This is why people never get better, they blame armor sets, code hackers, and soviet era cheat engines instead of learning game mechanics.
WaltherCarraway wrote: »
Lmao, you are absolutely delusional if you think histsap is trash. It's one of the biggest carry sets in the game. In case you didn't realize, that hot can be increased by every heal % multiplier in the game.common CP pvp. I left CP pvp a long time ago and i wouldn't come back ever.WaltherCarraway wrote: »
1k hot is not that much. I'm sure the tanks he talks about are not using this trash.
but i have another question, the Reactive Armor set says it grants its defense while affected by a disabling effect. Are those only stun and fear? does snare or root activate the set?
Lmao, you are absolutely delusional if you think histsap is trash. It's one of the biggest carry sets in the game. In case you didn't realize, that hot can be increased by every heal % multiplier in the game.common CP pvp. I left CP pvp a long time ago and i wouldn't come back ever.WaltherCarraway wrote: »
1k hot is not that much. I'm sure the tanks he talks about are not using this trash.
but i have another question, the Reactive Armor set says it grants its defense while affected by a disabling effect. Are those only stun and fear? does snare or root activate the set?
TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
common CP pvp. I left CP pvp a long time ago and i wouldn't come back ever.WaltherCarraway wrote: »
1k hot is not that much. I'm sure the tanks he talks about are not using this trash.
but i have another question, the Reactive Armor set says it grants its defense while affected by a disabling effect. Are those only stun and fear? does snare or root activate the set?
Waffennacht wrote: »TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
Which is huge.
I mean 1k hps (after BS) is huge; let's just say you're taking an insane 6k damage per sec (12k before BS) that's still 17% of the damage you're taking.
show me anyone who survives 1vX with Robes of the Hist set. I still believe 1k hot is trash compared to the various other defensive sets out there. Even Buffer of the Swift is better than that, or why not Steadfast Hero.
Waffennacht wrote: »TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
Which is huge.
I mean 1k hps (after BS) is huge; let's just say you're taking an insane 6k damage per sec (12k before BS) that's still 17% of the damage you're taking.
6k DPS insane?? 6k DPS is surely 1 player.
I don't understand how that set is good either, sounds shite unless you're spending your time kiting rocks against 1 player.
Waffennacht wrote: »Waffennacht wrote: »TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
Which is huge.
I mean 1k hps (after BS) is huge; let's just say you're taking an insane 6k damage per sec (12k before BS) that's still 17% of the damage you're taking.
6k DPS insane?? 6k DPS is surely 1 player.
I don't understand how that set is good either, sounds shite unless you're spending your time kiting rocks against 1 player.
Yeah, 1 player - I should have made that clear cuz more than one is far from lol.
My very generic point was 1k hps is far than meaningless. Example, most mitigation will prevent less than 1k dps (passive % mitigation after BS)
No_Division wrote: »Waffennacht wrote: »Waffennacht wrote: »TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
Which is huge.
I mean 1k hps (after BS) is huge; let's just say you're taking an insane 6k damage per sec (12k before BS) that's still 17% of the damage you're taking.
6k DPS insane?? 6k DPS is surely 1 player.
I don't understand how that set is good either, sounds shite unless you're spending your time kiting rocks against 1 player.
Yeah, 1 player - I should have made that clear cuz more than one is far from lol.
My very generic point was 1k hps is far than meaningless. Example, most mitigation will prevent less than 1k dps (passive % mitigation after BS)
minor protection, if hit by the same 15k attack is only 400 or so dmg mitigated. So to have a heal at 1k/s, is like running major protection.
Waffennacht wrote: »@Sergykid I'm thinking most posts aren't about specific sets but just about the mentality towards raw numbers.
I.e. to me, 1k hps sounds like very small amount, however; when compared to how much mitigation it would take to get an attack reduced by 1k, suddenly it looks way better.
As for sets themselves, I wouldn't have any solid OW comments
No_Division wrote: »Waffennacht wrote: »Waffennacht wrote: »TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
so the Robes of the Hist set gives 1k-1.5k heal while you are stunned or feared. Which you break free immediately anyway. In my opinion i was right, that set is trash for a tank that is decent at minimum.
