Tl;Dr - The new ways to gain Major Brutality with DW skill Hidden Blade is extremely clunky and unviable in PvP
One of the major issue of stamina PvP build variety is how 2H is enforced on any Templar, Necromancer and NB simply because of the Major Brutality buff.
There are no generic Major Brutality buff skills outside class skills and weapon skills in the game, in spite of it, the single most needed buff in the game.
For classes without Major Brutality in class access, you get locked to 2H for the Momentum skill(which now gives Major Brutality, Evasion, Burst Heal/Snare Removal) simply because how ineffective other sources of Major Brutality are:
- Weapon Power Pot: You locked out of all other Potion variations needed for PvP like Detect Pot, Immovable Pot, Invisibility, which severely decreases PvP effectiveness
- Dreugh King Slayer: Weaker compared to its magicka counterpart and was nerfed severely few patches ago. Has a waste set bonus of crit chance, which is the worst bonus for PvP.
This limits the number of proper Stamplar, Stamcro and Stamblade builds without 2H a lot.The source of Major Brutality of DW on live is Hidden Blade, which requires you to hit an enemy to get it. This was already a very clunky method to keep Major Brutality up. Without Major Brutality, our healing from HoTs drops as well (keep in mind, without 2H, we don't have a non-targeted burst heal, so we rely on HoTs on non-2H builds.
However, on PTS, this is much much worse, the process of gaining Major Brutality is now a convoluted multi-step process, which is different on both morphs but equally ridiculous.- Shrouded Daggers involves first debuffing a target with a mark which does nothing but simply increase the number of effects on an enemy(which can be purged off), then running to the enemy, before the mark runs out and light attacking the target. Either of those moves can be dodged, resetting the whole process.
- Flying Blades involves a two step process, in which you first tag the enemy with a mark, then do a clunky gap closer(think of Ambush, just with worse animation issues). Either of those moves can be dodged, resetting the whole process. The Gap-closer is off the GCD but that makes the animation even clunkier.
In the dynamic nature of PvP, none of the methods can be performed reliably.
Compared to the 100% Major Brutality with 2H on my stamplar on PTS duels, my Major Brutality uptime using Shrouding Daggers was around 55% and 40% with Flying Blade, simply because it was either getting dodged or purged and the fact I had no way to gain Major Brutality when on the defensive to help boost my HoTs.
Can we please have one of the morphs turned to a Passive Buff like 2H Momentum, that can be activated without a target? It does not need to have any other special features like Evasion , Burst heal/Escape. Just Major Brutality and just some small extra to balance the skill will do great make DW viable for main bar PvP.
This will boost the viability of builds like DW/Bow or DW/S&B Stamplar, Stamcro and Stamblade a lot.
As it, the gap closer morph
Flying Blades is very clunky in both animation and usability. A two-step gap-closer is very ridiculous in PvP. The old Silver Leash, which was like this, was not used at all for this reason. We already have a great Gap-Closer+CC option in the new Silver Leash(in fact, considered one of the best).
Flying Blades is as it is reduntant given that Major Brutality sources for DW will primarily be used by Stamplar, Stamcro and Stamblade. Stamblade has Ambush. Stamplar has both Silver Leash and Toppling Charge(which though uses magicka, also doubles as a fast great CC). Stamcro can cast Blastbones and immediately pull target on it, with Silver Leash similar to the Stamden combo.
Can it replaced with someone of the veins of a simple buff skill:
Steadied Blade - Gain Major Brutality and Minor Fortitude/Endurance for 30 secs.
This will go a long way to break the long-standing meta of 2H/Bow, 2H/S&B and 2H/DW for classes without Major Brutality