maybe this wont work for now[...]
TheShadowScout wrote: »And of course, they WILL look towards their rivals.
Look at how those do, the ones with some sort of class change and those without...
So, tell us.
How IS the "class change" situation in other, comparable games?
Vercingetorix wrote: »OP's argument fails because it does not address the more significant reason we do not have class change. Devs do not want to add class change and until you figure out why and address that everything else seems rather moot.
Wrong. What the devs want is irrelevant. We, the customer, are their boss - ESO is our game, not theirs. Our collective opinion is what matters, not theirs. If we tell them to do something and the financial viability of their product is at stake, they'll do it - period. For example, an increasing amount of players are complaining about the performance of this game and now ZoS is forced to deal with it. Adding class change functionality is no different - if enough players are fed up with the drastic changes to their class and are tired of having their investment ruined, then they will leave the game. Many have and many more will continue to do so until this feature is added.
I agree with OP. The most pain point is achievements. I've over 31k Achievement points on my Magblade along with all crafting skills+ every known motif in the game and I'd never ever even think about doing the same stuff on another toon. At least for the sake of Achievement points but at the same time, I have a tank as well who does some other achievements which my DD can not. A Class change can easily offset this problem for me.
PS: I've 14 completely leveled and 8 Ready to Play toons. SO creating a new toon is not going to solve anything here or as a matter of fact, is completely irrelevant to the problem.
Luigi_Vampa wrote: »So "achievements" seems to be the only argument you people can put forward in favor of this class change token so what you're basically saying is you completed an achievement on some overpowered build which ended up presumably getting nerfed or changed not to your liking so now you can switch to another class and pretend that you completed that achievement on that class? That's fake. What about people who actually grinded that achievement on that class? Here's an example: I go into vMA on a Stam Sorc which I consider the easiest class to do vMA on and I get Flawless Conqueror, I then decide oh I want to pretend I did that on a Magden so I'll now change class to a Magden and keep the Flawless Conqueror title even though I never even did vMA on that class. This scenario applies to any achievement in the game and it actually undermines the effort people put into grinding achievements on a specific class. Class change is a bad idea and should never be added to the game. Level a new character.
What does that get you? Lying about your achievements? Who really cares about other players achievements? Do you see a Flawless Magden and fall at the ground kissing their feet?
People want to keep their achievements because they are their achievements. They have memories on that character and a lot of time invested and don't want to start over.
In a game where titles and skins are sold for gold, who takes other players achievements seriously? I only care about what I did.
It isn't just achievements. It's the time. It's the memories. It's the connection they have to this character they created. They are more than just stupidly named toons to some of us.
If you are seriously worried that someone is going to brag about a game and get undue praise, you have weird priorities.
And once again, what does lying about achievements get you?
TheShadowScout wrote: »Wrong thought.Ok, let’s stop the pretentiousness. If devs can add class change then just add class change. Done. People who prefer making new characters and having multiple classes to play won’t be affected. Casual players or players who only want one character to play, but want to change their class, will be benefitted. Nobody is hurt by a class change. I’m tired of the arguments against this. It’s so pointless and ridiculous.
The right one would be: "...will ZOS get profit from this exceeding the paid programmer time spend coding it by a significant enough margin?"
Because spending resources without profit hurts ZOS bottom line, and, well... that is the only hurt they -really- care about. Welcome to capitalism, comrade!
The devs will add class change if it looks like it would get ZOS more profits in the end. But... I suspect they reckon if they just add more paid shortcuts, people will make more alts instead and then maybe get impatient and vexed after playing the same quests for the dozenth time, and get tempted to spend crowns on those shortcuts... spend crowns on XP scrolls, and riding training, and on skyshard mirroring, and whatever else they will add to the crown store. And they may also consider too few people likely to pay the price they would charge...
...at least for now.
Maybe someday they will look at this from a different direction. Maybe someday they will add it.
But arguing from the benefit of the -player- will do little to sway the suits in charge of the company...
Then you would need to find an argument how having that would bring ZOS more profit.Dusk_Coven wrote: »I don't want just class change. I want FFXIV style class switching whenever I feel like it.
Wrong.Dusk_Coven wrote: »SWTOR is an interesting case because each class has six sub-classes over two specialties.
