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Old Onslaught vs New Onslaught

erio
erio
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Which one do you like better

Old Onslaught vs New Onslaught 84 votes

Old version - Restores ultimate on kill
46%
AlendrinIruil_ESOUlfgardeJodynnJackDaniellJeezyeTumlinTheJollyLoadingScreenXvorgEmma_OverloadYlikollikasFreakin_HyttesusmitdsAnyronTommy_The_GunbuttafaceSilverPawsFur_like_snowKingExecrationjaysins 39 votes
New version - Doesnt restore Ultimate, instead gain penetrations
53%
ZelosRikumaruDavadinPudinSureshawtDurhammmtaniacmitebaYukeFearlessOne_2014kalunteStrider__RoshinVaohChunkyCatTimeDazzlerWuuffyyjeedrzejQbikenPureEnvelope35Narvuntien 45 votes
  • erio
    erio
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    Old version - Restores ultimate on kill
    Personally I prefer the old, much more rewarding to use than just gaining some penetrations
  • Iskiab
    Iskiab
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    New version - Doesnt restore Ultimate, instead gain penetrations
    New version is way more powerful. Some people just don’t understand mechanics enough to see it.

    I’ve seen someone say it’ll get nerfed on live within a month of release because it’s so OP. I think they’re right.

    Since most specs are at about 70% mitigation in pvp and will be down to 50% base with onslaught, think of the new onslaught like a 60% dps buff.
    Edited by Iskiab on August 2, 2019 4:01AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rikumaru
    Rikumaru
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    New version - Doesnt restore Ultimate, instead gain penetrations
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
    Iskiab
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    New version - Doesnt restore Ultimate, instead gain penetrations
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.
    Edited by Iskiab on August 2, 2019 4:05AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rikumaru
    Rikumaru
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    New version - Doesnt restore Ultimate, instead gain penetrations
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
    Iskiab
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    ✭✭✭
    New version - Doesnt restore Ultimate, instead gain penetrations
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Potentially, with lag and health desync’s there’ll be a lot of what looks like one shots going on. You may be right, but I expect a stamcro bash build v2.0. Forgetting pen and just going full sp/wp in pvp? Yea, it’ll be OP. Especially when tanky builds get globaled people won’t like it, or first to onslaught duels...
    Edited by Iskiab on August 2, 2019 4:18AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Urzigurumash
    Urzigurumash
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    Old version - Restores ultimate on kill
    It's an unmitigated loss for StamDK in my view, since we lose a useful and rewarding method of sustain via our Ultimate sustain passive, and since we already had this function with Corrosive, and since this change may have caused the nerf to Corrosive.

    However it's probably better for most classes, and there are plenty of other options as StamDK. Certainly Onslaught will see much more use overall.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Wuuffyy
    Wuuffyy
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    New version - Doesnt restore Ultimate, instead gain penetrations
    It's an unmitigated loss for StamDK in my view, since we lose a useful and rewarding method of sustain via our Ultimate sustain passive, and since we already had this function with Corrosive, and since this change may have caused the nerf to Corrosive.

    However it's probably better for most classes, and there are plenty of other options as StamDK. Certainly Onslaught will see much more use overall.

    Just so you know. They wouldn't undo the corrosive nerf now. It was cheese. Just so you know... like WW
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • darkblue5
    darkblue5
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    Old version - Restores ultimate on kill
    Yes the new is stronger over all but the old had its niche uses and was unique.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Old version - Restores ultimate on kill
    I really dont understand why they buffed it. I mean 12 sec of full pen is kinda very strong if not OP. Compared to this, NB's Incap feels like a wooden toy at this point... LOL... ? :|

    My prediction is we will end up with every stamina (and possibly even magicka as it gives you mag pen too) build running it & combo it with gap close & dual wield AOE spam... for 12 seconds... :*
  • Wuuffyy
    Wuuffyy
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    New version - Doesnt restore Ultimate, instead gain penetrations
    I really dont understand why they buffed it. I mean 12 sec of full pen is kinda very strong if not OP. Compared to this, NB's Incap feels like a wooden toy at this point... LOL... ? :|

    My prediction is we will end up with every stamina (and possibly even magicka as it gives you mag pen too) build running it & combo it with gap close & dual wield AOE spam... for 12 seconds... :*

    Like we weren't all running dawny? Lol.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    New version - Doesnt restore Ultimate, instead gain penetrations
    They just want it nurfed lul.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • wheem_ESO
    wheem_ESO
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    I really dont understand why they buffed it. I mean 12 sec of full pen is kinda very strong if not OP. Compared to this, NB's Incap feels like a wooden toy at this point... LOL... ? :|

    My prediction is we will end up with every stamina (and possibly even magicka as it gives you mag pen too) build running it & combo it with gap close & dual wield AOE spam... for 12 seconds... :*

    Like we weren't all running dawny? Lol.
    You say that like stam builds were all "forced" to run a really bad ultimate. Dawnbreaker was vastly superior to Meteor (and most other "magicka" ultimates) in almost all cases, at least for people that don't zerg serf.

