Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Actually ZOS has admitted that the sheer number of unused assets in the game is a major problem for lag as the server at this point in time stores and calculates all the data even when profiles are offline, it tracks where the character model is positioned and their overall inventory even if the profile has been inactive for years. So that means KittenSlayr666 who rage quit cyrodil after a failed raid on fort ash is still being accounted for even after 3 years of inactivity every single time an account loads into cyrodil. Could have to contribute to memory leaks, im not a professional though.
They have a quote on quote "cold storage" that these habitual inactive accounts will be placed in following the audit that is supposed to take place this year. I would beg to consider this only being half of the problem when I know a player who shall be named bill but is entirely fictional as far youre concerned and he or she is holding onto 2.5 million units of refined pewter. Which is the embodiement of useless data. Just a limit cap would be leagues better, it helps memory usage and loading as with a limited stock pile you can optimise around actual figures. Rather than handing over infinite amounts inventory space and hoping that your server can handle the figurative numbers that can and do exceed ESO's.
Siohwenoeht wrote: »Forgot to ask...
2.5 million pewter ingots... Just waiting for a market rush?
I think you're misunderstanding what "assets" are in the context of the article. They're referring to the files on your machine which run the game, not lines in a database.Actually ZOS has admitted that the sheer number of unused assets in the game is a major problem for lag
This. The entire premise of this thread is based on a complete misunderstanding of the word "assets".They aren't real lemons you idiot, its just a number on a database !
Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Actually ZOS has admitted that the sheer number of unused assets in the game is a major problem for lag as the server at this point in time stores and calculates all the data even when profiles are offline, it tracks where the character model is positioned and their overall inventory even if the profile has been inactive for years. So that means KittenSlayr666 who rage quit cyrodil after a failed raid on fort ash is still being accounted for even after 3 years of inactivity every single time an account loads into cyrodil. Could have to contribute to memory leaks, im not a professional though.
They have a quote on quote "cold storage" that these habitual inactive accounts will be placed in following the audit that is supposed to take place this year. I would beg to consider this only being half of the problem when I know a player who shall be named bill but is entirely fictional as far youre concerned and he or she is holding onto 2.5 million units of refined pewter. Which is the embodiement of useless data. Just a limit cap would be leagues better, it helps memory usage and loading as with a limited stock pile you can optimise around actual figures. Rather than handing over infinite amounts inventory space and hoping that your server can handle the figurative numbers that can and do exceed ESO's.
This does not make much sense outside of in one case, an database runs slower who more data is stored on it.Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Actually ZOS has admitted that the sheer number of unused assets in the game is a major problem for lag as the server at this point in time stores and calculates all the data even when profiles are offline, it tracks where the character model is positioned and their overall inventory even if the profile has been inactive for years. So that means KittenSlayr666 who rage quit cyrodil after a failed raid on fort ash is still being accounted for even after 3 years of inactivity every single time an account loads into cyrodil. Could have to contribute to memory leaks, im not a professional though.
They have a quote on quote "cold storage" that these habitual inactive accounts will be placed in following the audit that is supposed to take place this year. I would beg to consider this only being half of the problem when I know a player who shall be named bill but is entirely fictional as far youre concerned and he or she is holding onto 2.5 million units of refined pewter. Which is the embodiement of useless data. Just a limit cap would be leagues better, it helps memory usage and loading as with a limited stock pile you can optimise around actual figures. Rather than handing over infinite amounts inventory space and hoping that your server can handle the figurative numbers that can and do exceed ESO's.
Siohwenoeht wrote: »As far as the food goes... The ration just makes it bland, no flavor.
Literally. No. Flavor.
Puns aside, I doubt recipes and mats are contributing anything other than overflowing craft bags and banks. They're the least of the worries for server load.
Actually ZOS has admitted that the sheer number of unused assets in the game is a major problem for lag as the server at this point in time stores and calculates all the data even when profiles are offline, it tracks where the character model is positioned and their overall inventory even if the profile has been inactive for years. So that means KittenSlayr666 who rage quit cyrodil after a failed raid on fort ash is still being accounted for even after 3 years of inactivity every single time an account loads into cyrodil. Could have to contribute to memory leaks, im not a professional though.