Depends.Not trying to be rude to you but we need to stop bringing up the imaginary profit question that is against class change (and especially it should not be used against performance updates). Adding another purchase option as expensive as they would like is not going to hurt profits.
And once again, you only argue how it would benefit -the player- and not how it would increase the companies profits!Class changes would most benefit players who focus on one character...
Indeed.And if profit is sooo important they will do the smart thing and price it at a high crown cost. The profit will come from those who will purchase a class change token but NOT make alts.
Nah, wrong question.The only sound and logical reason is that they simply cannot do it because they can’t code it.
Vercingetorix wrote: »We've heard this weak excuse every time Class Change is brought up and yet it holds no water because this excuse ignores the fundamental reason for why class change is desired by players - to carry their accomplishments forward into future content. Yes, achievements and quest/map progression are thrown away when a new character is made and for many this is unacceptable because their achievements are a part of their experience in ESO. Plain and simple, it is a punishment to play on more than one character in ESO and it is even more punishing to remain on a character whose class has been fundamentally altered in a way that makes your original class choice undesirable. The accomplishments and completion we have achieved in ESO are simply not being respected - the player's investment is NOT being respected."Just quickly level a new character."There's no way to transfer map completion, quest/achievement completion, and lorebook acquisition to a new character in any way so that argument also holds no water. ZoS brazenly changes core components of each class and give players no way to protect their investment in the game. Nearly every player in ESO chooses their class because they liked what they saw BACK THEN. After a ton of completion (over the course of years for many folks) their choice was rendered irrelevant because of a single patch that fundamentally changed how their class operates. Adding skill line purchases in the Crown Store is also not a substitute for the HUNDREDS or even THOUSANDS of hours a player has poured into their character."They're adding skill lines and you can get your skyshards in the Crown Store, too. Just make a new character."
Buying ESO+ subscription time is part of your investment strategy?the player's investment is NOT being respected.[/b]
barney2525 wrote: »Why does One toon have to have everything, leaving the other toons useless?
I don't get it.
TheShadowScout wrote: »Wrong.Dusk_Coven wrote: »SWTOR is an interesting case because each class has six sub-classes over two specialties.
SWTOR has four classes (per side) with two specializations each. The rest are not "sub-classes" but "skill trees"... much like you can play a templar as stamina DPS or magica healer, stamina tank or magica DPS in ESO by selecting your armor and weapon skill trees, attribute spec and CP distribution...
@Taleof2Cities @idk did I wrote ESO is goona die by this now? no
There is no case for class change. Period.
You are the one who called a skill tree a "sub-class"! As part of an argument about class change... I mean, come on. How does that look if you just rename a skill tree as a "sub-class" and then point at it and say" Hey, they can change that!"Dusk_Coven wrote: »But you're right and I'm wrong?
I... am not quite sure what you mean to say with that... tho I kinda suspect you are not saying what you meant to say here.Every business wants profit but not including another thing to purchase isn’t something that will necessarily hurt profits,
Yes.And despite everything I said I do not understand how you can still argue that. Did you read everything?
Because they were the parts that argued how Class Change would benefit -players-.Many parts were ignored. I don’t want to repeat them again.
That's not really much of an issue.Back in January, I believe, in a livestream they said class change wasn’t happening because of technical issues. Hence, why I said the only sound and logical reason being that it’s difficult to code.
Wrong.Your arguments were used by other people against the Necromancer, the purchasable skyshards, and the purchaseable skill lines, yet here they are.
Not "only" but... that IS the bottom line. They -have- to make a profit, that's the reason the stockholders let them make nifty games in the first place!And please stop pretending like ZOS only sees dollar signs and don’t care about the benefits for the players. ZOS has been very generous and I already mentioned that. Let me list all the free things the players got:
What now?They are generous. Not everything is about money to them. And here we are discussing class change, which will most likely not be free.
Again.You seem kind of obsessed about how companies view profits. Like everything is about getting the maximum value out of their captive consumers or something, or getting the highest return on all their investments. But a lot of companies these days practice some sort of social responsibility. Whether it be for the environment or their workers. Even if it reduces their profits. In a lot of cases, doing things in good faith still increase profits, even if it doesn’t initially.
I always read everything. I may not reply to everything, but I always read it all.And I’m talking about bigger things than a simple class change for a video game (that will likely be priced), such as companies that pledge to recycle everything. If you read everything I said, thank you. I really hope you can understand what I’m saying.
