
Lightspeedflashb14_ESO wrote: »straight from the pts on my nord warden healer, with SPC, JG and rkugamz.
pretty in line with all other ground aoe heals over time.
Lightspeedflashb14_ESO wrote: »straight from the pts on my nord warden healer, with SPC, JG and rkugamz.
pretty in line with all other ground aoe heals over time.
Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »straight from the pts on my nord warden healer, with SPC, JG and rkugamz.
pretty in line with all other ground aoe heals over time.
Thank you again for providing tooltips.
Well, Budding Seeds looks absolutely overloaded with stuff, the same as Ritual of Retribution.
AoE HoT (as strong as every other AoE HoT in U23) + very high delayed burst heal + a very strong HoT synergy + minimal costs. I don't wanna say it but that's as OP as Ritual of Retribution we all complained two weeks ago.
Lightspeedflashb14_ESO wrote: »Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »straight from the pts on my nord warden healer, with SPC, JG and rkugamz.
pretty in line with all other ground aoe heals over time.
Thank you again for providing tooltips.
Well, Budding Seeds looks absolutely overloaded with stuff, the same as Ritual of Retribution.
AoE HoT (as strong as every other AoE HoT in U23) + very high delayed burst heal + a very strong HoT synergy + minimal costs. I don't wanna say it but that's as OP as Ritual of Retribution we all complained two weeks ago.
and it can almost pay for itself from the passive, "Nature's Gift", up to 1750 if you heal someone every tick.
Yea, I've used this morph before in PvP, a long time ago. You can get some really big heals with it, but it requires 2 GCDs and had (still has?) issues with "losing" casts if you tried to spam it, wasting GCDs quite frequently. Going by the above screenshots, I don't think the HOT is large enough to make this spell a "problem" in PvP.Note that one of the reasons healing spring got nerf is the performance impact. 3x spring stacking = lost of compute. This skill does not stack, spamming it removes one and adds another. and and hence not such a big performance hog. And honestly it's much needed burst heal for hard content yet not so broken in pvp since it's requires 2gcd hence not as OP and stacking springs. Happy about the change
I don't think the HOT is large enough to make this spell a "problem" in PvP.Note that one of the reasons healing spring got nerf is the performance impact. 3x spring stacking = lost of compute. This skill does not stack, spamming it removes one and adds another. and and hence not such a big performance hog. And honestly it's much needed burst heal for hard content yet not so broken in pvp since it's requires 2gcd hence not as OP and stacking springs. Happy about the change
Seraphayel wrote: »To compensate Warden healer... lol.
Please look at what they did to Dragonknight‘s Cinder Storm healing skill. Almost halved the healing yet increased the cost to over 5k Magicka plus it has a tiny radius. Yes it lasts 20 seconds but it was still nerfed and turned into trash.
Budding Seeds didn’t need an additional AoE HoT on top of all the other things it provides and if you think 1.9k Magicka for a skill that offers so much is not way too cheap... you might be biased.
By the way Healing Springs costs 2.8k Magicka and heals for way less overall than Budding Seeds.
Saying that the AOE HOT is as strong as Healing Springs is to say that it's essentially worthless in non-zerg PvP, especially since it can't be spammed/stacked by one player. I've seen quite a few people in low MMR BGs thinking they could spam Healing Springs to keep themselves and/or their teammates alive against opponents that actually had decent damage, and they typically get steamrolled pretty easily.Seraphayel wrote: »The AoE HoT is as strong as Healing Springs. With Warden passives the skill comes almost for free. It has a high healing Synergy and a high delayed AoE burst heal.
And you don’t think this skill offers far too much? Why would you even pop it before it runs out now with the AoE HoT? It’s more of an emergency that you can better cover with Mushrooms if really needed while the HoT ticks.
This skill should cost 4k Magicka for all the things it does.
Saying that the AOE HOT is as strong as Healing Springs is to say that it's essentially worthless in non-zerg PvP, especially since it can't be spammed/stacked by one player. I've seen quite a few people in low MMR BGs thinking they could spam Healing Springs to keep themselves and/or their teammates alive against opponents that actually had decent damage, and they typically get steamrolled pretty easily.Seraphayel wrote: »The AoE HoT is as strong as Healing Springs. With Warden passives the skill comes almost for free. It has a high healing Synergy and a high delayed AoE burst heal.
And you don’t think this skill offers far too much? Why would you even pop it before it runs out now with the AoE HoT? It’s more of an emergency that you can better cover with Mushrooms if really needed while the HoT ticks.
This skill should cost 4k Magicka for all the things it does.
I hopped on my live-copied Magicka Warden, reset all my CP (to mimic Battlegrounds/no-CP Cyrodiil), summoned my Netch, and checked Budding Seeds with a Skill Respec scroll. The resulting tooltip: a HOT of 1,093 per second (which will go higher with Major Mending, obviously). If you think a pre-Battlespirit, pre-Defile tooltip of 1,093 (with Necropotence, Major Sorcery, tri-stat food, 3x Spell Damage enchants on jewelry, and a Nirnhoned weapon) is going to be some kind of life-saving, OP healing, I think you're going to get a rude awakening...assuming you actually play a Magicka Warden.
That sort of a HOT, which also requires you to stay within the area of effect, is a fart in a hurricane.
Seraphayel wrote: »To compensate Warden healer... lol.
Please look at what they did to Dragonknight‘s Cinder Storm healing skill. Almost halved the healing yet increased the cost to over 5k Magicka plus it has a tiny radius. Yes it lasts 20 seconds but it was still nerfed and turned into trash.
Budding Seeds didn’t need an additional AoE HoT on top of all the other things it provides and if you think 1.9k Magicka for a skill that offers so much is not way too cheap... you might be biased.
By the way Healing Springs costs 2.8k Magicka and heals for way less overall than Budding Seeds.