(5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2140 Health every 1 second.
Hist has different trigger than reactive.
Which is huge.
I mean 1k hps (after BS) is huge; let's just say you're taking an insane 6k damage per sec (12k before BS) that's still 17% of the damage you're taking.
6k DPS insane?? 6k DPS is surely 1 player.
I don't understand how that set is good either, sounds shite unless you're spending your time kiting rocks against 1 player.
Yeah, 1 player - I should have made that clear cuz more than one is far from lol.
My very generic point was 1k hps is far than meaningless. Example, most mitigation will prevent less than 1k dps (passive % mitigation after BS)
minor protection, if hit by the same 15k attack is only 400 or so dmg mitigated. So to have a heal at 1k/s, is like running major protection.
8/100*15000 is 1200 in my math. Which is above the 1k hot that is conditioned to be snared at least.
EDIT: i wanted to add, the 8% from minor protection adds up to any dmg you take during a second, which seems better in a 1vX for me.
.
TheFamousMockingbird wrote: »Reactive only activates on stuns and fears. Snares and immobilizes don’t activate it. Total Dark doesn’t activate it. The NPC version of eclipse(take a knee) does activate it. It also activates when you are mounting/dismounting your horse. (I guess because you have no character control when that is happening).
You don't even know how the set works, yet you judge them on value. Typical forums business...Lmao, you are absolutely delusional if you think histsap is trash. It's one of the biggest carry sets in the game. In case you didn't realize, that hot can be increased by every heal % multiplier in the game.common CP pvp. I left CP pvp a long time ago and i wouldn't come back ever.WaltherCarraway wrote: »
1k hot is not that much. I'm sure the tanks he talks about are not using this trash.
but i have another question, the Reactive Armor set says it grants its defense while affected by a disabling effect. Are those only stun and fear? does snare or root activate the set?
while also reduced by any heal reduction, battle spirit and defiles. You think 1k-1.5k hot is worth more than some resistances or protection buffs, or enemy debuffs?
both Robes of the Hist and Reactive Armor activate while you are affected by a disabling effect. This gets back to my unanswered question, what counts as a disabling effect? Just stun and fear, or snare and root too? In any case, how do you consider 1k-1.5k hot better than 35% defense?
Waffennacht wrote: »@Sergykid I'm thinking most posts aren't about specific sets but just about the mentality towards raw numbers.
I.e. to me, 1k hps sounds like very small amount, however; when compared to how much mitigation it would take to get an attack reduced by 1k, suddenly it looks way better.
As for sets themselves, I wouldn't have any solid OW comments
ok but in pvp burst kills not over time damage. You are more susceptible to die with hots instead of damage reduction. I rarely see anymore fights where sustain wins, it's more of a better burst wins.
This is just one of those things that these people will never get. People just refuse to learn and stubbornly keep to their own ways, and keep getting clapped in the process. Meanwhile they are QQ'ing about smallscalers and 1vx'ers using these mechanics to pull off what they pull off, calling them cheaters and everything.Waffennacht wrote: »@Sergykid I'm thinking most posts aren't about specific sets but just about the mentality towards raw numbers.
I.e. to me, 1k hps sounds like very small amount, however; when compared to how much mitigation it would take to get an attack reduced by 1k, suddenly it looks way better.
As for sets themselves, I wouldn't have any solid OW comments
ok but in pvp burst kills not over time damage. You are more susceptible to die with hots instead of damage reduction. I rarely see anymore fights where sustain wins, it's more of a better burst wins.
Damage over time doesn't kill in pvp? Lol okay mate.
Damage reduction is irrelevant if you don't have the healing to recover from damage. It will just delay your death as you struggle to heal up. Hots are strong because they allow you to go on the offense whilst you're being passively healed.
so much inner ego and drama and whoever agrees with you as well. Keep thinking you are correct and others are wrong, i've tried all the things on all the specs from all the classes, which i play. You all talk like addressing to beginners, thinking yourselves are good or better. I'm done here, have fun arguing.