Vercingetorix wrote: »We've heard this weak excuse every time Class Change is brought up and yet it holds no water because this excuse ignores the fundamental reason for why class change is desired by players - to carry their accomplishments forward into future content. Yes, achievements and quest/map progression are thrown away when a new character is made and for many this is unacceptable because their achievements are a part of their experience in ESO. Plain and simple, it is a punishment to play on more than one character in ESO and it is even more punishing to remain on a character whose class has been fundamentally altered in a way that makes your original class choice undesirable. The accomplishments and completion we have achieved in ESO are simply not being respected - the player's investment is NOT being respected."Just quickly level a new character."There's no way to transfer map completion, quest/achievement completion, and lorebook acquisition to a new character in any way so that argument also holds no water. ZoS brazenly changes core components of each class and give players no way to protect their investment in the game. Nearly every player in ESO chooses their class because they liked what they saw BACK THEN. After a ton of completion (over the course of years for many folks) their choice was rendered irrelevant because of a single patch that fundamentally changed how their class operates. Adding skill line purchases in the Crown Store is also not a substitute for the HUNDREDS or even THOUSANDS of hours a player has poured into their character."They're adding skill lines and you can get your skyshards in the Crown Store, too. Just make a new character."
TheShadowScout wrote: »Wrong thought.Ok, let’s stop the pretentiousness. If devs can add class change then just add class change. Done. People who prefer making new characters and having multiple classes to play won’t be affected. Casual players or players who only want one character to play, but want to change their class, will be benefitted. Nobody is hurt by a class change. I’m tired of the arguments against this. It’s so pointless and ridiculous.
The right one would be: "...will ZOS get profit from this exceeding the paid programmer time spend coding it by a significant enough margin?"
Because spending resources without profit hurts ZOS bottom line, and, well... that is the only hurt they -really- care about. Welcome to capitalism, comrade!
The devs will add class change if it looks like it would get ZOS more profits in the end. But... I suspect they reckon if they just add more paid shortcuts, people will make more alts instead and then maybe get impatient and vexed after playing the same quests for the dozenth time, and get tempted to spend crowns on those shortcuts... spend crowns on XP scrolls, and riding training, and on skyshard mirroring, and whatever else they will add to the crown store. And they may also consider too few people likely to pay the price they would charge...
...at least for now.
Maybe someday they will look at this from a different direction. Maybe someday they will add it.
But arguing from the benefit of the -player- will do little to sway the suits in charge of the company...
(for anyone reading this, please read the whole thing to understand what I’m trying to say)
I see that argument a lot and I did address it in my post already. Not trying to be rude to you but we need to stop bringing up the imaginary profit question that is against class change (and especially it should not be used against performance updates). Adding another purchase option as expensive as they would like is not going to hurt profits.
Class change ISN’T for people who will make alts. I will not need a class change at all (if I buy a class change, that would mean I need to replace one of my character’s class, and thus replace their build and playstyle. They’re not losing money if I don’t need it). My characters are leveled and have enough mount upgrades — all done for free using XP scrolls that ZOS gave away for free (I still have a lot in my bank) and mount upgrades for 250 gold per day. If ZOS was so obsessed with profit they wouldn’t be giving out XP scrolls so much and mount upgrades wouldn’t be available for 250 gold per day. Class changes would most benefit players who focus on one character. These casual players play the game for the journey. They are immersed in the world as their character. They care about their character’s achievements, story quest progress, etc. Maybe even players who have alt characters might want it because they want to change their main’s class.
We need to understand that adding class change is a different kind of purchase than skyshards, XP scrolls, skill lines, mount upgrades, etc. And if profit is sooo important they will do the smart thing and price it at a high crown cost. The profit will come from those who will purchase a class change token but NOT make alts. Meanwhile, players who make alts and do not need a class change token will continue to buy those upgrades because if they use a class change token, they are short on one class! And for players who make alts AND want a class change for their main, there will be even more profit since they will want to purchase a class change for their main and possibly purchase convenience upgrades for their other characters.