Luckylancer wrote: »Seraphayel wrote: »To compensate Warden healer... lol.
Please look at what they did to Dragonknight‘s Cinder Storm healing skill. Almost halved the healing yet increased the cost to over 5k Magicka plus it has a tiny radius. Yes it lasts 20 seconds but it was still nerfed and turned into trash.
Budding Seeds didn’t need an additional AoE HoT on top of all the other things it provides and if you think 1.9k Magicka for a skill that offers so much is not way too cheap... you might be biased.
By the way Healing Springs costs 2.8k Magicka and heals for way less overall than Budding Seeds.
Healing springs is free with increased magicka return. You dont mentioned this so you are biased. And why a "dragon knight" should heal better than a divine caster or nature caster? Things are nice this way.
It seems as though you're looking at Budding Seeds from a purely theoretical standpoint, and erroneously deeming it a really strong skill. But there's a reason that virtually no one uses it on live, and this tiny little HOT isn't going to change that calculation one bit (at least for PvP). Generally speaking, you want your big burst heals in PvP to happen now, not in 6 seconds...which may happen 1 second before a big burst comes your way.Seraphayel wrote: »Saying that the AOE HOT is as strong as Healing Springs is to say that it's essentially worthless in non-zerg PvP, especially since it can't be spammed/stacked by one player. I've seen quite a few people in low MMR BGs thinking they could spam Healing Springs to keep themselves and/or their teammates alive against opponents that actually had decent damage, and they typically get steamrolled pretty easily.Seraphayel wrote: »The AoE HoT is as strong as Healing Springs. With Warden passives the skill comes almost for free. It has a high healing Synergy and a high delayed AoE burst heal.
And you don’t think this skill offers far too much? Why would you even pop it before it runs out now with the AoE HoT? It’s more of an emergency that you can better cover with Mushrooms if really needed while the HoT ticks.
This skill should cost 4k Magicka for all the things it does.
I hopped on my live-copied Magicka Warden, reset all my CP (to mimic Battlegrounds/no-CP Cyrodiil), summoned my Netch, and checked Budding Seeds with a Skill Respec scroll. The resulting tooltip: a HOT of 1,093 per second (which will go higher with Major Mending, obviously). If you think a pre-Battlespirit, pre-Defile tooltip of 1,093 (with Necropotence, Major Sorcery, tri-stat food, 3x Spell Damage enchants on jewelry, and a Nirnhoned weapon) is going to be some kind of life-saving, OP healing, I think you're going to get a rude awakening...assuming you actually play a Magicka Warden.
That sort of a HOT, which also requires you to stay within the area of effect, is a fart in a hurricane.
It seems like you absolutely didn’t get what my problem with the skill is.
It’s not just an AoE HoT now which rivals Healing Springs or any other AoE HoT in strength, it has a delayed AoE burst heal, it has a very strong healing synergy and on top of that its costs are very cheap (2430 Magicka), cheaper than most other healing spells in game that offer less functionality overall (I don’t even know if there’s a cheaper healing skill than this).
Refreshing Path costs 3510 Magicka, Life Amid Death costs 3510 Magicka, Grand Healing costs 2808 Magicka (formerly 3510 Magicka), Ritual costs 4320 Magicka (Ritual is a bad example though as it offers a ton of functionality as well and its cost is justified, might be even too cheap as well), Eruption/Cinder Storm costs 5670 Magicka. On my quick look through the healing skills I haven't found one that's as cheap as Healing Seed/Budding Seed with so much functionality build in. Even Regeneration costs 2700 Magicka now. Only Vigor comes close with 2295 Stamina yet with its 15% lesser costs due to being a Stamina skill it's not really cheaper. I know that the other AoE HoTs last longer yet they don't have a burst heal or a synergy build in.
For the price you pay this skill offers far too much in the light of all the U23 changes. It's way too cheap and this has nothing to do with "nerfing" Warden, it's more of a thing to standardize things correctly when you want to standardize things at all. Budding Seeds should at least cost as much as Grand Healing.
Lightspeedflashb14_ESO wrote: »straight from the pts on my nord warden healer, with SPC, JG and rkugamz.
pretty in line with all other ground aoe heals over time.
1) It seems as though you're looking at Budding Seeds from a purely theoretical standpoint, and erroneously deeming it a really strong skill. But there's a reason that virtually no one uses it on live, and this tiny little HOT isn't going to change that calculation one bit (at least for PvP). Generally speaking, you want your big burst heals in PvP to happen now, not in 6 seconds...which may happen 1 second before a big burst comes your way.
2) If you do want to keep that ground effect down in order to potentially benefit from the delayed burst heal (and provide a synergy for teammates), why not use the Corrupting Pollen morph? The burst heal and synergy are the same on both morphs, and have, as best as I can recall, not been changed one bit since Morrowind's early access period started. What Budding Seeds has over Corrupting Pollen isn't a delayed burst heal and synergy, it's the ability to trigger that burst heal early...at the cost of an extra GCD.
Olupajmibanan wrote: »This is like Christmas in July for Warden tanks. They now can make use of Nature's Gift passive without having to rely on unstable Leeching Vines.
Thank you Zos, much appreciated.
Yup this skill would be really great in PvP as well if it was anything close to reliable. If you spam cast it with nobody around, you start to see how every ~10th cast it just won't place on the ground or the heal just doesn't get applied to you. And the frequency of this problem seems to double for every enemy dealing damage to you. You also have to cast it twice for the quick burst heal which doubles the chances of one of the ability casts to fail and leads to your death. It might just be that ground aoes are broken like this, because the tree ultimate is also unreliable with lots of enemies near you. If this is the case, I can't imagine how unreliable magnecro with all its ground aoes must be in slightly laggy situations.