ZOS_GinaBruno wrote: »While the last couple updates have largely focused on the ongoing ability audits, we’ll be moving back to having regular calls with the Class Reps and posting public meeting notes very soon.
ZOS_GinaBruno wrote: »While the last couple updates have largely focused on the ongoing ability audits, we’ll be moving back to having regular calls with the Class Reps and posting public meeting notes very soon.
Hi @ZOS_GinaBruno, when can we expect these meeting notes to start being posted?
Volunteer systems are horrible systems and they NEVER fix the issues.
These issues are always a PR grab at making the people think they devs care, and often don't. On the other side, its full of players who only voice their own opinions, and do not advocate for opposing opinions. As such it is fundamentally broken as a means to help better the class in any meaningful way.
Developers should never, ever, listen to players on how to change a game. Developers should only listen to what the players think is wrong.
There is a very subtle, and immensely important distinction between the two.
SavageChain wrote: »Volunteer systems are horrible systems and they NEVER fix the issues.
These issues are always a PR grab at making the people think they devs care, and often don't. On the other side, its full of players who only voice their own opinions, and do not advocate for opposing opinions. As such it is fundamentally broken as a means to help better the class in any meaningful way.
Developers should never, ever, listen to players on how to change a game. Developers should only listen to what the players think is wrong.
There is a very subtle, and immensely important distinction between the two.
This totally depends. In ESO the experienced players very quickly find out whats wrong with the game, which skill, class or set is unbalanced and so on. But even if the players report it, ZOS mostly didnt listen and went through with their own ideas.
On the other hand also the players mostly have good ideas how to adjust certain stuff and balance things around. If a skill or set is too strong, the players realize that fast and talk about it or report it and ask for adjustement. Mostly slight changes would fix such inbalances. But ZOS likes to adjust things with a hammer and nerf stuff into dust instead slight adjustements with a chisel. Mostly players have a better feeling about how to adjust inbalances.
Even if skills get changed entirely, players have pretty good ideas for new mechanics. The devs on the other hand tend to copy paste skill mechanics: crystal weapon (crystal shard morph) is a copy of imbue weapons and even the bound armaments is a bad copy of grim focus.
I would say the experienced players just know it better.
Any news on this ever?
We've had very little news about this for a long while now. Is this even active? Pretty sure it is just a "walking-dead" initiative that doesn't get really used anymore.
TIL I am the walking dead we give lots of feedback and our hands have been pretty full trying to pass on feedback about the crashing and other performance issues from the past few weeks, but there are plenty of combat issues for PvE and PvP that get discussed.
Moloch1514 wrote: »2021 Year of Communication Improvements? 😁
TIL I am the walking dead we give lots of feedback and our hands have been pretty full trying to pass on feedback about the crashing and other performance issues from the past few weeks, but there are plenty of combat issues for PvE and PvP that get discussed.
That is good to know.
Was not trying to say you all don't do anything.
But look from our side: until Gina's post we had basically 0 news about this for several months (if not more than a year) now.
That is why we need better communication. Those of us that are not on that Discord can't know this is still active and still a valid way of communicating if nobody says anything.
Who are the class representatives for templar? What are their recommendations for the future of the templar class? Is there anywhere I can read this? I might be aiming too high with the next question, but is there anywhere I can read up on the developers side thoughts on the current state of the templar class and their future plans with it?
BalticBlues wrote: »Was it the "Class Rep Program" or ZOS then
turning PvP in 2020 into a OP Heavy Stam meta?
"The 2020 Heavy Stam Plan"
1. Buff Heavy with a 25% damage boost ring ... check
2. Buff Heavy with auto-healing Proc Sets ... check
3. Buff Stam with auto-killing Proc Sets ... check
4. Nerf Vampires (Mag) into self-killing prey (some creeps even will like that!) ... check
5. Buff Werewolves (Stam) into one-bar-gods (why not combine all buffs?) ... check
6. Disable kill-disturbing AoE heals from solo players because of "performance" ... check
7. Limit group size so that there are more solo players as prey ... check
So was this "Heavy Stam Plan" made to make ESO great again on Youtube?
So that the most valued YouTubers enjoy Heavy Armor Stam Proc God mode?
So that 90% of people now have to play Heavy Stam to stay competitive?
Sorry, but I really do not know any players of the good old times who like the new PvP uniformity.
ZOS_GinaBruno wrote: »We've had very little news about this for a long while now. Is this even active? Pretty sure it is just a "walking-dead" initiative that doesn't get really used anymore.
The group is still active and we talk with them regularly through Discord. The Class Reps will frequently relay concerns from the community, in addition to their own feedback, and have been an invaluable resource. We do typically have calls with the group before a PTS update to run through some of the larger combat changes planned and allow time for feedback and questions; these meeting notes aren't published due to the fact we're discussing future game content, and aren't quite ready to discuss them wider yet. That said, much of what gets posted in the Combat Previews each quarter is based around what we've already discussed with the Class Reps during our calls.
ZOS_GinaBruno wrote: »We've had very little news about this for a long while now. Is this even active? Pretty sure it is just a "walking-dead" initiative that doesn't get really used anymore.
The group is still active and we talk with them regularly through Discord. The Class Reps will frequently relay concerns from the community, in addition to their own feedback, and have been an invaluable resource. We do typically have calls with the group before a PTS update to run through some of the larger combat changes planned and allow time for feedback and questions; these meeting notes aren't published due to the fact we're discussing future game content, and aren't quite ready to discuss them wider yet. That said, much of what gets posted in the Combat Previews each quarter is based around what we've already discussed with the Class Reps during our calls.