The only sound and logical reason is that they simply cannot do it because they can’t code it. Sure, at the moment it can’t happen but probably that doesn’t mean it’s 100% impossible. I mean, it’s replacing 3 skill lines. We can replace our race passives but that’s probably different. I will always support pressuring ZOS to do things players want that isn’t detrimental to the game: Necromancers (happened), buyable skyshards that you’ve already completed (happened), buyable skill lines that you’ve already completed (happened), massive performance update, class change, 60 fps on XB1X and PS4 Pro... And those 3 things that happened had people arguing against them for no good reason. No necromancers because it’s somehow bad for the lore or whatever. No buying skyshards or skill lines because grinding = more money somehow. Anyway, I’m tired and this will probably be my last lengthy post regarding this thing. I know I might sound rude but I’m just tired of seeing all the irrational arguments against class change and other things players want. I just need to say it all.
barney2525 wrote: »TheShadowScout wrote: »Wrong thought.Ok, let’s stop the pretentiousness. If devs can add class change then just add class change. Done. People who prefer making new characters and having multiple classes to play won’t be affected. Casual players or players who only want one character to play, but want to change their class, will be benefitted. Nobody is hurt by a class change. I’m tired of the arguments against this. It’s so pointless and ridiculous.
The right one would be: "...will ZOS get profit from this exceeding the paid programmer time spend coding it by a significant enough margin?"
Because spending resources without profit hurts ZOS bottom line, and, well... that is the only hurt they -really- care about. Welcome to capitalism, comrade!
The devs will add class change if it looks like it would get ZOS more profits in the end. But... I suspect they reckon if they just add more paid shortcuts, people will make more alts instead and then maybe get impatient and vexed after playing the same quests for the dozenth time, and get tempted to spend crowns on those shortcuts... spend crowns on XP scrolls, and riding training, and on skyshard mirroring, and whatever else they will add to the crown store. And they may also consider too few people likely to pay the price they would charge...
...at least for now.
Maybe someday they will look at this from a different direction. Maybe someday they will add it.
But arguing from the benefit of the -player- will do little to sway the suits in charge of the company...
(for anyone reading this, please read the whole thing to understand what I’m trying to say)
I see that argument a lot and I did address it in my post already. Not trying to be rude to you but we need to stop bringing up the imaginary profit question that is against class change (and especially it should not be used against performance updates). Adding another purchase option as expensive as they would like is not going to hurt profits.
Class change ISN’T for people who will make alts. I will not need a class change at all (if I buy a class change, that would mean I need to replace one of my character’s class, and thus replace their build and playstyle. They’re not losing money if I don’t need it). My characters are leveled and have enough mount upgrades — all done for free using XP scrolls that ZOS gave away for free (I still have a lot in my bank) and mount upgrades for 250 gold per day. If ZOS was so obsessed with profit they wouldn’t be giving out XP scrolls so much and mount upgrades wouldn’t be available for 250 gold per day. Class changes would most benefit players who focus on one character. These casual players play the game for the journey. They are immersed in the world as their character. They care about their character’s achievements, story quest progress, etc. Maybe even players who have alt characters might want it because they want to change their main’s class.
We need to understand that adding class change is a different kind of purchase than skyshards, XP scrolls, skill lines, mount upgrades, etc. And if profit is sooo important they will do the smart thing and price it at a high crown cost. The profit will come from those who will purchase a class change token but NOT make alts. Meanwhile, players who make alts and do not need a class change token will continue to buy those upgrades because if they use a class change token, they are short on one class! And for players who make alts AND want a class change for their main, there will be even more profit since they will want to purchase a class change for their main and possibly purchase convenience upgrades for their other characters.
The only sound and logical reason is that they simply cannot do it because they can’t code it. Sure, at the moment it can’t happen but probably that doesn’t mean it’s 100% impossible. I mean, it’s replacing 3 skill lines. We can replace our race passives but that’s probably different. I will always support pressuring ZOS to do things players want that isn’t detrimental to the game: Necromancers (happened), buyable skyshards that you’ve already completed (happened), buyable skill lines that you’ve already completed (happened), massive performance update, class change, 60 fps on XB1X and PS4 Pro... And those 3 things that happened had people arguing against them for no good reason. No necromancers because it’s somehow bad for the lore or whatever. No buying skyshards or skill lines because grinding = more money somehow. Anyway, I’m tired and this will probably be my last lengthy post regarding this thing. I know I might sound rude but I’m just tired of seeing all the irrational arguments against class change and other things players want. I just need to say it all.
