balancing whine becomes alot easier, when everyone runs the same thing.
Seraphayel wrote: »Please look st every Magicka or Stamina build, they already have been the same, relying on universal skills outside of classes like
Caltrops
Wall of Elements
Hail
Bleeds
...
for years. We have so many useless skills in this game that it was about time they go over them and make them viable one way or another. Builds in U23 won’t be less diverse than they are now. With the changes to healing skills some builds might get even more diverse now.
Seraphayel wrote: »Please look st every Magicka or Stamina build, they already have been the same, relying on universal skills outside of classes like
Caltrops
Wall of Elements
Hail
Bleeds
...
for years. We have so many useless skills in this game that it was about time they go over them and make them viable one way or another. Builds in U23 won’t be less diverse than they are now. With the changes to healing skills some builds might get even more diverse now.
Seraphayel wrote: »Please look st every Magicka or Stamina build, they already have been the same, relying on universal skills outside of classes like
Caltrops
Wall of Elements
Hail
Bleeds
...
for years. We have so many useless skills in this game that it was about time they go over them and make them viable one way or another. Builds in U23 won’t be less diverse than they are now. With the changes to healing skills some builds might get even more diverse now.
It's not so much that class skills were nerfed. AoE skills across the board were nerfed, and single target DoTs, including class ones, buffed.
Evidently ZOS doesn't want us to use AoE skills for single target dps, which kind of makes sense. The new non-class DoTs (Entropy, Soul Trap, Destro Reach) don't displace class-DoTs, but spammables, and should therefore be compared to and balanced against those.