Collectivezen wrote: »There are a ton of changes in this patch Note some I understand, others make me cringe, but what I wish for most of all is for Zenimax to not change Structured Entropy to leave it as it is. It is a vital part of some players character build mines included! As much time and money I spent on building charters in this game I would hate to have to trash Yet another character I worked hard on. I am sure people have their reasons to change the skill, but if Zenimax can throw me and my friends some love and leave it alone My friends and I would be less depressed. Thank you!
Right - it's heavily underperforming on live right now, hence the changes. The passive +HP isn't really necessary (especially since you have to either double-bar it or have your HP jumping around frequently), but if ZOS wants to find some other way to provide that to the people who want it, that's fine. But this skill finally having some noticeable damage is fantastic, and that needs to stay.Agree so many of us have builds built around this skill and it is not over performing.
You like the health pool?
I was worried about the extra health pool because I might bar swap at low health and kill myself.
Right - it's heavily underperforming on live right now, hence the changes. The passive +HP isn't really necessary (especially since you have to either double-bar it or have your HP jumping around frequently), but if ZOS wants to find some other way to provide that to the people who want it, that's fine. But this skill finally having some noticeable damage is fantastic, and that needs to stay.Agree so many of us have builds built around this skill and it is not over performing.
Collectivezen wrote: »I am loosing 3k to my max health (due to other nerfs) and HoT which helps me sustain my Mag Tank, my friends use Structured Entropy on thier Mag DPS once again it helps assist with sustainability to health.
Collectivezen wrote: »I Disagree, not everything should be about DPS, especially since DPS is so easy to render. The HoT and %5 to Max Health is a great addition to health sustainability. I am all for this skill being transfered to a new skill line if need be, but I plead to Zenimax to not take it away!
Right - it's heavily underperforming on live right now, hence the changes. The passive +HP isn't really necessary (especially since you have to either double-bar it or have your HP jumping around frequently), but if ZOS wants to find some other way to provide that to the people who want it, that's fine. But this skill finally having some noticeable damage is fantastic, and that needs to stay.Agree so many of us have builds built around this skill and it is not over performing.
Not everything is about DPS, that extra health boosted myself and other % based abilities on my Tank, removing that is a nerf to me and a buff to you. Ofc you're okay with that.
Yet people cry about queue because of a lack of Tanks, no wonder. We get treated like ***.
Collectivezen wrote: »I am loosing 3k to my max health (due to other nerfs) and HoT which helps me sustain my Mag Tank, my friends use Structured Entropy on thier Mag DPS once again it helps assist with sustainability to health.
I'm struggling to understand how and why 5% more HP is much more important than extra 220% damage on a DOT.
More importantly, what kind of build you have that requires 5% more HP as a vital component, which can threaten you to trash the whole character for the lack of it? I'm genuinely confused and concerned at the same time.
There should be little-to-no practical difference for your PvE tank, as long as you're not frequently having your health dip so low that the extra +8% is meaning the difference between success and failure. But like I said above, I'm 100% fine with ZOS attaching the +HP buff onto something else to trade for the change to Structured Entropy.Right - it's heavily underperforming on live right now, hence the changes. The passive +HP isn't really necessary (especially since you have to either double-bar it or have your HP jumping around frequently), but if ZOS wants to find some other way to provide that to the people who want it, that's fine. But this skill finally having some noticeable damage is fantastic, and that needs to stay.Agree so many of us have builds built around this skill and it is not over performing.
Not everything is about DPS, that extra health boosted myself and other % based abilities on my Tank, removing that is a nerf to me and a buff to you. Ofc you're okay with that.
Yet people cry about queue because of a lack of Tanks, no wonder. We get treated like ***.
In PvE, right? Not post-Battle Spirit?Lightspeedflashb14_ESO wrote: »
There should be little-to-no practical difference for your PvE tank, as long as you're not frequently having your health dip so low that the extra +8% is meaning the difference between success and failure. But like I said above, I'm 100% fine with ZOS attaching the +HP buff onto something else to trade for the change to Structured Entropy.Right - it's heavily underperforming on live right now, hence the changes. The passive +HP isn't really necessary (especially since you have to either double-bar it or have your HP jumping around frequently), but if ZOS wants to find some other way to provide that to the people who want it, that's fine. But this skill finally having some noticeable damage is fantastic, and that needs to stay.Agree so many of us have builds built around this skill and it is not over performing.
Not everything is about DPS, that extra health boosted myself and other % based abilities on my Tank, removing that is a nerf to me and a buff to you. Ofc you're okay with that.
Yet people cry about queue because of a lack of Tanks, no wonder. We get treated like ***.
On the other hand, there is a substantial practical difference being made for many magicka setups. It affects PvP (which is where I spend the vast majority of my playtime), as well as casual/solo PvE, group PvE, etc...Entropy goes from being something that provides 20 seconds of Major Sorcery, and nothing else worth mentioning, to 24 seconds of Major Sorcery and a DOT that's actually worthwhile (plus the choice of either some extra magicka sustain or a more consistent heal, depending on morph). This means more than you know to some classes.
What if you were the one having to use expensive consumables every 45 seconds, just to have a viable build? Or else give up a really good ability just to use one that's incredibly underwhelming, but still provides a must-have buff?
It's no fun to have to change up a build that you have and like, but in a practical sense, this makes far more difference to a much larger number of magicka builds than it does to the fairly small number of PvE tanks that were using it for the +HP.In PvE, right? Not post-Battle Spirit?Lightspeedflashb14_ESO wrote: »
Lightspeedflashb14_ESO wrote: »
Pve or pvp