brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
Rapid regen heals two people not one, and only does 9% less healing than vigor. The bias of the magicka community is astounding.
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
Rapid regen heals two people not one, and only does 9% less healing than vigor. The bias of the magicka community is astounding.
brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
So you used a broken build? You can't deny Pet Sorc is OP on live.
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
Rapid regen heals two people not one, and only does 9% less healing than vigor. The bias of the magicka community is astounding.
Vigor was borderline over performing on live it didn't need a buff. It definitely didn't need a cost reduction especially if its gonna be one of the best heals in the game. You are clearly biased.
brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
So you used a broken build? You can't deny Pet Sorc is OP on live.
Tehehe, don't gimme your sorc sorrows here. I get it, you don't like us, I don't care.
I gave you an answer. In other words, when our main defenses get nuked, we do what everyone always tells us - adapt.
Why are you on a high horse, anyway? Momentum gets nerfed and you get compensation in buffed Vigor. But for some reason, Hardened and Matriarch get nerfed, but sorcs are not supposed to seek compensation? Typical.
killingspreeb16_ESO wrote: »[
It should be more expensive since magika got bigger stat pool(keep ignore this like you did in other thread aswell)and is just 200more magika not the 50% you where claiming.
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
josh.lackey_ESO wrote: »killingspreeb16_ESO wrote: »[
It should be more expensive since magika got bigger stat pool(keep ignore this like you did in other thread aswell)and is just 200more magika not the 50% you where claiming.
You are making this up. Magicka does not have a bigger stat pool. All sources of Max Magicka are the exact same values as Max Stamina: enchants, traits, food, attribute points, mundus stones, etc.
If anything, Magicka users have to lower their stat pool to fit 20k stam so they can at least break free or very sparingly roll out of a root. Stamina users only use Magicka for utility.
The 15% universal cost reduction for stam is unfair and should be abolished. It just lets stam builds trade recovery for weapon damage. Magicka builds have to run more recovery and less spell damage to have similar sustain.
brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
Lord_Eomer wrote: »So I have been seeing tons of people saying how the new Resolving Vigor is 85% than the old one and how the new Vigor gives twice the healing Potential compared to the old one.
This is a ridiculous statement though. Most people are forgetting the fact even on Live, Resolving Vigor has significantly bigger tooltip than Base Vigor.
Here are some comparisons:
Current Stamblade PvP build
Live
Resolving Vigor - 13781 over 5 secs. HPS: 2756.2
Echoing Vigor - 10438 over 5 secs. HPS - 2087.6
PTS
Resolving Vigor - 18684 over 5 secs. HPS: 3736.8
Echoing Vigor - 18684 over 10 secs. HPS - 1868.4
Current StamDK PvP build
Live
Resolving Vigor - 23667 over 5 secs. HPS: 4733.4
Echoing Vigor - 17824 over 5 secs. HPS - 3564.8
PTS
Resolving Vigor - 31548 over 5 secs. HPS: 6309.6
Echoing Vigor - 31548 over 10 secs. HPS - 3154.8
Comparison to
PTS standard MagDK build
Rapid Regen - 28714 over 5 secs. HPS: 5742.8
Mutagen - 28714 over 10 secs+17801 Burst Heal. HPS - 2871.4+17801 Burst Heal
PTS standard MagNB build
Rapid Regen - 20224 over 5 secs. HPS: 4044.8
Mutagen - 20224 over 10 secs+ 12538 Burst Heal. HPS - 2022.4+12538 Burst Heal
As you can see the heals are quite balanced to each other. Whether they are all very high and needs to be balanced is another thing all together.
Dam, I can see now Vigor will create too much trouble in PVP.
Magicka not solely rely on Rapid Regen but Stam every build rely on Vigor. Should not have too much healing in PVP whether it is Vigor or Rapid Regen
Forum will be rushed with nerf requests for Vigor, its clearly too much heals and stam DK will be un-killable.
Also Rapid Regen requires restro to slot but vigor just one skill!
Rapid regen heals two people not one, and only does 9% less healing than vigor. The bias of the magicka community is astounding.
brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
tbh - it should be a little better (overall not looking at one character) as it´s tied to a utility weapon instead of being in an universial skillline.
slotting rr comes at the loss of slotting sword and board or ice staff on your defensive bar.
I agree though that it should not hit 2 targets for full potency but rather should heal a 2nd ally for like 30 to 50% of the casters hot? May´be it´d be even fine just hitting only the caster like vigor. Though then it´d be undeniably worse imo.
Personally i dislike the implication of new mutagen/rr pushing people back towards resto staff - and then slotting the ulti becomes a nobrainer again.
We had people moving away from backbar resto since murkmire a bit and now it will be back with a vengeance bringing life giver defensive spam along with it. Not a fan.
brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
tbh - it should be a little better (overall not looking at one character) as it´s tied to a utility weapon instead of being in an universial skillline.
slotting rr comes at the loss of slotting sword and board or ice staff on your defensive bar.
I agree though that it should not hit 2 targets for full potency but rather should heal a 2nd ally for like 30 to 50% of the casters hot? May´be it´d be even fine just hitting only the caster like vigor. Though then it´d be undeniably worse imo.
Personally i dislike the implication of new mutagen/rr pushing people back towards resto staff - and then slotting the ulti becomes a nobrainer again.
We had people moving away from backbar resto since murkmire a bit and now it will be back with a vengeance bringing life giver defensive spam along with it. Not a fan.
