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Changes I would like to see for Nightblades

  • Nemesis7884
    Nemesis7884
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    increase the duration of dark cloak so max is 10-12 seconds for reasonable min protection upkeep...keep same total heal over duration if need be

    change sap ess. / powe extraction into one skill that gives you both power buffs and scales/does damage depending on your highest stat anf have the other morph only heal and reduce enemies wp damage so we have a clear seperation between damage and tank/heal skill

    if you want to give something additional to mass hysteria because of circle of p. why not aoe minor maim....that would work well....
  • Iskiab
    Iskiab
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    Maybe it’s different for stamNBs, but for magNB the shadow major resolve/ward buff is too short. I use dark cloak from that skill line and it doesn’t match up with the passives. It’s the reason I feel like I’m stuck with refreshing path on my hotbar.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
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    Iskiab wrote: »
    Maybe it’s different for stamNBs, but for magNB the shadow major resolve/ward buff is too short. I use dark cloak from that skill line and it doesn’t match up with the passives. It’s the reason I feel like I’m stuck with refreshing path on my hotbar.

    Pretty sure in a 5/1/1 build it exactly 8 seconds in light. I always have fear on the front bar, DC back bar, open with the DC/la/cripple for my dot and buffs. During my pressure on the front bar I’m going to cast fear likely before the dark cloak/shadow barrier expires.

    If DC drops off and I’m not in kill potential range- I’m resetting all my buffs backbar anyways. Tends to always have an overlap like this.

    Your issue could be more of a style issue that doesn’t line up as well for the buffs?
  • Insco851
    Insco851
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    increase the duration of dark cloak so max is 10-12 seconds for reasonable min protection upkeep...keep same total heal over duration if need be

    change sap ess. / powe extraction into one skill that gives you both power buffs and scales/does damage depending on your highest stat anf have the other morph only heal and reduce enemies wp damage so we have a clear seperation between damage and tank/heal skill

    if you want to give something additional to mass hysteria because of circle of p. why not aoe minor maim....that would work well....


    No thanks. Watering down the heal further is not a good idea imo.
  • Nemesis7884
    Nemesis7884
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    Insco851 wrote: »
    increase the duration of dark cloak so max is 10-12 seconds for reasonable min protection upkeep...keep same total heal over duration if need be

    change sap ess. / powe extraction into one skill that gives you both power buffs and scales/does damage depending on your highest stat anf have the other morph only heal and reduce enemies wp damage so we have a clear seperation between damage and tank/heal skill

    if you want to give something additional to mass hysteria because of circle of p. why not aoe minor maim....that would work well....


    No thanks. Watering down the heal further is not a good idea imo.

    well then increase the heal if thats ok...no prob but the duration for the minor protection in relation to the immense cost just doesnt add up
  • Deathlord92
    Deathlord92
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    labambao wrote: »
    Also give surprise fracture back and concealed major breach
    Remove fracture from mark
    Give mark minor vulnerability and magicka steal mb
    Make mark cost magicka
    Give ambush same dot as lotus, but physical.
    This 👍
  • brandonv516
    brandonv516
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    My list at the moment:

    -Add something else to Mass Hysteria - a synergy would be nice

    -Add something to Concealed Weapon - pick something and attach it already

    -Return the damage component to Refreshing Path

    -Spectral Bow should always heal if it hits - not just within 7m
  • nekura
    nekura
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    ...
    -Spectral Bow should always heal if it hits - not just within 7m...

    Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.
    Edited by nekura on July 19, 2019 2:22AM
  • Jagdkommando
    Jagdkommando
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    labambao wrote: »
    Also give surprise fracture back and concealed major breach
    Remove fracture from mark
    Give mark minor vulnerability and magicka steal mb
    Make mark cost magicka
    Give ambush same dot as lotus, but physical.

    Would be good
    Magblade is stronger open world than it was for the past year or so.
    Stamblades been kicked out of the meta a little but are still in the Top 3 of open world specs.
    What do you mean by overnerfed?

    Stamblades and magblades too, were nerfed down a LOT...
  • brandonv516
    brandonv516
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    nekura wrote: »
    ...
    -Spectral Bow should always heal if it hits - not just within 7m...

    Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.

    Yeah but it can easily be dodged at that range and then you don't get the heal.