They have a quote on quote "cold storage" that these habitual inactive accounts will be placed in following the audit that is supposed to take place this year. I would beg to consider this only being half of the problem when I know a player who shall be named bill but is entirely fictional as far youre concerned and he or she is holding onto 2.5 million units of refined pewter. Which is the embodiement of useless data. Just a limit cap would be leagues better, it helps memory usage and loading as with a limited stock pile you can optimise around actual figures. Rather than handing over infinite amounts inventory space and hoping that your server can handle the figurative numbers that can and do exceed ESO's.
How many lemons do you have in your crafting bag?
WRONG! the answer is too many BILL! crafting and food items should be made way simpler following the same vein of soul gems
Killing overland animals and looting their corpse should drop a ration.
1 ration can make any green recipe
2 rations can make any blue recipe
2 rations and a frost mirriam should make any purple recipe
2 rations and a roe should make any gold recipe
get rid of all the different recipes that do the same exact thing, make 1 recipe that does the thing and have it scale to the players level
cap the amount of rations any one account can hold @ 1000 units now your servers dont have to load in 10s of millions of unused lemons, food becomes streamlined and uncomplicated, you're welcome.
How many of you like that sub 160 cp gear requires about 50ish differing crafting items that are just regulated to crafting bag purgatory taking up unnecessary server space creating unnecessary loading times after a character reaches cp 150?
Put your hand down Bill and take the sharpie away from your nostrils!
theres zero reason to have anything other than Ruby mats in the game if it works on a 1:1 ratio
1 level equals 1 more mat
lvl 40 should require 40 ruby mats and so forth
seeing as cp 150 to 160 crafting is the only sane metric ZoS has seen fit to overhaul into an insane memory crafting system they should rework the entire games crafting system to do just that, be sane. cap the amount of materials the crafting bag can hold by, lets just say 10000 materials, to keep the hoarders and their cats happy. And when the hoarders reach that limit and begin complaining, ZOS you say, "Tough sh** Bill! vendor trash some of those redundant mats you cant conceivably find a use for and continue your imbibing in your mentally unhealthy habits... BILL!
(disclaimer, all depictions of characters and events used in this program are purely fictional and completely coincidental... BILL! so stop whining.)
Cave Johnson wrote:I’ve been thinking. When life gives you lemons? Don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons! What am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought is could give me lemons! Do you know who I am? I’m the man who’s going to burn your house down! With the lemons! I’m going to get my engineers to invent a combustible lemon that burns your house down!
If that's true you know a mining bot, no way would a 'legit' player accumulate that quantity of mined material since it was added into the game .. if you didn't report that player then you're part of the problem.I would beg to consider this only being half of the problem when I know a player who shall be named bill but is entirely fictional as far youre concerned and he or she is holding onto 2.5 million units of refined pewter..
<snip>
You should be thrilled they already simplified and revamped provisioning. It used to have a LOT more ingredients. You didn't just have "flour", you had "baker's flour" or "cake flour" or "milled flour" or "Imperial flour"..... Nice chart of how it used to be: https://forums.elderscrollsonline.com/en/discussion/74278/provisioning-ingredients-quick-reference
rfennell_ESO wrote: »They have avoided this issue, likely because of how it requires the need for the crafting bag.
In other threads I've tried to illustrate the problem and get a response (but I didn't clickbait it quite enough).
Feel free to count all the different crafting materials in game. It's ridiculous and could easily be culled of 300+ mats that serve little to no purpose at all.
Androconium wrote: »<snip>
You should be thrilled they already simplified and revamped provisioning. It used to have a LOT more ingredients. You didn't just have "flour", you had "baker's flour" or "cake flour" or "milled flour" or "Imperial flour"..... Nice chart of how it used to be: https://forums.elderscrollsonline.com/en/discussion/74278/provisioning-ingredients-quick-reference
OMG. That is sincerely frightening.
It now explains why I can't harvest Berves Juice or Frost Miriam.
On the off-chance that I can, I'd really like to know where from...
Androconium wrote: »<snip>
You should be thrilled they already simplified and revamped provisioning. It used to have a LOT more ingredients. You didn't just have "flour", you had "baker's flour" or "cake flour" or "milled flour" or "Imperial flour"..... Nice chart of how it used to be: https://forums.elderscrollsonline.com/en/discussion/74278/provisioning-ingredients-quick-reference
OMG. That is sincerely frightening.
It now explains why I can't harvest Berves Juice or Frost Miriam.
On the off-chance that I can, I'd really like to know where from...
WolfingHour wrote: »It's... It's like you actually believe each player owned lemon has its own unique database record.
That not how that works. That not how *any* of that works.