Granted, it is different than the other types of purchases such as skyshards etc.
But My question is ' IF you implement a 'change class' at will token, what is the point of having classes at all?
IMHO, chasing the 'new' Meta every 6 months is not a good enough reason to Class jump.
IMHO
Meta shifts often. Having multiple characters in each class would be cheaper than buying a class change every few months to chase the meta. It's good to have multiple classes anyway to have a dps, tank, healer, and different styles for PVP. Meta chasers will need to have multiple characters so adapting to new patches is easier. In the end, I doubt casual players who want class change, or players with alts who want a class change for their main, would do it to chase any meta (unless it's so brokenly unbalanced, maybe). Anyway, it's always better having multiple characters so you can switch your playstyle at any time and not get bored.But My question is ' IF you implement a 'change class' at will token, what is the point of having classes at all?
If you include what I said afterwards, I already explained why. Why: there are people who would buy a class change but NOT make an alt and buy upgrades for the alt.I... am not quite sure what you mean to say with that... tho I kinda suspect you are not saying what you meant to say here.
People will pay money for the class change. That is the benefit. People are already saying they won’t make an alt, they are too attached to their character, their achievements and quests or whatever little thing. They already say it’s not about the leveling or anything. It’s about their very precious achievements and sentimental value in their character. Adding a buyable class change opens up new profits from these kinds of people. That is the benefit.But I am realist enough to realize that whining "Gimme, gimme" won't change anything.
What might is pointing out how giving us this might benefit their bottom line.
Yes, I agree with that. Class change is only changing 3 skill lines, but they are having problems with it.That's not really much of an issue.
Yeah, sure it would be difficult! But... its data. Just data. Changing data is easy enough, so the translation of "technical issues" would be "takes more coding time then we believe would be profitable"
Yes, I know about the lore issue. People also said Necromancers would just be edgy sorcs. I also know about the account wide argument. Here is what I said earlier:Wrong. I was arguing in those discussions, I remember what arguments were used. The necromancers were -always- argued against because of the -lore- and the lore alone. And about the question if its should be a class, or a skill line (and I -still- think it should have been a skill line, but ZOS choose otherwise. So that's what we got.) Noone ever argued about profitability, because -everyone- knew it would be profitable for ZOS to give people necromancy to buy. Duh!
The skyshards and skill lines were -always- argued for as "account wide" per se, and I kept saying "if they do it, they will make you pay crowns for that..." (among other arguments, I -am- definitely on the roleplayer side, and hate the kind of "I the player did it, so all my characters should get it" rule-lawyering), and look what happened!
Maybe people didn't use the profit argument on this forum for those, which I know you have been on way longer and way more often than me. On Discord a while back, we had a discussion about skyshards and skill lines. While I was grinding skyshards for a new character, I said I would rather just buy them for like 2000 crowns instead of doing them AGAIN. Same with the Psijic skill line. Then someone said that they would lose profit, so I wonder how it would lose profit, since I'm buying stuff. Of course, because when you're grinding for skyshards and the Psijic skill line on a new character, you will realize your mount is slow. Slow mount = slow grinding. Slow grinding = buy mount upgrades. Spending time on each alt = you play more and buy more things (somebody also replied to me with this on another thread a few months ago, or could've been on Reddit). Maxing your mount speed is like 6000 crowns right now? Buying all skyshards is probably more than that I think. For the case of Necromancers, it was because they have to code resurrecting dead bodies. They have to spend time and money on it. They need to spend more time and money on balance. They would have to invest in better servers because there would be performance issues with minions everywhere because he assumed Necromancers would be like Diablo necromancers. Maybe saying other "people" are using your argument is incorrect, because it's these 2 guys I've experienced. I assumed it was a common argument since it's all about profit for class change apparently.I will always support pressuring ZOS to do things players want that isn’t detrimental to the game: Necromancers (happened), buyable skyshards that you’ve already completed (happened), buyable skill lines that you’ve already completed (happened), massive performance update, class change, 60 fps on XB1X and PS4 Pro... And those 3 things that happened had people arguing against them for no good reason. No necromancers because it’s somehow bad for the lore or whatever. No buying skyshards or skill lines because grinding = more money somehow.
