one shotting everybody!" ROFL. What a joke this forum is.

    I prefer the old. It had flavor as a totally unique kind of skill in the game. Post patch it does not.
  • JackDaniell
    JackDaniell
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    Old version - Restores ultimate on kill
    Old version is a uniquley functioning ultimate with a high skill cap for effectiveness,

    New version is corrosive armour for everyone.

    2% hommogenized please, organic is fine
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Wuuffyy
    Wuuffyy
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    New version - Doesnt restore Ultimate, instead gain penetrations
    Old version is a uniquley functioning ultimate with a high skill cap for effectiveness,

    New version is corrosive armour for everyone.

    2% hommogenized please, organic is fine

    Be quiet.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Urzigurumash
    Urzigurumash
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    Old version - Restores ultimate on kill
    I got an idea, how about we add to Corrosive Armor that its Ultimate cost is restored if you kill anybody while it's active?

    Edit, I'm kidding, although I really don't think any DK running 2h is going to use Corrosive next patch, not unless they happen to keep the functionality of the old Onslaught for one of the morphs. I do hope they come up with some other cool reason to use Corrosive, even if just buffing the DOT damage perhaps.
    Edited by Urzigurumash on August 5, 2019 5:42AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • fred4
    fred4
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    34 votes to 34 votes, at the time of writing, just shows what a pointless effort some of this patch is.
  • erio
    erio
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    Old version - Restores ultimate on kill
    Old version is a uniquley functioning ultimate with a high skill cap for effectiveness,

    New version is corrosive armour for everyone.

    2% hommogenized please, organic is fine

    Be quiet.

    Imagine being this toxic that someone doesn't like the arguably most pointless change
  • erio
    erio
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    Old version - Restores ultimate on kill
    I now wish I had wrote to vote not based on op(ness) but on which is better for the game/more fun
  • Jodynn
    Jodynn
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    Old version - Restores ultimate on kill
    Old version was just more fun
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
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