Why would a visual aspect counterbalance a statistical or mechanics based drawback? Especially if that visual drawback can be hidden by a polymorph. Sounds like terrible balancing if you ask me, you can be OP as ***, but boy you ugly=Balanced.
Why would a visual aspect counterbalance a statistical or mechanics based drawback? Especially if that visual drawback can be hidden by a polymorph. Sounds like terrible balancing if you ask me, you can be OP as ***, but boy you ugly=Balanced.
To all the you make choices, you should live with the consequences crowd, I have a question. Should the game also remove costumes, hats, hide helmet, and outfits, since they hide choices too?
Why would a visual aspect counterbalance a statistical or mechanics based drawback? Especially if that visual drawback can be hidden by a polymorph. Sounds like terrible balancing if you ask me, you can be OP as ***, but boy you ugly=Balanced.
It breaks down to someone wanting a combat statistical boost without an aesthetic detractor and I understand that, but thats not how they have presented the situation.
MehrunesFlagon wrote: »Could a vampire not apply makeup?
Why would a visual aspect counterbalance a statistical or mechanics based drawback? Especially if that visual drawback can be hidden by a polymorph. Sounds like terrible balancing if you ask me, you can be OP as ***, but boy you ugly=Balanced.
Appearance is not about balancing the mechanics as much as limiting the amount of players who are vampires. It is about ensuring someone who wants those skills and passives has to make a choice about the real value to them.
Remove appearance and you will see vamp become a default requirement for nearly all magica users or players who prefer speed and stealth. Then you get the arguement of why not just make it a buff for all players without the need to go vampire since nearly all would have it anyway.
That would be boring and generic.
Slippery Slope argument lol. Costumes, hats, outfits ect ect. Have nothing to do with skill lines. You don't like the way Bone armor looks? don't pick the skill. You dont like Volatile armor? don't pick the skill. You don't like the way vampire looks? DON'T PICK THE SKILL.
It is not a complicated concept.
barney2525 wrote: »No problem for me anymore.
Got the cure after I went to use blade of woe and the game instantly reverted to vamp bite just as I took the action.
Dropped me into vamp 3 and lost the capability to move fast while sneaking for 6 hours - which unlike everything else on a timer does NOT keep going if you are offline.
bgoldbeck21_ESO wrote: »I would like to hide werewolfism
If the Werewolf wants to use their Werewolf abilities, they have to transform and look like a werewolf.Vortigaunt wrote: »Yeah? How about we cover all werewolves in thick black fur while we’re at it eh? Wonder what your hot blonde high elf looks with fur above her lipsstewhead2ub17_ESO wrote: »You wanted to be a vamp. You're a vamp. Deal with it.
You do when you don't toggle the ultimate.bgoldbeck21_ESO wrote: »I would like to hide werewolfism
You do when you don't toggle the ultimate.bgoldbeck21_ESO wrote: »I would like to hide werewolfism
So by that logic, vampires should not be able to use any vampire skills while they are hiding their vampirism (sp?).
I'd be OK with that, actually.
Hippie4927 wrote: »MehrunesFlagon wrote: »Could a vampire not apply makeup?
Most of the makeup doesn't showup on vampires, either. The few that do showup are in crown crates gone by.
Vortigaunt wrote: »stewhead2ub17_ESO wrote: »You wanted to be a vamp. You're a vamp. Deal with it.
Yeah? How about we cover all werewolves in thick black fur while we’re at it eh? Wonder what your hot blonde high elf looks with fur above her lips
Slippery Slope argument lol. Costumes, hats, outfits ect ect. Have nothing to do with skill lines. You don't like the way Bone armor looks? don't pick the skill. You dont like Volatile armor? don't pick the skill. You don't like the way vampire looks? DON'T PICK THE SKILL.
It is not a complicated concept.
It's not a drawback though because some people like the appearance/don't care about it. A drawback needs to be universal, not just target one type of player (those who care how their character looks).Just because something is good doesn't make it over tuned stop trying to put meaning into something that isn't there.
So what you are saying is i want free 10% regen on my stats with no drawback.
I want to mitigate 35% of all damage at low health because reasons.
So fine just add 10% regen to all characters in the game and we will be fine.
Also werewolf giving you passive regen while its slotted is a huge detractor because that is a useless ultimate until you get enough to transform. The detractors of werewolf are the loss of another ultimate, you have to transform and you lose all your secondary bar effects as well as having to build around the Wolf while veing a wet noodle out of wolf.
You can attack me all you want but this is simply you want the benefits of something without the detractors.
I don't get to tell you the reasons they made it a visual detractor. Let me quote some of the Mlgpro players when they talk about animation cancelling: its a feature and there are active counters in the game. L2P.
You keep bringing up how good the passives are and then implying that the vampirism skin is the tradeoff/drawback for those passives. I'm not the one who's arguing it's overtuned, you are every time you do this. I'm just pointing out that this is a ridiculous, illogical sentiment. Combat bonuses should be balanced around combat, not around something subjective like an aesthetic change.
What do you say to people who actually like the vamp aesthetic? Are they not playing fair because they're getting two things they like with what you describe as "no drawback"? What about people who happen to like a skin and use that, which has the consequence of hiding vampirism? Are they cheaters now? You gonna report them to ZOS for avoiding the negatives of vampirism, the negatives that you are implying are essential to keep it balanced?
And nope, slotting werewolf on your front bar is pretty standard for certain builds since you only need to switch to back bar for your good ultimate. You get free front-bar regen with no penalty. Also you're just arguing my own point for me either way, since you're trying to show that other always-on bonuses are balanced around combat mechanics and not aesthetics. Oopsie-doodle!
And contrary to your claim, I don't "want the benefits of something without the detractors". I don't even have any vampire characters. I just want more aesthetic options for more people, and I think that combat abilities need to be balanced around combat mechanics instead of subjective aesthetic preferences. It's really not hard to understand the importance of that separation.
The appearance is one of the drawbacks. That you feel it is ridiculous has no bearing on this debate, many feel it is appropriate, both are just opinions.
You argue it is illogical, ok a valid point to debate but please realise by arguing this you are declaring appearance as not an acceptable drawback to the skill line. Fine then give up some passives and skills. Something has to balance. What is illogical is removing a drawback and not replacing it. All you really are doing is asking for more, not balance.
A drawback does not exist though. Appearance preferences are subjective. A drawback needs to be universal.SIGH for the last time.
It's not overtuned because it has a drawback, a detractor a balance to it.
The fact you don't like what that drawback is or agree that it should exist is irrelevant to the fact that it exists.
If you could get the vampire passives without the visual drawback its overtuned
What's to tackle, it is a false comparison. Appearance is a design trait for vampires in conjunction with the skills and passives. They intentionally made the appearance a drawback.
Costumes and everything else are purely cosmetic and have no associated skills or passives inherent to them in the design. The whole premise presented is pointless pablum.