People who don't spend microtransactions got these mounts in the past 1 year: Psijic horse, Glowgill guar, clouded senche, and Verdant Shorn Tatooed camel. Idk if I'm missing any, but owning these mounts is already good enough. These could have been sold for crowns, but they gave them for free. Think about it. Why buy a basic mount from the Mount section or gamble for crown crate mounts when you already have 4 exotic mounts? This is generous. I buy crown crates for mounts if I like how they look, not because I get free mounts from ZOS. The glowgill guar definitely did not make me consider getting one of those Xanmeer mounts.Not "only" but... that IS the bottom line. They -have- to make a profit, that's the reason the stockholders let them make nifty games in the first place!
As for the free things... have you never seen the "free taste" offers people use to get you to buy their product? Same thing. More or less.
And they didn't need to in the first place. Many other players can choose to ignore them and grind like usual, or live with the base amount of skill points. This is one thing that is not so generous, but it doesn't make what I listed disappear.Lets take a step back, and look. Skyshards, skill lines. People kept arguing for them being account wide. Now ZOS is selling them as account mirroring. Not -that- generous, huh?
I already said acting in good faith can bring profits. Not always, but it happens. Not all companies gain PR value from ethical business practices too (like small businesses). Feel free to search some examples of social responsibility and business ethics in general. Lots of great and smart examples. No need to have a dim view on human ethics when all the bad examples end up in the news.Do you think the companies do things as "social responsibility" or in the hopes of getting more profit in the end from the PR value? I know what I think, and I suspect its pretty obvious... but then, I have been around a while, seen much and heard more, and thus have a pretty dim view of human ethics. Especially when money is involved.
Again, this is assuming the people who only want one character and want to change their class would even make a new character and buy all the upgrades. And realistically, do a lot of people even buy those upgrades? Of the 9 characters I have, I haven't spent a penny on upgrades. I ended up not buying skyshards too since I didn't start grinding until their mount speed was at least 40.And thus I am saying, its -exactly- those considerations that will guide ZOS decisions. How much of an investment, how much of a direct profit from selling class change to those who would buy it at the prices they would charge, how much of a loss in other categories if people don't buy shortcuts but a class change instead...
Which is why people are saying they want class change at a cost, not for free. There will have profit. And it's not like people who actively purchase those upgrades would stop once class change comes out. People who make alts do not need a class change. Let's be realistic. Not a lot of people are going to be willing to buy all the upgrades for their new alt. And people who want a class change will buy a class change. For some, one is a better deal than the other. Why spend hundreds of dollars on a bunch of separate upgrades that you have to buy individually and give up all your quest progress, achievements, and titles for a new character, when you can spend a "low" amount of 5000 crowns on a class change! Decoy effect.Are you saying they should not care about that, and just give you what you argue for no matter how much a loss they might take from it? If that were the case, why do the skyshards cost crowns?
There is no "gimme crowd" when people are offering their money. The "gimme crowd" would be people demanding better daily rewards. ZOS won't be shutting down their game and filing for bankruptcy for selling a simple class change token at several thousand crowns. They aren't losing money if they're giving a "better" deal (for some players) when that better deal is still a lot of money. They didn't shut down their servers when they gave away DLC's, XP, respec, and instant research scrolls, mounts, costumes, etc etc. They won't be shutting down their servers for offering a class change token at a price.Thing is, the developers are responsible to their bosses, and their bosses responsible to the shareholders, and those want to see some return for the investment, with added profit. So those considerations WILL be valid first and foremost, and that is why we got a crown store, and why we get more costumes, mounts and crown crates rather then DLCs, and why skyshard mirroring and riding training comes at a crown price instead of being "account wide" as the "gimme crowd" kept wailing.
And I accept that as the price of doing business.
And I prefer that to the suits in charge shutting down the game and selling off the assets.
Luigi_Vampa wrote: »So "achievements" seems to be the only argument you people can put forward in favor of this class change token so what you're basically saying is you completed an achievement on some overpowered build which ended up presumably getting nerfed or changed not to your liking so now you can switch to another class and pretend that you completed that achievement on that class? That's fake. What about people who actually grinded that achievement on that class? Here's an example: I go into vMA on a Stam Sorc which I consider the easiest class to do vMA on and I get Flawless Conqueror, I then decide oh I want to pretend I did that on a Magden so I'll now change class to a Magden and keep the Flawless Conqueror title even though I never even did vMA on that class. This scenario applies to any achievement in the game and it actually undermines the effort people put into grinding achievements on a specific class. Class change is a bad idea and should never be added to the game. Level a new character.
