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You forgot to nerf silver shards AoE

Baphomet
Baphomet
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Because with a 10-11k tooltip and an AoE effect with 22% reduced damage, it doesn’t follow the standardisation programme.

It’s both a strong ranged single-target spammable but with an AoE that hits harder that impulse.
Edited by Baphomet on July 28, 2019 5:42AM
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  • susmitds
    susmitds
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    There is a difference between AoE damage and splash damage. Silver Shards is a single target skill deals splash damage to nearby enemies. It is dodgeable and not affected by Evasion. A part of the damage is splashed to nearby enemies.

    There are other skills with splash damage, such as the new Onslaught, Reverse Slice, 2H LA and HA as well as Blackrose Dizzying Swing.

    There are also other differences between splash damage and AoE damage. AoE damage is mostly capped or their true damage is limited to six targets. Certain splash damage such as Onslaught, Silver Shards and Reverse Slice have no AoE cap, meaning it can hit infinite targets.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Then standarize splash damage :trollface:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Royalthought
    Royalthought
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    Yea. One more thing to consider is true AoE is undodgable.

    The new silver shards should also be dodgable which should then negate any splash.
  • Wuuffyy
    Wuuffyy
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    I forgot to nerf your playstyle. Brb. Gotta grab my laptop.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Baphomet wrote: »
    Because with a 10-11k tooltip and an AoE effect with 22% reduced damage, it doesn’t follow the standardisation programme.

    It’s both a strong ranged single-target spammable but with an AoE that hits harder that impulse.

    https://forums.elderscrollsonline.com/en/discussion/487034/silver-shards-too-strong

    at the same stats, impulse will do more damage than silver shards when there are 3+ targets.
  • kaizen914
    kaizen914
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    Baphomet wrote: »
    Because with a 10-11k tooltip and an AoE effect with 22% reduced damage, it doesn’t follow the standardisation programme.

    It’s both a strong ranged single-target spammable but with an AoE that hits harder that impulse.

    https://forums.elderscrollsonline.com/en/discussion/487034/silver-shards-too-strong

    at the same stats, impulse will do more damage than silver shards when there are 3+ targets.

    The issue is that it isn't an AoE spammable like impulse is. It's a single target spammable that has a competitive AoE component just baked in. This is in addition to the insanely powerful fighters guild passives it activates.

    Imagine if wrecking blow or flurry just started doing 75% damage to all nearby targets one day. You would compare them to impulse and say they were balanced because their AoE dps is lower, would you?
  • Excelsus
    Excelsus
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    Buff impulse
  • Wuuffyy
    Wuuffyy
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    kaizen914 wrote: »
    Baphomet wrote: »
    Because with a 10-11k tooltip and an AoE effect with 22% reduced damage, it doesn’t follow the standardisation programme.

    It’s both a strong ranged single-target spammable but with an AoE that hits harder that impulse.

    https://forums.elderscrollsonline.com/en/discussion/487034/silver-shards-too-strong

    at the same stats, impulse will do more damage than silver shards when there are 3+ targets.

    The issue is that it isn't an AoE spammable like impulse is. It's a single target spammable that has a competitive AoE component just baked in. This is in addition to the insanely powerful fighters guild passives it activates.

    Imagine if wrecking blow or flurry just started doing 75% damage to all nearby targets one day. You would compare them to impulse and say they were balanced because their AoE dps is lower, would you?

    3% increase to weapon dmg on one bar is "insanely powerful". Someone contact the military. They need this.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • MashmalloMan
    MashmalloMan
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    Isn't the best comparison here Force Pulse.

    Without looking at tooltips and passives, they should have the same base ability cost, damage, range and utility (cleave aspect).

    With everything considered, Force Pulse seems stronger to me.

    Force Pulse
    • More cleave damage, but capped at 3 enemies and tied to a condition, not sure about radius.
    • 20% chance to proc Flame, 20% chance to proc Shock and 20% chance to proc Frost status effects with Destro passive included.
    • Counts as 3 direct damage hits on cast, some set's synergize well with this like Mechanical Acuity.
    • Synergy with passives like Ignores 10% Spell Resistance (after debuffs) and gaining 3600 magicka back if killing an enemy with this ability.

    Silver Shards
    • No cap on cleave damage, 5m radius.
    • Silver Shards does +20% damage vs undead, daedra and werewolves.
    • Silver Shards has +3% wpd when slotted.
    Edited by MashmalloMan on July 29, 2019 1:09AM
    @MashmalloMan - PC NA

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  • Iskiab
    Iskiab
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    Isn't the best comparison here Force Pulse.

    Without looking at tooltips and passives, they should have the same base ability cost, damage, range and utility (cleave aspect).

    With everything considered, Force Pulse seems stronger to me.

    Force Pulse
    • More cleave damage, but capped at 3 enemies and tied to a condition, not sure about radius.
    • 20% chance to proc Flame, 20% chance to proc Shock and 20% chance to proc Frost status effects with Destro passive included.
    • Counts as 3 direct damage hits on cast, some set's synergize well with this like Mechanical Acuity.
    • Synergy with passives like Ignores 10% Spell Resistance (after debuffs) and gaining 3600 magicka back if killing an enemy with this ability.

    Silver Shards
    • No cap on cleave damage, 5m radius.
    • Silver Shards does +20% damage vs undead, daedra and werewolves.
    • Silver Shards has +3% wpd when slotted.

    I’d say force pulse is a better single target spammable, silver shards a better aoe spammable.

    In pve you could get status effects on multiple mobs for the splash damage I guess from WoE. In pvp it’s not going to happen. 3 hits is nice for procs, pen is applicable in pvp.
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  • kaizen914
    kaizen914
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    kaizen914 wrote: »
    Baphomet wrote: »
    Because with a 10-11k tooltip and an AoE effect with 22% reduced damage, it doesn’t follow the standardisation programme.

    It’s both a strong ranged single-target spammable but with an AoE that hits harder that impulse.

    https://forums.elderscrollsonline.com/en/discussion/487034/silver-shards-too-strong

    at the same stats, impulse will do more damage than silver shards when there are 3+ targets.

    The issue is that it isn't an AoE spammable like impulse is. It's a single target spammable that has a competitive AoE component just baked in. This is in addition to the insanely powerful fighters guild passives it activates.

    Imagine if wrecking blow or flurry just started doing 75% damage to all nearby targets one day. You would compare them to impulse and say they were balanced because their AoE dps is lower, would you?

    3% increase to weapon dmg on one bar is "insanely powerful". Someone contact the military. They need this.

    Well it is very strong, but the daedric damage % is also extremely strong. Between the two, I can't really see 2h using another spammable because you're switching to reverse slice or executioner around 35% anyway.

    DW has flurry atm which is going to be stronger.

    Imo, silver shards needs the AoE portion toned down to maybe 50% and then other single target spammables need a look. Maybe for WB the empower becomes an X second buff and not a consumed buff.
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