How is it still after all this time there are players that can kill a full raid group and take no damage and no one is so much as discussing it? There is no bug that can expllain 20+ min of one to 4 players killing dozens of other players while taking no damage. @ZOS? where are you on this?
There are some heavily unbalanced gear setups that allow this currently. A lot of it is being addressed for the next update (currently on PTS). The game will change in a couple of weeks, a lot.
This is just horribly untrue. There are no setups so broken rn that they would let one person take out a full raid. Nothing being nerfed will change large groups of noobs getting farmed by a few good players either. If that ever happens PvP will cease to depend on skill in anyway and it will be awful.
DocFrost72 wrote: »I bet you 100$-
No, $200 USD that there is no one in the entire game that will engage 24 people and win in a field unless those 24 are absolutely abysmal (17k hp, no impen, no stuns, no ults). You can't do it, which is why they're hugging trees harder than a romantically confused druid on LSD.
Alternatively get a couple people to chase while one or two stand all around the rock and heavy attack with a lightning or rest staff. You'd be amazed how mad it makes them and how fast they drop when they can't control incoming damage.
Oh, and if you're not near an objective? Dude(ette) just ride away. There's no point. If you engage the 1vXer near some random rock 50 meters away from nikel, you've already lost.
InvictusApollo wrote: »Hey @DocFrost72DocFrost72 wrote: »I bet you 100$-
No, $200 USD that there is no one in the entire game that will engage 24 people and win in a field unless those 24 are absolutely abysmal (17k hp, no impen, no stuns, no ults). You can't do it, which is why they're hugging trees harder than a romantically confused druid on LSD.
Alternatively get a couple people to chase while one or two stand all around the rock and heavy attack with a lightning or rest staff. You'd be amazed how mad it makes them and how fast they drop when they can't control incoming damage.
Oh, and if you're not near an objective? Dude(ette) just ride away. There's no point. If you engage the 1vXer near some random rock 50 meters away from nikel, you've already lost.
One word: Bomblade. Now for that 200 dollars. Do you want my Paypal or bank account number?
A stamdk in heavy meta and cauterize can appear to not take dmg due to having major mending most of the time and healing over any dmg you deal to them. Why ZOS gave cauterize to stamdk is beyond me...
Biggest thing helping those small man ball groups are vigor stacking. Let's say four of them all hitting vigor every five seconds you might as well have two full healers hitting two of them.
They get their tank from game knowledge and understanding when certain skills need be used. Their damage comes from stacking combos. One warden hitting a heavy attack and beetles into DB with full fury stack hurts, but two stamden and a DK leaping Hurts a ton more. They stack their combos...
It's really not rocket science. Comms, and organization are the keys here.
How is it still after all this time there are players that can kill a full raid group and take no damage and no one is so much as discussing it? There is no bug that can expllain 20+ min of one to 4 players killing dozens of other players while taking no damage. @ZOS? where are you on this?
Immutable fact of MMOs I learned 20 years ago: There are far fewer cheaters, hackers, exploiters, bots than the average player base think there are, but far more than the "git gud" fanboi crowd will ever admit. Somewhere in the middle the truth lies.
I remember a game played 10 or so years ago where the client was very weak and exploitable and the game was cram full of speed-hackers, lag switchers, aimbotters, etc. who would go on the forums and make the same "skillz!" responses seen whenever this topic gets brought up. "You just weren't hitting him," when players would pour dead on shots into a lag switcher and no damage whatsoever would register. "He wasn't really invisible" in a game with no cloaking where cheaters regularly WERE invisible. One of the main hacker guilds was so brazen that they would post videos on the OFFICIAL FORUMS where they were moving around at the speed cap but were never activating any speed boosting skills.
Not familiar enough with ESO PvP to know one way or the other how easy it is to cheat, but doubt it's much different than the fact stated in the first paragraph. I DO know that cheaters tend to laugh behind their hands on forums as they holler "git gud" when they feel that they are safe from being caught.
OP, you just have to accept that these kinds of things exist in all online games and either carry on or play only FPS... where people STILL manage to cheat. It's an inevitable part of ALL MMOs, but almost always the small exception rather than the rule.
where is this happening?
i've seen a couple immortal tank build, but against DOZENS of other players and still winning?
smells like NO CP....
I'm still convinced there are item sets that create really overpowered builds that no one talks about while everyone focuses on the flavour of the month OP OP OP sets.
BaiterOfZergs wrote: »To be honest a lot of players don’t hit as hard as they think they do and sometimes it has nothing to do with their build. It’s more so that they don’t have a proper rotation, don’t keep buffs up and don’t know when to burst. Instead they just spam skills thinking it’s enough to kill people, even if you’re outnumbering someone all that matters.
Meanwhile one player that knows what they’re doing can come along and end your 1vx just like that.
Oh come on man stop exaggerating. Not even the best players can take out a full raid (24 man) alone. Unless they’re coming out a few at a time or maybe they’re Emp or something and the raid is really really bad. I hate to be so blunt but if you’re getting 1vX’ed or even 4vX’ed that badly it’s not the game mechanics it’s you and the people you’re grouped with.
Then tell us what these so called OP builds are? Stop speaking in general terms and be specific. I wonder what you come up with. Oh and if your answer is "I don't know but its obvious because X and X", then know that your argument has already failed miserably.I'm still convinced there are item sets that create really overpowered builds that no one talks about while everyone focuses on the flavour of the month OP OP OP sets.
InvictusApollo wrote: »A stamdk in heavy meta and cauterize can appear to not take dmg due to having major mending most of the time and healing over any dmg you deal to them. Why ZOS gave cauterize to stamdk is beyond me...
What if I told you that this Major Mending on stamdk barely lets him stay competitive in Damage Mitigation department? I've theorycrafted some very tanky builds for every class and stamdk is hardly worth any mention.
Essence of Lingering Health
Butterfly Wing + Powdered Mother of Pearl + Beetle Scuttle = 8% damage reduction, 30% increased incoming healing and additional 2.1k health regen (effectively)
The Troll King
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.
BarkSkin
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Seventh Legion Brute
LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Health Recovery
(4 items) Adds 833 Weapon Critical
(5 items) When you take damage, you have a 10% chance to gain 500 Weapon Damage for 5 seconds and heal for 1483 Health. This effect can occur once every 2 seconds.
20% cost reduction in block through CP
28% cost reduction in block through sturdy
When you can't block anymore you cast and get 6256 of all your resources back while being able to drop block and regen stam.
Spell Wall
Cast Time: Instant
Target: Self
Cost: 135 Ultimate
Skill description
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
Nerftheforums wrote: »InvictusApollo wrote: »A stamdk in heavy meta and cauterize can appear to not take dmg due to having major mending most of the time and healing over any dmg you deal to them. Why ZOS gave cauterize to stamdk is beyond me...
What if I told you that this Major Mending on stamdk barely lets him stay competitive in Damage Mitigation department? I've theorycrafted some very tanky builds for every class and stamdk is hardly worth any mention.
Please tell me you are on pc eu pls pls pls