What does that get you? Lying about your achievements? Who really cares about other players achievements? Do you see a Flawless Magden and fall at the ground kissing their feet?
People want to keep their achievements because they are their achievements. They have memories on that character and a lot of time invested and don't want to start over.
In a game where titles and skins are sold for gold, who takes other players achievements seriously? I only care about what I did.
It isn't just achievements. It's the time. It's the memories. It's the connection they have to this character they created. They are more than just stupidly named toons to some of us.
If you are seriously worried that someone is going to brag about a game and get undue praise, you have weird priorities.
And once again, what does lying about achievements get you?
Luigi_Vampa wrote: »So "achievements" seems to be the only argument you people can put forward in favor of this class change token so what you're basically saying is you completed an achievement on some overpowered build which ended up presumably getting nerfed or changed not to your liking so now you can switch to another class and pretend that you completed that achievement on that class? That's fake. What about people who actually grinded that achievement on that class? Here's an example: I go into vMA on a Stam Sorc which I consider the easiest class to do vMA on and I get Flawless Conqueror, I then decide oh I want to pretend I did that on a Magden so I'll now change class to a Magden and keep the Flawless Conqueror title even though I never even did vMA on that class. This scenario applies to any achievement in the game and it actually undermines the effort people put into grinding achievements on a specific class. Class change is a bad idea and should never be added to the game. Level a new character.
What does that get you? Lying about your achievements? Who really cares about other players achievements? Do you see a Flawless Magden and fall at the ground kissing their feet?
People want to keep their achievements because they are their achievements. They have memories on that character and a lot of time invested and don't want to start over.
In a game where titles and skins are sold for gold, who takes other players achievements seriously? I only care about what I did.
It isn't just achievements. It's the time. It's the memories. It's the connection they have to this character they created. They are more than just stupidly named toons to some of us.
If you are seriously worried that someone is going to brag about a game and get undue praise, you have weird priorities.
And once again, what does lying about achievements get you?
Your argument is weak. You want a class change token because you're either too lazy to level another character (inexcusable) or you don't respect the fact that people grinded certain achievements on a specific class. The whole idea of even having classes would be pointless if they introduced your idea. It is not healthy for the game and is one of the worst "token" suggestions I've ever seen.
Your argument is weak. You want a class change token because you're either too lazy
Luigi_Vampa wrote: »So "achievements" seems to be the only argument you people can put forward in favor of this class change token so what you're basically saying is you completed an achievement on some overpowered build which ended up presumably getting nerfed or changed not to your liking so now you can switch to another class and pretend that you completed that achievement on that class? That's fake. What about people who actually grinded that achievement on that class? Here's an example: I go into vMA on a Stam Sorc which I consider the easiest class to do vMA on and I get Flawless Conqueror, I then decide oh I want to pretend I did that on a Magden so I'll now change class to a Magden and keep the Flawless Conqueror title even though I never even did vMA on that class. This scenario applies to any achievement in the game and it actually undermines the effort people put into grinding achievements on a specific class. Class change is a bad idea and should never be added to the game. Level a new character.
What does that get you? Lying about your achievements? Who really cares about other players achievements? Do you see a Flawless Magden and fall at the ground kissing their feet?
People want to keep their achievements because they are their achievements. They have memories on that character and a lot of time invested and don't want to start over.
In a game where titles and skins are sold for gold, who takes other players achievements seriously? I only care about what I did.
It isn't just achievements. It's the time. It's the memories. It's the connection they have to this character they created. They are more than just stupidly named toons to some of us.
If you are seriously worried that someone is going to brag about a game and get undue praise, you have weird priorities.
And once again, what does lying about achievements get you?
Your argument is weak. You want a class change token because you're either too lazy to level another character (inexcusable) or you don't respect the fact that people grinded certain achievements on a specific class. The whole idea of even having classes would be pointless if they introduced your idea. It is not healthy for the game and is one of the worst "token" suggestions I've ever seen.
That makes more sense now.there are people who would buy a class change but NOT make an alt and buy upgrades for the alt.