I get what you are saying, then again if you look at the stamina side, stamina builds are also somewhat forced to run 2H as brutality and heal stick.
Also, when resto passives kick in, RR beats Vigor in raw healing.
ProzTh3Almighty wrote: »
ProzTh3Almighty wrote: »
Missing 5th piece of hulking(its 4/5). The vigor tooltip would be higher if fixed.
Seraphayel wrote: »Vigor has plenty of other bonuses that RR doesn’t have (can be cast while Negate is active, mitigation for “Vigor“ (aka Stamina) builds is way higher which makes Vigor more effective, it’s cheaper) but have you ever thought about Stamina builds on top of Vigor slotting Circle of Preservation (or what the correct name is of the Fighter‘s Guild morph) for very stationary fights with incredible healing capabilities? Maybe even tanky builds?
And every mag class can easily run rapid regen + class heal survivability tool (living vines, living dark/purify, hardened ward, cinder storm/cauterize, spirit mender, dark cloak) + blackrose resto and be unkillable as well.
Seriously, the people crying that “stam is gonna be unkillable” and think mag builds aren’t going to be in the same boat have a serious theorycrafting impairment.
Anyone who’s ACTUALLY tested on PTS knows how oppressive and hard to kill magicka builds currently are. As are stamina. Both are fairly balanced(with the exception of magplars using living dark in duels). The person quoted I know for a fact hasn’t tested on PTS from what they’ve said on another thread.
People like that are why we need private forums, with a skill based requirement to join, and only people who ACTUALLY test on PTS should be allowed to give feedback on PTS.
Weird question, but why is stamdk so much higher then stamnb, all because of healing passives?
brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
So you used a broken build? You can't deny Pet Sorc is OP on live.
Just my 2 cents but it appears vigor is better than rapid regen/mutagen considering you have to slot a specific weapon for it and have it slotted on that weapon bar where as with vigor it doesn't matter which weapon you slot it with. So in reality rapid regen/mutagen should be stronger than vigor since it is tied to a weapon skill line vs. a regular skill.
brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
So you used a broken build? You can't deny Pet Sorc is OP on live.
Tehehe, don't gimme your sorc sorrows here. I get it, you don't like us, I don't care.
I gave you an answer. In other words, when our main defenses get nuked, we do what everyone always tells us - adapt.
Why are you on a high horse, anyway? Momentum gets nerfed and you get compensation in buffed Vigor. But for some reason, Hardened and Matriarch get nerfed, but sorcs are not supposed to seek compensation? Typical.
Cause petsorc is OP in PvP and deserve to be nerfed, not compensated back to their current state. I am no magsorc but most good magsorc would agree.
brandonv516 wrote: »brandonv516 wrote: »RR/Mutagen needs to be guaranteed caster and 1 ally. Until then people need to stop calling it the "magicka vigor".
It doesn't need to be more potent than vigor, it just needs to be more dependable.
Case in point, I had to cast it 7 times last night just to get it to hit me. That's wrong.
That will make Rapid Regen better than Vigor. Vigor can not be stacked but your change rapid regen will get stacked. Stackinh heals is how most small scalers as well organized groups survive.
So instead we are left with "smart" heals huh? This seems fair if you play Stamina (not incinuating you do).
Like the recent change to Healing Ward. It's supposed to hit the ally with the lowest health, and now it will provide a HoT. Sweet right? Except even if you are the lowest it's not a guarantee (bug?) so therefore not dependable.
So as Magicka we have to first slot a Resto Staff and then hope our RNG is good enough to get self heals from two skills.
How did Magicka char survive till now and on live? This is the first time, we have something close to Vigor. We never needed it. But that we get it, people want more.
That said, they should change the priority to self first.
I used a strong, cheap Hardened Ward. And a pet heal.
...
...
...
Hm.
So you used a broken build? You can't deny Pet Sorc is OP on live.
Tehehe, don't gimme your sorc sorrows here. I get it, you don't like us, I don't care.
I gave you an answer. In other words, when our main defenses get nuked, we do what everyone always tells us - adapt.
Why are you on a high horse, anyway? Momentum gets nerfed and you get compensation in buffed Vigor. But for some reason, Hardened and Matriarch get nerfed, but sorcs are not supposed to seek compensation? Typical.
Cause petsorc is OP in PvP and deserve to be nerfed, not compensated back to their current state. I am no magsorc but most good magsorc would agree.
Has it ever occured to you that by overnerfing a class it might become underpowered?
Aaah, but you don't care, it's not your class.
killingspreeb16_ESO wrote: »Just my 2 cents but it appears vigor is better than rapid regen/mutagen considering you have to slot a specific weapon for it and have it slotted on that weapon bar where as with vigor it doesn't matter which weapon you slot it with. So in reality rapid regen/mutagen should be stronger than vigor since it is tied to a weapon skill line vs. a regular skill.
But Rapid regen get the passive to increase the healing even more from resto staff.
That aside stamina is forced to equip a 2h for rally like magika is with resto staff,now if you take in consideration that rally lost it's hot vigor should heal more than rapid since those 2 are the only two real heal for most stamina class,when as magika there is actually more choice in term of defense that is not bound to any weapon unlike stamina.
Now if we want to try to make rapid more reliable without make it op im all for it,but saying rapid should heal more because is bound to resto staff and ignore all the rest is not the way to go.