    Anyway, to answer the OP's question - I'd say neither. Changing it away from the old version was just fine, but it shouldn't be a cheap, AOE-capable burst ultimate that ignores resists + gives a further 12 seconds of essentially full penetration. It's too strong right now IMO, especially given the cost.
  • Iskiab
    Iskiab
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    New version - Doesnt restore Ultimate, instead gain penetrations
    wheem_ESO wrote: »
    I really dont understand why they buffed it. I mean 12 sec of full pen is kinda very strong if not OP. Compared to this, NB's Incap feels like a wooden toy at this point... LOL... ? :|

    My prediction is we will end up with every stamina (and possibly even magicka as it gives you mag pen too) build running it & combo it with gap close & dual wield AOE spam... for 12 seconds... :*

    Like we weren't all running dawny? Lol.
    You say that like stam builds were all "forced" to run a really bad ultimate. Dawnbreaker was vastly superior to Meteor (and most other "magicka" ultimates) in almost all cases, at least for people that don't zerg serf.

    Anyway, to answer the OP's question - I'd say neither. Changing it away from the old version was just fine, but it shouldn't be a cheap, AOE-capable burst ultimate that ignores resists + gives a further 12 seconds of essentially full penetration. It's too strong right now IMO, especially given the cost.

    Yea, I think people are planning on using it so think it’s great. People always forget that others will use it too, then they won’t like it. We’ll see.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Abhaya
    Abhaya
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    New version - Doesnt restore Ultimate, instead gain penetrations
    Already use berserker strike just trading the CC immunity and resistance for pen. My dizzy, ult, execute combo is already deadly but now every one of those skills are getting buffed. I’m happy with this patch despite all the complaints from others.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • kaithuzar
    kaithuzar
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    Honestly I think they were just looking for a way to buff steel potato under the radar.
    Now we’ll have..,
    ADAMANTIUM POTATOES
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Ulfgarde
    Ulfgarde
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    Old version - Restores ultimate on kill
    Bring back old morph and stop copypaste-ing OP effects (corrosive on a burst ulti) from other skills and ruining PvP by throwing around powerful effects like candy. The new ulti is just straight-up terrible and lazy design.
    Edited by Ulfgarde on August 2, 2019 3:37PM
    Very athletic eso player
    PC EU
  • katorga
    katorga
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    New version - Doesnt restore Ultimate, instead gain penetrations
    The new one is unquestionably more powerful on paper, offering 15-50% more damage to the target tied to how much armor the initial target had. Actually a pretty well designed tank counter. Personally, I'll be wearing a dress costume so no one will hit me first to steal my resistance rating.
  • kalunte
    kalunte
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    New version - Doesnt restore Ultimate, instead gain penetrations
    how many of those who voted "old oinslaught" use it? i mean, i'm very curious to know.

    if we put aside all the ppl that read the pts patch note, know that it's going to be buff and are lvling the skill up to morph and perfected morph i sincerely cant count how many ppl i've crossed that actually and frequently use "onslaught".

    they must be 10. with all the latency issue this game have, i cant believe that some many ppl using it prefere the old form.
  • Xvorg
    Xvorg
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    Old version - Restores ultimate on kill
    Old designs was better, but TBH, besides panacea, no weapon ulti has given anything to this game, just generic stuff.

    EotS = Bats
    Rend= Twin slashes on roids
    Spell wall = Old wings
    Rapid Fire = Soul assault
    Onslaught = Corrosive on roids
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Royalthought
    Royalthought
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    Old version - Restores ultimate on kill
    I'm honestly on the fence.

    The old version was great for killing multiple people if you time it well as a finisher.

    Kill multiple "easier" to kill targets.

    OR

    The new one will be better for finishing high resistance tanks.

    Better against tanks in one engagement but lesser for consecutive follow up battles.


    But since bleeds got nerfed and defile taken away, there are less ways to counter high resistance builds outside of onslaught.
  • erio
    erio
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    Old version - Restores ultimate on kill
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    the potential 30k pen seems a lot better imo
  • Iskiab
    Iskiab
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    ✭✭✭
    New version - Doesnt restore Ultimate, instead gain penetrations
    erio wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    the potential 30k pen seems a lot better imo

    I agree in theory. A cheaper ultimate might be good, but post patch everyone’s game. Someone being tanky won’t make a difference since they rely more on resistances vs % damage reduction.

    I think anyone under 25k health will be an easy mark.

    It’s always hard to predict, but prox det prebuffed by a magblade and an onslaught gank can pump out 25k pretty easily if the target has no defense.

