TheInfernalRage wrote: »Collectivezen wrote: »I am loosing 3k to my max health (due to other nerfs) and HoT which helps me sustain my Mag Tank, my friends use Structured Entropy on thier Mag DPS once again it helps assist with sustainability to health.
How much health are we talking about here? At some point, I had a tank for every class and not once did I have the space to use Structured Entropy and I still end up with at least 40k health on all of them.
First time I see people complaining to not buff a skill.
Red_Feather wrote: »I really like it. I want to make a magblade degen build.
Red_Feather wrote: »I really like it. I want to make a magblade degen build.
Yea I’ve been running a Crit build with a khajiit. Next patch it’s back to high elf, replace inner light with entropy.
Lightspeedflashb14_ESO wrote: »Red_Feather wrote: »I really like it. I want to make a magblade degen build.
Yea I’ve been running a Crit build with a khajiit. Next patch it’s back to high elf, replace inner light with entropy.
Crit build? Entropy instead of inner light on a high elf? What are you one about?
WrathOfInnos wrote: »I love the changes to Entropy. A good ST DoT, with a choice of either passive healing (like surge or swallow soul) or sustain support (like siphoning attacks). And it still gives the Major Sorcery buff, which is often redundant with potions, but makes it easier for some classes to do casual content without spending gold on consumables.
As for health stacking, that is one of the few builds in the game I’d be happy to see die. When I encounter these types of tanks on my healer it is an awful experience. They don’t have enough stamina to block or dodge, magicka for utility and to heal themselves, or sustain to help regain these resources. They usually are not near resistance cap, and don’t bother casting defensive buffs. The result of all this is that they take 50k damage from a hit that would do 15k to a legitimate tank, and I have to spam 3-4 heals to get them back to full (where a single heal would usually be enough). This means difficult sustain for the healer, and fewer buffs and debuffs for the DPS.
It says it gives sorcery, but it doesnt. Lol at you peeps who have been using it to save on pots.
Degeneration:
Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Bind an enemy with chaotic magic, dealing 9513 Magic Damage over 10 seconds. Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.