But is it enough of one?People will pay money for the class change. That is the benefit. People are already saying they won’t make an alt, they are too attached to their character, their achievements and quests or whatever little thing. They already say it’s not about the leveling or anything. It’s about their very precious achievements and sentimental value in their character. Adding a buyable class change opens up new profits from these kinds of people. That is the benefit.
Nope. They were ALL about "give us account wide everything" (so we can grind to 50 in a day and have it all) or something along those lines. And when ZOS listened... it came at a price, in crowns and a hefty one at that if you add it all up. And I was like... "I don't wanna say I told you so but... I Told You So!"Maybe people didn't use the profit argument on this forum for those, which I know you have been on way longer and way more often than me.
Now THAT was the wrong argument. That was the argument made sometimes in those discussions, that free "account wide" stuff would hurt their profits because then people play less, and the more they play the more chances they might spend crowns for shortcuts.Then someone said that they would lose profit, so I wonder how it would lose profit, since I'm buying stuff.
Hey, they kinda are in many ways. Too many ways for my ESO-lorewatcher mind. Except the "army of darkness" thing, thank the divines! But hey... if they blow a skill line up to a full class, they have to stea... uhm... borrow inspiration from elsewhere, right?...Necromancers would be like Diablo necromancers.
Not quite. They gave them for log-ins. Which is kinda free, but not exactly, as they do gain benefits from more people logging in in that their game gets more recognition because of higher "traffic"... its a PR thing.These could have been sold for crowns, but they gave them for free.
Yeah, I also buy when I like the looks, when it fits some character idea of mine...I buy crown crates for mounts if I like how they look...
I am pretty sure there will be some who did. Its always that way, some get a free mount, go like "why doesn't this come in black" and go keep their eyes on the crown store until they shell out for that black guar to fit their argonian goth character... I did notice the mounts they did give out were... ehm... a bit on the "specialized" side... Still, gifted guars and all that!The glowgill guar definitely did not make me consider getting one of those Xanmeer mounts.
Check how many are given freely, and how many one of the impatient would need to speed-buildup their alt. Notice something?Also, XP, respec, and instant research scrolls are all sold on the crown store. Yet, they are given for free so often. Why give so many of them for free if profit is a concern?
To offset all the bad feelings from a -huge- racial "rebalancing"? Duh!3 race changes and 3 name changes for free. Why even buy more? That's already more than enough.
Good question. I suspect the people at ZOS are also eagerly awaiting the answer!And realistically, do a lot of people even buy those upgrades?
Same, and with 18 characters. And never will. If I can play for it, I don't wanna pay for it! (some PvP colors -could- tempt me tho if they allowed those for purchase...)Of the 9 characters I have, I haven't spent a penny on upgrades.
The "at a cost" is understood, because there is no friggin other way we could ever get it.Which is why people are saying they want class change at a cost, not for free. There will have profit.
Thanks for pointing out -exactly- what I keep mentioning I suspect ZOS may be worried about!Why spend hundreds of dollars on a bunch of separate upgrades that you have to buy individually and give up all your quest progress, achievements, and titles for a new character, when you can spend a "low" amount of 5000 crowns on a class change!
Agreed. But read it again:There is no "gimme crowd" when people are offering their money.
...and notice I am referring to those who want everything account wide at no extra charge, as they have been whining for in numerous threads in the past....and why skyshard mirroring and riding training comes at a crown price instead of being "account wide" as the "gimme crowd" kept wailing.
And those who despite all the evidence to the contrady -still- demand skill points to become account wide. We had one such thread just the other day...The "gimme crowd" would be people demanding better daily rewards.
As I said.I think, adding class change will bring profit anyway.
I suspect they did look into it. Decided it won't be worth the effort - for now. And went with alt upgrades instead. Now we have those... so maybe next year they might review the topoic again, who knows? I for one hope they will. But I won't hold my breath...I'm going to guess that this means they looked into it? Maybe they're looking into it now since it's been months later? Idk
The OP can be paraphrased as "I put all my eggs in one basket, bail me out".
There has to be one unchangeable for a character, and in ESO, it's the class. You can change race, gender, stats, skills, and everything else, but class defines the character.
The whole point of alternate characters is that you can make one (or more) of each class and swap between them at will. Each of those can be rebuilt as much as you want, but ESO's character swap is all the class change you're going to get. Log out, log in, done.