    I should do the math, but caluurion + prox + onslaught + Bow proc with only 50% damage reduction has got to be 25k easy, prob wouldn’t need a crit.
    Edited by Iskiab on August 2, 2019 4:53PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • TimeDazzler
    TimeDazzler
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    New version - Doesnt restore Ultimate, instead gain penetrations
    New version is OP, but good thing they lowered the duration from 16s to 12s :D
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • kalunte
    kalunte
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    New version - Doesnt restore Ultimate, instead gain penetrations
    btw, Zeni combat team wants ultimate to be "game makers".

    since no execute can be considered as a game maker (which was the case of the old onslaught) they had to change it. i mean, if you never reach the point were you can make it proc, you never use it, it has no impact on the fight.

    other ult are way better during actual fight.

    the live onslaught does not fit.
  • erio
    erio
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    Old version - Restores ultimate on kill
    kalunte wrote: »
    btw, Zeni combat team wants ultimate to be "game makers".

    since no execute can be considered as a game maker (which was the case of the old onslaught) they had to change it. i mean, if you never reach the point were you can make it proc, you never use it, it has no impact on the fight.

    other ult are way better during actual fight.

    the live onslaught does not fit.

    The old version was unique. It rewarded you with resists and your ulti back if you played well. No other ulti is like that. Now every class it seems has access to this generic type of ultimate
  • Vlad9425
    Vlad9425
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    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Incap is not good right now, Onslaught is better than Incap and so is DBoS.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    New version - Doesnt restore Ultimate, instead gain penetrations
    Vlad9425 wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Incap is not good right now, Onslaught is better than Incap and so is DBoS.

    How is incap not good? It gives a 20% vulnerability (which has been op since the changes made to vulnerabilities). Also 2h ulti does not buff DoTS like incap does and costs over double the ulti cost. Not only that but the pen you gain from 2h ulti makes pen sets / weapons such as spriggans, maul and sharpened a waste to use. Might I also add that the most efficient source of resistances (protective) also got nerfed this patch so everyone will be running less resistances than in the current patch.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Royalthought
    Royalthought
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    Old version - Restores ultimate on kill
    Rikumaru wrote: »
    Vlad9425 wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Incap is not good right now, Onslaught is better than Incap and so is DBoS.

    How is incap not good? It gives a 20% vulnerability (which has been op since the changes made to vulnerabilities). Also 2h ulti does not buff DoTS like incap does and costs over double the ulti cost. Not only that but the pen you gain from 2h ulti makes pen sets / weapons such as spriggans, maul and sharpened a waste to use. Might I also add that the most efficient source of resistances (protective) also got nerfed this patch so everyone will be running less resistances than in the current patch.

    Because it's been gutted.

    Imagine calling the defiless, melee range, Single target, dodgable, blockable ult OP. Which "incapacitating" silence can be instantly CC broken or just grants stam players free immunity after a few seconds.

    And unless you have some exclusive patch notes, it does not give 20% vulnerability. It only increases the damage of the one person who casts the ability vs the player it hits.

    For comparison the necro ult that applies major vulnerability, forces enemies to take 30% more damage from everyone.

    On onslaught vs incap. Gaining tank level general penetration is far superior to 20% more damage on one person.

    With no defile tanks can shrug off incap. They won't be shrugging off onslaught.
    Edited by Royalthought on August 3, 2019 1:43AM
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    New version - Doesnt restore Ultimate, instead gain penetrations
    Rikumaru wrote: »
    Vlad9425 wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    New onslaught indirectly buffs classes such as stamina sorcs and stamplars since they don't have access to stronger class ultimates such as incap, leap / corrosive and flesh atro.

    Yea, but everyone will run it. Expect lots of onslaught ganks. Heck, I’m a magblade and I’m planning on using it.

    Imo incap is still better for stamblade. I don't play a stamina necro but I would probably still slot flesh atro alongside 2h ulti. Not saying it isn't potentially overpowered but it's a great thing other stamina classes can use an ultimate outside of DBoS.

    Incap is not good right now, Onslaught is better than Incap and so is DBoS.

    How is incap not good? It gives a 20% vulnerability (which has been op since the changes made to vulnerabilities). Also 2h ulti does not buff DoTS like incap does and costs over double the ulti cost. Not only that but the pen you gain from 2h ulti makes pen sets / weapons such as spriggans, maul and sharpened a waste to use. Might I also add that the most efficient source of resistances (protective) also got nerfed this patch so everyone will be running less resistances than in the current patch.

    Because it's been gutted.

    Imagine calling the defiless, melee range, Single target, dodgable, blockable ult OP. Which "incapacitating" silence can be instantly CC broken or just grants stam players free immunity after a few seconds.

    And unless you have some exclusive patch notes, it does not give 20% vulnerability. It only increases the damage of the one person who casts the ability vs the player it hits.

    For comparison the necro ult that applies major vulnerability, forces enemies to take 30% more damage from everyone.

    On onslaught vs incap. Gaining tank level general penetration is far superior to 20% more damage on one person.

    With no defile tanks can shrug off incap. They won't be shrugging off onslaught.

    https://forums.elderscrollsonline.com/en/discussion/462033/magdks-nightblades-received-a-damage-boost-in-wrathstone-vulnerability-calculation-changes/p1

    Also never called incap OP :)
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
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