In Scalebreaker, force shock damage is increased by 11%, but will flame skull be given the same treatment?
Flame skull is already worse than force pulse on live so there isn't any real reason to use it in PvP other than the slight increased crit chance it gives to low health targets.
However, if its competition gets increased by 11% damage, flame skull is dead and obsolete - just another nail in the coffin for the necromancer's underperforming abilities.
Futhermore, this ability also suffers from slow projectiles, which should also be addressed, and it would also be nice to see a fix for the bouncing 3rd cast, which does not trigger/work in PvP as soon as there is a handful players in the same area.
- The Psijic Order
- Dominant Dominion
- The Noore