The second the hammer pops up on the map you can see 50 braindead apes storming to it and run around with the carrier inducing even more lag than 10 ballgroups combined.
Only use-case of this trash "artifact" is to PvDoor and thats about it, maybe you can kill squishies with 20k hp and 0 resistances but thats about it, doesnt do *** all damage to players with actual builds.
The second the hammer pops up on the map you can see 50 braindead apes storming to it and run around with the carrier inducing even more lag than 10 ballgroups combined.
Only use-case of this trash "artifact" is to PvDoor and thats about it, maybe you can kill squishies with 20k hp and 0 resistances but thats about it, doesnt do *** all damage to players with actual builds.
It kills people with "actual builds" all the time, it just doesn't have much use against dedicated tank builds. Those aren't a threat, though, they're a half step up from completely useless.
I can see the brainstorming session. How the Hammer would shake up the map, create new fights and spread people out. Give smaller groups a chance to make a big impact!
Reality: 300 players immediately convene on the hammer.
Joy_Division wrote: »It's a cute diversion from the monotony that has has been the Cyrodiil map for 5+ years.
I'd like it better if there were more hamsters powering the servers and it wasn't such a PvDoor tool.
The second the hammer pops up on the map you can see 50 braindead apes storming to it and run around with the carrier inducing even more lag than 10 ballgroups combined.
Only use-case of this trash "artifact" is to PvDoor and thats about it, maybe you can kill squishies with 20k hp and 0 resistances but thats about it, doesnt do *** all damage to players with actual builds.
It kills people with "actual builds" all the time, it just doesn't have much use against dedicated tank builds. Those aren't a threat, though, they're a half step up from completely useless.
Ah ok so medium armor with 0 defensive sets is a tank now, gotcha.
The second the hammer pops up on the map you can see 50 braindead apes storming to it and run around with the carrier inducing even more lag than 10 ballgroups combined.
Only use-case of this trash "artifact" is to PvDoor and thats about it, maybe you can kill squishies with 20k hp and 0 resistances but thats about it, doesnt do *** all damage to players with actual builds.
It kills people with "actual builds" all the time, it just doesn't have much use against dedicated tank builds. Those aren't a threat, though, they're a half step up from completely useless.
Ah ok so medium armor with 0 defensive sets is a tank now, gotcha.
If you're having trouble killing a medium armor user with the hammer then you're either falling for the roll dodge runaround or you forgot that abilities are a thing. The hammer hits like a truck.
VagabondAngel wrote: »Every mechanic they try to introduce to try and counter zergs serves to make zergs stronger and encourage zerging.
Yep. Kick in the teeth to actual PvPers. Either destroys your efforts when another faction gets it or devalues your accomplishment when your's does. Thanks for clearing that up for me.When it was revealed, I thought ZOS was trolling us because it's so clearly a pvdoor tool. I think it's being used exactly as it was intended. ZOS wants its PVE casuals to have fun in Cyrodiil, so they don't really care at all about designing quality PVP IMO.