Maybe it’s different for stamNBs, but for magNB the shadow major resolve/ward buff is too short. I use dark cloak from that skill line and it doesn’t match up with the passives. It’s the reason I feel like I’m stuck with refreshing path on my hotbar.
Nemesis7884 wrote: »increase the duration of dark cloak so max is 10-12 seconds for reasonable min protection upkeep...keep same total heal over duration if need be
change sap ess. / powe extraction into one skill that gives you both power buffs and scales/does damage depending on your highest stat anf have the other morph only heal and reduce enemies wp damage so we have a clear seperation between damage and tank/heal skill
if you want to give something additional to mass hysteria because of circle of p. why not aoe minor maim....that would work well....
Nemesis7884 wrote: »increase the duration of dark cloak so max is 10-12 seconds for reasonable min protection upkeep...keep same total heal over duration if need be
change sap ess. / powe extraction into one skill that gives you both power buffs and scales/does damage depending on your highest stat anf have the other morph only heal and reduce enemies wp damage so we have a clear seperation between damage and tank/heal skill
if you want to give something additional to mass hysteria because of circle of p. why not aoe minor maim....that would work well....
No thanks. Watering down the heal further is not a good idea imo.
brandonv516 wrote: »...
-Spectral Bow should always heal if it hits - not just within 7m...
Also give surprise fracture back and concealed major breach
Remove fracture from mark
Give mark minor vulnerability and magicka steal mb
Make mark cost magicka
Give ambush same dot as lotus, but physical.
TheRealSniker wrote: »Magblade is stronger open world than it was for the past year or so.
Stamblades been kicked out of the meta a little but are still in the Top 3 of open world specs.
What do you mean by overnerfed?
brandonv516 wrote: »...
-Spectral Bow should always heal if it hits - not just within 7m...
Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.
brandonv516 wrote: »brandonv516 wrote: »...
-Spectral Bow should always heal if it hits - not just within 7m...
Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.
Yeah but it can easily be dodged at that range and then you don't get the heal.
And let's be honest, the heal is very underwhelming. So for it to be conditional is ridiculous.
brandonv516 wrote: »brandonv516 wrote: »...
-Spectral Bow should always heal if it hits - not just within 7m...
Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.
Yeah but it can easily be dodged at that range and then you don't get the heal.
And let's be honest, the heal is very underwhelming. So for it to be conditional is ridiculous.
It is pretty weak in PvP.
1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.
2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.
3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.
1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.
2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.
3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.
Couple things I’d like to add to your list:
1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.
2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).
3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.
Jabbs_Giggity wrote: »1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.
2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.
3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.
Couple things I’d like to add to your list:
1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.
2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).
3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.
Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....
Jabbs_Giggity wrote: »1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.
2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.
3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.
Couple things I’d like to add to your list:
1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.
2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).
3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.
Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....
“Turn Evil” - circle of protection morph. Literal copy/paste fear for stam. Complete disrespect of the entire NB class unique AOE instant CC.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.
2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.
3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.
Couple things I’d like to add to your list:
1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.
2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).
3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.
Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....
“Turn Evil” - circle of protection morph. Literal copy/paste fear for stam. Complete disrespect of the entire NB class unique AOE instant CC.
I Gotsta see this! New CC for StamPlar? Plus more DMG? *drool*