    And let's be honest, the heal is very underwhelming. So for it to be conditional is ridiculous.
    Edited by brandonv516 on July 19, 2019 12:09PM
  • Strider__Roshin
    Strider__Roshin
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    nekura wrote: »
    ...
    -Spectral Bow should always heal if it hits - not just within 7m...

    Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.

    Yeah but it can easily be dodged at that range and then you don't get the heal.

    And let's be honest, the heal is very underwhelming. So for it to be conditional is ridiculous.

    It is pretty weak in PvP.
  • Insco851
    Insco851
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    Daus wrote: »
    nekura wrote: »
    ...
    -Spectral Bow should always heal if it hits - not just within 7m...

    Bow is 28m? You could probably make an argument to reduce the range to 22m and let it heal at max. They have a h a r d o n for homogenizing atm.

    Yeah but it can easily be dodged at that range and then you don't get the heal.

    And let's be honest, the heal is very underwhelming. So for it to be conditional is ridiculous.

    It is pretty weak in PvP.

    It’s an okay heal, it’s just too situational to be useful- at all.
  • Delparis
    Delparis
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    since i moved to nightblade i agree with those changes

    @ZOS_Gilliam you know what you have to do
  • NinchiTV
    NinchiTV
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    it would be nice for surprise attack to at least have minor frac, and I feel like silence is so easily broken and counter played its like why bother saving up for the 120 build up sometimes. In big fights i see the potency of it - since their is lag and latency issues some people cant break free in time or just simply cant because its so laggy. But outside of that scenario its really easily countered played.
  • Vlad9425
    Vlad9425
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    Daus wrote: »
    1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.

    2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.

    3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.

    Couple things I’d like to add to your list:

    1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.

    2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).

    3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Vlad9425 wrote: »
    Daus wrote: »
    1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.

    2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.

    3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.

    Couple things I’d like to add to your list:

    1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.

    2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).

    3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.

    Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....
  • Insco851
    Insco851
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    Vlad9425 wrote: »
    Daus wrote: »
    1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.

    2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.

    3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.

    Couple things I’d like to add to your list:

    1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.

    2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).

    3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.

    Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....

    “Turn Evil” - circle of protection morph. Literal copy/paste fear for stam. Complete disrespect of the entire NB class unique AOE instant CC.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Insco851 wrote: »
    Vlad9425 wrote: »
    Daus wrote: »
    1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.

    2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.

    3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.

    Couple things I’d like to add to your list:

    1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.

    2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).

    3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.

    Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....

    “Turn Evil” - circle of protection morph. Literal copy/paste fear for stam. Complete disrespect of the entire NB class unique AOE instant CC.

    I Gotsta see this! New CC for StamPlar? Plus more DMG? *drool*
  • Insco851
    Insco851
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    Insco851 wrote: »
    Vlad9425 wrote: »
    Daus wrote: »
    1) Remove Silence from Incap, and give it Major Defile instead at base cost. No special effect at 120 Ult.

    2) Remove the 5% armor penetration debuff, and replace it with minor fracture instead. Have it apply at all times regardless of angle.

    3) Change the assassination passive so that it benefits non-gankers. Getting the jump on your opponent is enough of an advantage as it is, you don't need an additional 10% WD and SD on top of it.

    Couple things I’d like to add to your list:

    1) Remove the heal from Relentless focus and add the minor Stam recovery buff back. Also the mitigation buff is getting nerfed next patch so maybe better for it to go altogether and add minor berserk back.

    2) Remove the minor vulnerability from ambush and add it to mark target instead. Maybe add another buff to ambush instead like a dot or something (like lotus fan has).

    3) Add the maim back to fear since the fighters guild fear is stronger than Nb fear next patch.

    Did I miss something in Natch Potes? Where is this "Fear" ability in Fighter's Guild you speak of....

    “Turn Evil” - circle of protection morph. Literal copy/paste fear for stam. Complete disrespect of the entire NB class unique AOE instant CC.

    I Gotsta see this! New CC for StamPlar? Plus more DMG? *drool*

    Yea I’m hoping they don’t let it go live.
  • kaithuzar
    kaithuzar
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    I would like to see a magicka AOE execute added to our arsenal to combo with an ultimate like all the cool kids in Cyrodiil
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Iskiab
    Iskiab
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    If malevolent Offering scaled from your highest stat it would be a great change.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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