I can't think of a single dungeon I've ever run that all I had to do was heal. Ya, heal checks on some of the harder bosses in VetDLC content, but even then it's only for a few seconds then it's back to only have to spend around a quarter of my time healing.
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Thanks ZOS with your next update you will bring a lot of pvp healers or meta build healers into the random dungeons that cannot properly support/healing other players.
It already happens but it can only get worse.
The game classes must be respected, you can't change everything because you want to sell the skill lines.
My char healer will be healer 100% always and not some sort of meaningless hybrid in the game.
Then who said that the healer class is boring?
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
you talk about static groups. PUG groups, when one DD stands there and second DD stands miles away over there, PTS changes will make healing such group a real pain and more like BoL/Matriach spam.
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
you talk about static groups. PUG groups, when one DD stands there and second DD stands miles away over there, PTS changes will make healing such group a real pain and more like BoL/Matriach spam.
PUG is PUG. Reaction to such notes can be devastating, especially from tolerant EU players. Most of good advices you give to them usually end with:Tell the guy if you stand miles away you're going to have a bad time.
This is a flawed comment, and makes little sense in the bigger picture. There are fights where your group is spread out, tank on one side, dds on other side, doing mechanics or simply spreading to stay away from the ridiculous amount of rng AoE effects on the ground. GL with only 1 orbstarkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
Thanks ZOS with your next update you will bring a lot of pvp healers or meta build healers into the random dungeons that cannot properly support/healing other players.
It already happens but it can only get worse.
The game classes must be respected, you can't change everything because you want to sell the skill lines.
My char healer will be healer 100% always and not some sort of meaningless hybrid in the game.
Then who said that the healer class is boring?
Well, it s not like if healers are not required in 90% of the content... Even some HM are easier with 3 dd (Fang Lair, March of Sacrifice)
They have to rzduce the potency of self healing to make healers relevant, what is the point to have someone Who can take care of you if you can hit the boss like a truck and have a better heal alone ?
PUG is PUG. Reaction to such notes can be devastating, especially from tolerant EU players. Most of good advices you give to them usually end with:Tell the guy if you stand miles away you're going to have a bad time.
- OMG, it's just a game
- don't be that rude
- I'm out, can't play with such elitist "teachers"
and blablabla...
starkerealm wrote: »If you'd tried healing on PTS, you'd find it's actually easier to manage now. The changes move healers away from spamming balls and springs until your hand seizes up from an RSI.
Yeah, if all you know how to do is spam springs, this is a dark day for you. If you understand how to actually play the role, it's a significant improvement across the board.
you talk about static groups. PUG groups, when one DD stands there and second DD stands miles away over there, PTS changes will make healing such group a real pain and more like BoL/Matriach spam.
Tell the guy if you stand miles away you're going to have a bad time.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thanks ZOS with your next update you will bring a lot of pvp healers or meta build healers into the random dungeons that cannot properly support/healing other players.
It already happens but it can only get worse.
The game classes must be respected, you can't change everything because you want to sell the skill lines.
My char healer will be healer 100% always and not some sort of meaningless hybrid in the game.
Then who said that the healer class is boring?
Well, it s not like if healers are not required in 90% of the content... Even some HM are easier with 3 dd (Fang Lair, March of Sacrifice)
They have to rzduce the potency of self healing to make healers relevant, what is the point to have someone Who can take care of you if you can hit the boss like a truck and have a better heal alone ?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This post reminds me of when they changed BoL to heal one less person. Oh was the sky falling back then. But in reality it didnt change much.
'This is not a class nerf, this is a ROLE nerf. Healers of all classes are getting (at least somewhat) effected by this. And non-meta healers are totally SoL.
Thanks ZOS with your next update you will bring a lot of pvp healers or meta build healers into the random dungeons that cannot properly support/healing other players.
It already happens but it can only get worse.
The game classes must be respected, you can't change everything because you want to sell the skill lines.
My char healer will be healer 100% always and not some sort of meaningless hybrid in the game.
Then who said that the healer class is boring?
Thanks ZOS with your next update you will bring a lot of pvp healers or meta build healers into the random dungeons that cannot properly support/healing other players.
It already happens but it can only get worse.
The game classes must be respected, you can't change everything because you want to sell the skill lines.
My char healer will be healer 100% always and not some sort of meaningless hybrid in the game.
Then who said that the healer class is boring?
"cannot properly support/healing other players"....
EVERY PLAYER HEALING FOR HIMSELF!!!!
PUG dlc vet content in 2019...… no thanks
PUG dlc vet content in 2019...… no thanks
can we pug..still need vMoL ...i only do 30k dps...can't make the 35k requirement as of now but... i can res u with full health...think about that!!